An Entire Discussion On (Killer) Perks | Buffs and Nerfs
Anyone can have any thoughts and Ideas on the matter of how I address these, this video was taken in one take and off the top of my head. It was mostly just ideas for making weak perks fun, and strong perks less problematic.
ADRESSING NOED: This is probably the most important one to talk about and I did not talk about it very much, I just linked to a video our boy Otzdarva made. https://youtu.be/_UiBpvptvb4
Comments
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Predator: Scratch marks no longer appear closer together. Scratch marks last 1/2/3 seconds longer and are brighter.
Distortion: You start with three tokens can regain them by safely unhooking a survivor or healing a survivor a full health state.
Gearhead: After two attacks after two skill checks great or not are completed within 60 seconds they're yellow and Old Ruin kicks in for 60 seconds.
Might add more.
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For the Distortion one, this is a neat idea, but this was for the killers side only for now.
The Gearhead one idk about that, old ruin was removed for a reason, and gearhead was orginally a gen tracking perk not kinda like a discordance but for one survivor, I truly think ptb Gearhead is the right call. not op nor underpowered to the point of useless.
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