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Changes i would make to this game.
-Hatch, yes i think hatch is an issue, it really exists solely to screw a killer out of a kill(s), just have EGC start upon there being one survivor left.
-Basement, while basement is definitely nice to have as killer i really feel like it can be really, really frustrating to save from as survivor, i think a nice change to this would be not allowing power use in basement at all, and maybe not even allowing undetectable.
-Tapping generators shouldn't be a thing, you shouldn't be able to stop regression for pretty much free when the killer has to spend 2 seconds breaking it, have the survivor be on the generator for at least 2 seconds to actually stop regression.
-Give Hemorrhage an actual use please, have survivors bleed while healthy or something.
-Have kindred be base kit (without the killer aura reading part)
-Have Exit Gate progress slowly regress when not being interacted with, 99ing exit gates completely ruins the point of EGC.
-Make keys themselves nothing special, just allow them to open chests instantly, put more emphasis on the addons and give keys more interesting uses.
-Make Cypress Mori base kit.
-Make Technician, Windows of Opportunity, and Zanshin Tactics perks you can get immediately through the bloodweb, they're beginner perks and shouldn't be teachables.
-Provide an auditory cue to wherever the spirit currently is while phasing (similar to the bug that was in the game a few months ago), you cant see the spirit and the spirit cant see you, the only thing you can rely on is sound so it only makes sense for that to be the counterplay.
Comments
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I can agree with some of these.
Basement, while basement is definitely nice to have as killer i really feel like it can be really, really frustrating to save from as survivor, i think a nice change to this would be not allowing power use in basement at all, and maybe not even allowing undetectable. ( I agree)
Tapping generators shouldn't be a thing, you shouldn't be able to stop regression for pretty much free when the killer has to spend 2 seconds breaking it, have the survivor be on the generator for at least 2 seconds to actually stop regression. ( I think letting the initial kick do like 5% or 10% without Pop active would be a good way to stop gen tapping)
Make keys themselves nothing special, just allow them to open chests instantly, put more emphasis on the addons and give keys more interesting uses. (I like your idea but I think Ultra Rare key should still open hatch but maybe just one or two people can go through. While purple key opens chests instantly and green key reads auras and gets a duration increase)
Make Cypress Mori base kit. (Yes)
Make Technician, Windows of Opportunity, and Zanshin Tactics perks you can get immediately through the bloodweb, they're beginner perks and shouldn't be teachables. (Yes)
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I like the exit gate idea
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