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Idea For Poised Changes

Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Poised.

           Poised feels like a perk that is too situational to get consistent use out of. As it stands right now in the game, Poised activates any time a Generator is completed, and makes it so that the Survivor running the perk leaves no Scratch Marks for 6/8/10 secs. This allows a Survivor to quickly reposition themselves while leaving no trail. While this effect itself is nothing to scoff at, the trigger that causes it also limits its usefulness. There are a couple different scenarios that highlight this. For example, if the Killer is across the map whenever the Generator is completed, then the lack of Scratch Marks offers no benefit. Conversely, if the Killer is close and within LoS of the Generator when it pops, then the lack of Scratch Marks won’t make a difference because the Killer will likely be able to see you. In order to get value out of Poised, the Survivor has to hope that the Killer is in the magic sweet spot of not too far away so that they’ll come to the completed Gen but also far away enough that they can’t see you complete the Gen. It is worth noting that Poised could activate while a Survivor is in chase with the Killer if another Survivor completes a Gen. While I have to admit that this would definitely increase the odds of that Survivor escaping that chase, the problem lies in that a Survivor can’t control when/if other Survivors complete Gens (unless they’re in a SWF). The proposed change to Poised intends to increase the effectiveness of the perk by increasing the number of triggers it has.

1.    Poised should be activated when the Survivor running the perk completes some objective that furthers the progression of the game*.

a.     For example: Poised now activates when the Survivor: completes a Gen, safely unhooks another Survivor**, completes a heal action, escapes a chase, cleanses a Hex Totem, or opens the Exit Gates

                                                   i.    Note*: “objectives that progress the game” is often up for debate depending on who you ask. In this case, I just listed some options that I personally feel contribute towards the ultimate end goal of leaving via the Exit Gates. Not all of these triggers need to be added together, but are listed as possible options.

                                                 ii.    Note**: “safely unhooking another Survivor” means that the Survivor with Poised must earn the Safe Unhook Scoring Event in order for it to activate.

The rationale behind this change is that the perk description for Poised itself says that “achieving goals boosts your confidence.” While completing Gens are the Survivors’ primary objective, secondary objectives such as unhooking and healing your teammates are also important. This change gives Survivors an incentive to attempt those secondary objectives and rewards them if they complete those objectives successfully.

But what do you think? Is this idea good or trash?