Tunneling at 5 gens.
I've tried everything. Last game played (SOLO QUEUE OF COURSE) against a wraith who tunneled me out even when the whole team was trying to help me. They even made sure he was a safe distance away but he came back everytime just for me. I literally had 4k points. I was dead by the time the second gen got done. I even went out my way to take off my medkit because the whole lobby had items. I need to stop being fair to killers who give no crap about fairness. And for the love of God if I block toxic people on xbox I should not have to encounter them in my lobbies over and over again. Fix it plz.
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Likewise, I had a survivor DC as soon as they realized I was playing Freddy. I played nice and didn't try to mind game during chases, only to get looped hard, gen-rushed, and teabagged at the exits.
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We need a fair lobby lol
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Those were choices the killer made. They are a player as well.
There's nothing anyone can do to fix it, it's a competitive PVP game.
The only solution is to address the cause of the issue. Playing killer is a stressful race against the clock, and eliminating one survivor early on is an effective strategy. Perhaps if the game weren't so survivor sided and killers weren't forced to sweat in 90% of games against red rank survivors, killers might be a bit more lenient.
But in any case, you're still going to get ######### who tryhard even when they don't need to. So it will never go away entirely.
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Please do the math with me now. If a survivor is not dead when there are 3 generators left, then its highly likely that the survivors will snowball out of control barring any major throws from the survivor team. However, a killer is expected to lose 1, 2 or MAYBE even 3 generators for their first down if they are (bad)/new/unlucky/have an enormous map. The most immediately vulnerable survivor is the one that was just unhooked as they are already injured, and already down one hook state. Borrowed time alleviates this problem, and I suspect it will become 4 man meta soon because of the problems you are describing. Ultimately the issue is that competitive human beings have to resolve this math, and the important thing to remember is that they are not against you, they are for themselves. At the moment it is THE MOST effective way to manage generator speeds, way more effective than any perk or killer power that exists, and thats the unfortunate reality.
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Maybe they need to reduce the number of survivors in a match then. All I hear is how fast gens go. Make it 3v1 then and there's no more terrible snowball effect honestly. Games would last a bit longer then and people could earn more bloodpoints.
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If gens are a problem reduce the survivors by 1. Make it a 3 v 1.
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Then the game would have to be balanced around 3 survivors instead of 4, and it would still be advantageous to eliminate one early on. Moreso even, because you're reducing the survivors productivity by a third rather than a quarter.
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I have suggested before that we should be able to block players we do not want to play with or against. It can have a limitation but at least it would be better than nothing. I do hope they add something like this to the game one day. This game really needs to reward good players and punish the toxic ones. The props up should give rewards to killers. An incentive for playing well and fair. There should be a down vote or something similar also. Some kind of system is needed that rewards people who help make the game fun and enjoyable for everyone to play.
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I don't think thats the solution, I think the solution is to give survivors a genuine secondary objective. Some have suggested the mechanics from friday the 13th and other games where you have to gather the resources necessary to fix/fuel the generators. Others have suggested things like giving killers a dedicated hex perk slot, and now that one hex uses all dull totems in the game and just gets weaker with each one broken. Currently the only objective is to survive, by any means necessary and unfortunately that sort of objective doesn't encourage a lot of teamwork exactly.
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A secondary objective would be cool, but it would have to be balanced out with the killers because the longer survivors have to spend not working on gens the higher chance we have to be found. This is why killers use anti gen builds. I already believe killers have a much greater advantage over survivors. Its the random match where survivors spawn right by a generator or hex totem that killers may get the idea that survivors had some kind of advantage or that they gen rushed but honestly thats just rng happening.
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