So since DS got nerfed Noed should be next plzz and this from a Killer main
I really dislike this perk, it doesnt provide any fun interaction or gameplay. There is no skill or effort involved, its just for bad Killers to push their ego and get some cheeky easy kills even though they played bad.
My idea would be simiular like No way out. Hook every survivors once atleast to make it active once all gens are done.
Edit: Kinda funny to see how many ppl are triggered by this lol
Comments
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Why is it so wrong to have one second chance perk for killers while survivors got tons of them?
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The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace and Rancor are PERFECT second chance perks.
Tbf I would buff Rancor to you see the Auras of survivors for 3 sec after a gen is complete.
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good old what about survivors comment
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Just do bones instead of rushing gens.
Also, why the "coming from a killer main"?
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I dont neccesary like NOED either but is not OP and not even near that.
Also killer perks HAVE to be stronger than survivor perks since its, like you said a 1vs4. Thats why i love the design of Iron will and stridor. (Not as and against spirit tho)
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The thread was about survivors too so?
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While 4 injured survivors can genrush me until Adrenaline pops, i don't think NOED deserves any nerf.
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Noone cares if you are killer main or not, why every second post has killer/survivor main in it???
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I'd be fine with that, if the nerf kept it potentially strong while making it less punishing for solo queuers
and if they made more hex perks that punish survivors for ignoring totems, since the undying nerf the only killer perks that encourage survivors do cleanse dulls are noed and...thrill of the hunt
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Second chance Perks from Survivors have a lot of impact on the match than people think, for example one good unexpected Dead Hard can ruin the whole chase and can potentionally ruin the whole match for the Killer.
Also Coup de Grâce is a second chance perk? Since when?
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Unfortunately, NOED is very unlikely to be nerfed. This is due to three main reasons.
1. Statistically, NOED probably isn't a very strong perk. Killers that use NOED aren't usually that good at the game, hence why they're using it. In games where NOED activates, it generally guarantees one kill on the poor sucker the NOED user was in a chase with, and if the rest of the team is smart, they'll just leave. Sometimes 2K, if they can't get the gates open in time. Any further kills are purely due to survivor greed. As such, when the balance team look at the statistics on NOED games, they'll probably see a large majority of 1k - 2k games. Given how BHVR balance things, this obviously means NOED must be a bad perk compared to others with high winrates, like Corrupt Intervention and other game delay perks used by higher skilled players, and so might be potentially in need of buffs.
2. The dev team has time and again expressed support for NOED's current state. Whenever anybody brings up NOED, the typical response is "do bones". This has a blatant contradiction with higher level DBD, where the game speed is so fast that doing bones is a complete waste of time, especially five of them. Normally, even if you neglect the gens and purely do bones and unhooks, all the gens will be done before you cleanse all the bones. This is works fine in SWF, but solo queues barely have enough coordination to rescue a survivor before second stage on a hook, let alone cleanse all 5 totems. Not to mention how you NEED to cleanse all 5 totems, 4 won't do. NOED is also the sole reason to cleanse dull totems, besides decent bloodpoints in the easiest bloodpoint category to max. I expect the devs want to keep it in so the bones aren't ignored even more than they already are.
3. And lastly, you have to keep in mind that the devs largely do not play DBD at a higher level. Some do, and those devs usually do not use NOED, but as seen from matches with developers in them they usually hang out at yellow ranks to green ranks. As such, and this may sound rude, they might see NOED as a healthy perk due to some of their potential inexperience with higher level killer gameplay. This is the least likely reason, but the devs have not shown to be above bias - just look at the Billy nerf when a certain lead developer stated that Billy was his least favourite killer, and compare that to the Huntress add-on pass with the majority of the dev team being Huntress players.
All of these reasons combined mean that I will be very surprised if NOED ever gets nerfed. I think the best we can hope for is telling the survivors they're exposed when the gates are powered, rather than "ha, get instadowned, lol".
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Noed needs buff. When Noed gets active, block all gates llke Blood Warden. Then i will use this perk. For now, it is weak.
#BuffNOED
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That weak argument doesnt make sense. There are alot of maps where it takes way too much time to do them, also at solo que you dont have simply enough feedback to do all 5 with your team. Even with a comp team it takes a while to do them, and doing all that for a potentiel 30% noed is not worth it. Yes noed doesnt happen that often but if that happens its just annoying.
Also many ppl like to say "UHH YOU ARE JUST A SURVIVOR MAIN" once someone says noed sucks.
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Agree noed is not op, but same as Pop, Make your choice, Ruin, even sloppy. All of these strong/meta perks are very strong and STILL have a requierement. but noed doesnt.
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Well, then use the new Jill perk, and break them all by yourself.
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NOED only triggers when all gens are done.
Yea, its a cheap second chance perk.
But the same goes for perks like UB or DS.
All of these perks are pretty annoying if they happen to the other side but heres the thing:
DS already got changed and only punishes tunneling and is only really annoying at endgame now (still a second chance perk)
And NOED only activates at endgame BUT if you happen to reach endgame, that means you had alot of time doing totems, the counter that can deactivate it before it even activates. And if its a Noob Killer who got carried by it, you had even more time.
Besides that, they still have to chase and down you, they just need a hit less.
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But NOED does have a requirement, at least one Totem has to survive when all Generators are done, if none of them survive, you just wasted a Perk slot.
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It did get a nerf. It's a handy, incredibly powerful perk called Counterforce.
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Uhm,second chance perks from survivors can have a TON of impact.
Noed however should get you only 1 more kill at best.Anything more is completely on the survivors.
Finding totems isn't too hard either on most maps (except indoor maps).There are also a lot of options to help you tracking totems.
However i wouldn't mind a rework for Noed because it's current effect is pretty weak and rather boring design except for endgame builds.
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Good killers don't use No Ones Even Dead yet.
And good survivors don't give a ######### about NOED.
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I would like to see a game where you done all the gens + had time to do all totems xD That rarely happens to me and most of my friends with thousands of hours share that opinion. you will never be able to do all totems. Especially on maps like the swamp, lerys, the game, midwitch, hawkins or mount ormond.
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Literally every time I've run NOED (which isn't often, and usually on newly leveled killers with few perks) the Hex has been cleansed almost immediately.
It's already a Hex, that's bad enough. Hex perks are all abysmal. Except haunted Grounds, and maybe Devour if you get lucky.
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You forgot the "/s".
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1 gen= 60% larger lunge, that is a you lose something and get as a "second chance" a benefit. Second chance doesnt has to mean a actual chance, it can also mean a benefit you gain for something you lose from yourself.
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Since many ppl like to use the "ye only dislike noed cuz you are a survivor main".
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Weird that every single survivor in my fl complains about it too xD
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You pointed out exactly what I meant
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Good one
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It kills all hex perks. Scared of noed, run it and never see it activate again.
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4 survivors and 5 totems. It just takes a couple of seconds to do one. If everyone does 1 or 2, then NOED will never be a problem.
Meanwhile survivors can have 4x Adrenaline and there is nothing the killer can do to prevent them.
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Nerfing B-tier (at best) killer perk doesn't sound very reasonable to me.
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Coming from survivor main..... Yes noed is indeed annoying however it's not comparable to old ds which gave us free minute of game progress noed can be cleansed than we come to question:but sometimes we have no time to search for totems
Well dear fellow surv mains maybe instead op meta builds save one slot for totem perk
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Noed is not that often in play and also if I dont do 24/7 gens no one will, I am always the only person in the lobby that does most of the gens or we all die.
Or best solution, I just play Killer xD
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Yes you said it. IF survivors do it, but in realitly know one does it, ppl are scared of totems.
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Glad to know i'm not the only one who heard from this "certain developer" that Billy is his least favourite killer.
Not biased at all lol
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You mean just as Billy who was completly fine, old Legion that just had some abuse issues that could've been easily fixed or perks like Pop that had no reason to be nerfed? Ye we life in a weird world my friend.
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NOED was nerfed. It used to be a perk then all the survivors cried about it and it was made a hex perk. So this NOED is no skill and needs a nerf is just 2016 forums all over again. I get that you don't like insta downs when gens are done, yet here we are in 2021 with the same talking points. I think the game needs optimization first before anymore nerfs or reworks. Make the game playable again first.
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The difference is, I dont complain about a good Dead hard, it was the survivor pressing and planing it in the right moment, he made a smart play and got rewardet for it, and we all know how risky dead hard is (exhausted on the ground). However on noed there is NOTHING the killer needs to plan or do. Agree Adrenaline is the best comparison and I dislike Adrenalin exactly for the same reason.
The argument with "All you have to do is just touch bones" still doesnt validade noed. Noed is a perk that use used around 30% of the Killer playerbase and for only that number wasting a perk slot isnt reasonable. Also I am using a totem perk (Detectives Hunch) and STILL there are some situation where I cant cleanse all 5. Because I am alone who is doing that, it takes time to run from totem to totem even if you know wherr they are, also dont forget that there is a so called KILLER in the game that can all the itme interrupt you or down or hook you. You have to finish maybe a gen from someone else that is on 60% or somtehing cuz the Killer might has Pop or Ruin. You have to heal teammates or maybe tank a hit, maybe you have to go unhook someone cuz noone else can. There are so many other things you have to do or your team will get screwed, you just simply dont have time to do all totems every single game, and if you still say that then you are just not playing dbd at the level I do sry to say that. So it is not that easy as you say, unless you are probably the most lucky person on the planet that will never get chased by the Killer or play against a potato.
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NOED is fine the way it is, survivors just need to stop ignoring totems.
This coming from a survivor main.
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The big difference lies in the fact that DS allows you to get moving again, and the killer will again tunnel you and down you in some seconds or a LITTLE more, depending on where you are on the map. Unbreakable only works if the killer is too scared to face a POSSIBLE DS, so he will slug you. Dead Hard doesn't work 90% of the time, often not even activating or activating without working (meaning you get exhaustion, but the killer hits you mid animation anyway). Other than that, well, survivors have limited pallets, and others can create dead zones, meaning you will have no escape. Killers, on the other hand, also have Bloodlust. And it does not only encourage endless tunneling, but also rewards killers for not being able to mind game or catch a survivor. On some maps, it is necessary, I agree. But it shouldn't go past tier 1, and reset if the killer misses a hit.
Post edited by Damarus on0 -
I had more then enough matches where I did ALONE all 5 totems or even did 4 and couldnt find the last one or the Killer was always nearby keeping me occupied. Its always easy to say simple things as "just do totems" :).
This argument has the same energy as "I hate getting tunneled" - "Well just dont die"
Or "Gens go too fast" - "Just apply pressure"
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Are you sure you are a killer main dude? Putting Legion on your PP won't gonna make you killer main. Since i'm playing both sides, survivors have dozens of seconds chance perks that has no chance for killer to remove them. Cleansing is a part of survivors objectives that people doesnt understand, which i do a lot and never got a problem with NOED because there are no dulls left. They're not a thing that you can cleanse only if you encounter with one. Maybe stop gen rushing for once and search for dulls also if NOED bothers you that much or if you are suspecting killer can have one.
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There are four survivors in each trial. If you're the only one cleansing totems, then you've just proven my point: survivors need to stop ignoring totems.
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But DS still does what it was designed to do.. if the killer downs you while being ripped off the hook in his face by a moron then you get a free escape.
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I am running Detectives Hunch and cleansing every second I can, but you know you have 4 other players in the game including a Killer. You do know that the Killer can maybe... you know... come to you and chase you? He can hit you and even hook you, I am not a telepath to destroy dulls while on hook. I have to rescue other survivors that are on hook cuz you know... they can die on a hook. I have to heal other survivors, maybe finish a gen that is already over 60% cuz of Ruin, pop, surge or any other regression perk. So no you are not able to do all totems at any time in every game, you are just trying to hide the truth and that is fine dont worry about that.
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Exactly and that is the dilemma, especially on solo q.
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You are not supposed to do it alone. Its a team game.
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The solution isn't to nerf NOED, though, it's for survivors to start cleansing totems.
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I agree with you but still no one does it :)
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Well its not really a nerf what my suggestion was you know. To add a simple requirement to noed like hooking survivors what you anyway SHOULD do wouldnt harm Killers that play the game right? The only ppl that it would harm is ppl that just tunnel or camp the entire game and get maybe a second kill out of it only cuz of Noed. And that is what I want to prevent, that ppl who dont really do much but still get a easy Kill out of the game.
It is the same just as with Pop, Ruin, BBQ etc, every single good perk has a requirement and no one is complaining about it.
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