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Blast Mine and Repressed Alliance interaction

zarr
zarr Member Posts: 1,036

So this is not strictly a bug, but an unharmonious interaction. If you repair generators such that both Blast Mine and Repressed Alliance are active, you will first only be able to activate Blast Mine, and then you have to stop and start repairing again before you are able to activate Repressed Alliance. Also, you will not be able to activate Blast Mine again before you activate Repressed Alliance.

Obviously this issue stems fundamentally from the fact that both perks use the same "Active Ability" activation key and have the same activation condition. Maybe you should consider having key combinations used to trigger "Active Ability" perks instead, to avoid clashes like this in the future.

1
1 votes

Not a bug · Last Updated

This is by design. If you have a suggestion about how you would make changes please post in our Feedback/Suggestions sub forum: https://forum.deadbydaylight.com/en/categories/suggestions

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