Nemesis change ideas?
This post is long so I'll put a summary at the end, but all the details are in the post. (I think I explained myself well enough)
Nemesis is okay, but does feel rather weak overall. Every killer doesn't have to be a Nurse or Spirit... but they shouldn't all be Legion and Clown. I'm not saying Nemesis is that bad but Big Man needs a little help. The easiest suggestion is removing the speed boost after the first tentacle strike. That's a pretty agreed upon change, but shouldn't his addons get a nice look over again? You want survs to vaccinate as Nemesis so they use everything up early and later in the match when it gets really tense you can put pressure on them when there's no vaccines left. So all those addons that affect vaccines don't make any sense? Marvin's Blood is by far the best addon that Nemesis has and I use it every game. Why not make his base amount of mutation higher for each surv and lower the amount from the addon as a trade? Maybe change addons to also help with getting a faster mutation rate from survivors.
Also the addons that affect zombies are useless. It's putting too much effort into an rng part of the kit which doesn't go over well. It's like putting tampered timer on Pig. It... might help? But more than likely it won't. So the idea there is increase zombies stats across the board. Slight speed buff (at least to where with a speed addon I can't out walk zombies). Smarter pathing and not getting stuck on small rocks on the ground (it happens) is a must as well. I was playing against Nemesis last night on Saloon and both zombies got stuck on the ramp going into Saloon on top of each other. I felt bad for the guy. The addons that help zombies don't need any changes since my idea is that the base zombie stats just get buffed. I know that zombies aren't fun to get downed by, but after playing Nemesis and getting him to Prestige 3 I had 5 downs from zombies? A couple were from people running through corn so let's say 3 where a survivor had nowhere to go. I don't think they are as impactful as people think, and I don't think this tweak would make them broken. Overall I don't feel like Nemesis is broken... but he either stomps or gets stomped based on the survivors. While this is an overall buff I think it'll help narrow that gap instead of the killer feeling so polar.
To Summarize:
1. Get rid of the free speed boost
2. Do an addon pass so the addons actually promote successful strategies (so 3 or 4 addons aren't all that get used)
3. Buff the zombies in all aspects from AI pathing to speed so that the addons that affect zombies actually affect the game (and don't make the killer have to constantly reset them)
I hope that everyone likes the post. I've been playing Nemesis a lot and these are the changes I'd like to see. I think a 3 hit killer is ridiculous, and I don't see these changes as game breaking. Nemesis would be an A tier killer like he truly deserves. Have a good one and uhhhh fog stuff
Comments
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I like your ideas. They should also make the hitbox of the tentacle a bit larger/wider. Right now it is so tiny that it makes deathslinger and trickster blush. Tier 3 should allow you to break pallets and hit survivors in one fell swoop as right now tier 3 is underwhelming
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Just an idea I came up with on my post in the Feedback section.
- Tier 1 contaminates & gives survivors a speed boost.
- Tier 2 only contaminates, removes the speed boost.
- Tier 3 straight up injures & contaminates.
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sounds great but I would just remove the speed boost entirely because Plague and trickster don’t give speed boosts when they use there power but this sounds perfect this would perfectly balance Nemesis
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Good idea but there has to be more reward.
Tier 1 - 2 zombies, 5m range
Tier 2 - 2 zombies, 6m range, tentacle can break pallets & walls
Tier 3 - 3 zombies, 7m range, tentacle can break pallets & walls
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Tier 3 should multi hit, instead of breaking doors and pallets. Keep that for tier 2
Edit: you already did, my bad
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3 zombies or multi hit good for tier 3. One of them. Both would be op.
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I'm not saying both, apparently Nemesis' zombies can really only go to two or otherwise things start to collapse. Not quite sure what that means, but I guess it would cause a worse frame rate issue
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