Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Fix item heal efficiency
simpleorsomethingidk
Member Posts: 29
All platforms
Ever since Cursed Legacy the item efficiency for self-care and botany knowledge have just not worked with each other, before you could get 2 heals off a brown medkit but now you just can't
Not sure if this was a balance change but I don't think anyone has addressed it
this happens every time you use botany with self-care. having streetwise with botany makes the efficiency work perfectly fine with a medkit and will let you get 2 heals
2
Comments
-
16 charges = 1 heal
33% + 20% = 53% bonus from perks
16 * .53% = 8.5 bonus charges
16 + 8.5 = 24.5 charges
24.5 / 16 = 1.5 full heals
I don't see the problem here
oh and streetwise adds 4 more charges for 1.75 full heals
just use selfcare to finish it off or something the math is correct this isn't a bug
1