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Moris shouldnt of been nerfed
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Keys exist.
Your argument is invalid.
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Keys at least counterbalance by demanding that either all gens are done, or the killer already got a kill or two. Moris didn't have that.
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Um...yes they did. You had to chase, down and hook someone then down them again after they've been unhooked. That's a lot of time. And even so you only get 1 kill out of it after a long animation. keys let all 4 Survivors escape, period. And if someone dies before hatch spawns then they get it even faster, basically rewarding them for the Killer's success.
The two are not equal; Keys are insanely OP.
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Original moris didn't require -any- hook according to the DBD wiki. One down and you had a kill.
Keys only let all 4 survivors escape if they've already cleared all gens, and even so it requires a ton of coordination to get everyone to the same spot and down the hatch.
Keys are in a bad spot, but they're not 'insanely OP' by any stretch of the imagination. They're strong, but not nearly as busted as the original moris.
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I don't really understand how that invalidates anything I said. I said that keys are broken and need to go. Unless you're taking umbrage to moris being worse than keys?
Moris let a killer basically end the game immediately and get a 4k as long as they could catch someone within, like, the first 2 and a half minutes of the game. That's... not asking a lot, despite your efforts to paint the contrary. The game is designed for the killer to be able to do this numerous times across the span of an average match and failing to do so indicates a massive skill disparity somewhere; getting a hook isn't that hard unless all 4 survivors are several thousand hour gods or using exploits. From there you just had to proxy and go straight back for the hooked survivor, and you had a 3-man game absurdly early on, with none of the usual tunneling protections applied. 3 survivors at 4-5 gens is a doomed game unless the killer is actually terrible.
Also, you're claiming the long mori animation is somehow significant here? You've got to be kidding me. It's the average pick-up-and-walk-to-a-hook length, with none of the Decisive Strike-ability (because DS was religiously used back when 1-hook moris were a thing.)
If a key lets all 4 survivors escape, and you didn't have a noed/bloodwarden/endgame build, you already lost that game. That means all the gens got done and you didn't manage to kill anyone; you were probably going to get a 4e anyway, maybe a 1k if you nabbed someone and managed to defend them or hook trade. The real issue with keys is 3-man escapes, because they let the survivors nope out during a 3-gen and the point in the match where the killer has the most pressure and has the smallest area to patrol. A 3-man 3-gen is a very powerful setup, and something the killer was working towards all game, and keys can turn that guaranteed 4k into a 1k3e because it's impossible for the killer to guard both the hatch and the gens with the hatch's instant activation, and the killer can't do anything to seal the hatch in advance. That's horribly busted, and I'm very frustrated that BHVR refuses to address this and keeps going "soon (tm)" when asked about a fix, but at least they break the game towards the end instead of right at the beginning, meaning a modicum more counterplay exists to them (the option of ending the game before they come into play - pull out all the stops, tunnel someone out early to slow down gens, then see if you can slug two people and go for the third. The counterplay to moris was pretty much 'don't get caught.')
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