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Suggestion: Magic traps for Trapper

Imagine if, instead of having to hike all around the map and pick up his traps while the gens got done, the Trapper had a magic bag, and the bag could hold X number of traps, and whenever it had fewer than X number of traps, the Entity put a new trap inside it every Y number of seconds, until there was a maximum of Z total traps on the map.

Then, every time the Trapper handled one of his traps, it would be for the purpose of placing it somewhere he wanted it, or moving it to a new place, and not just collecting it from a random spawn where -- let's be honest -- there's a 50% chance it will sit unused for the entire match.