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Can we do something about NOED? Please.

This is the one perk in the entire game that really annoys me. It literally rewards a killer for "being bad" with a one hit down easy kill at the end. If you're in a group and you all communicate then you can get around that, but playing with randoms who don't have Borrowed Time against this perk is just annoying.

Could we not make this a hex totem from the start of the game? Or maybe a token based system where the killer has to do something to gain tokens, so that it activates at the end for set amount of time, maybe?

I know this perk is controversial but in my view this perk really does need something done to it.

Comments

  • Milo
    Milo Member Posts: 7,383

    Detective's, Small Game, Counterforce.

    You only need one of these perks. Or even only have a map. Boom you counterplay NOED AND basically every other hex perk.

  • bjorksnas
    bjorksnas Member Posts: 5,715
    edited June 2021

    But it punishes the survivors for being lazy or rewards the killer for applying enough pressure that the survivors didn't have time to do totems

    its perfectly fine in its current state as it has plenty of counters and comes at a big cost to use, since you only get to play with 3 perks for 80% of the match

    just pick a perk to counter it or tough it out and prepare for it

  • DoomedMind
    DoomedMind Member Posts: 793

    Sure it's a strong perk, people that are saying it is a bad perk are the one opening the gate and immediately escaping, not trying to end the NOED game the chad way.

    Sure it can be annoyed, in a hard and beautiful game, being hit by a NOED and... That's all folk, you lost, it feels like a robbed win. It's the same frustration as a Dead Hard for the killer, but as survivor.

    This perk is a "Plan B" perk, meaning that the killer ran only 3 perks the 3/4 time of the game. A Hex that only works in the end game has to be strong.

    And to counter it... You can run Small Game, which is better than before, and a base game perk (combine it with Inner Strength, and Quick and Quiet, very strong build) to cleanse all the totem, or each time you see a totem, DON'T CLEANSE IT. Remember where the totems you see were, and if there is noed, go to see them. "Do bone" is dumb, by cleansing the totems you saw, you probably let in the game the best hidden totems in the game.

    The perk is fine imo, strong it's obvious, frustrating too for survivors, but it's a legit perk I think.