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Is the balance team happy with state of survivor?

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Comments

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Not all losses are simply due to Blendettes, but killer being too overwhelming. Killers can hook someone, use BBQ and down two more almost instantly. For example I played against a doctor yesterday that hooked someone, he then downed someone going for the save and his static blast showed where I was and now there's 3 not doing the objective with Ruin. Actually now the 4th person has to go for a save. 5 gens still up.

  • Emeal
    Emeal Member Posts: 5,167

    its alot better than it used to be.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    No, in my personal experience most losses are to pretty dumb teammates. Thompson House against a Bubba. My three other genius teammates clumped up against a Bubba. Literally had no reason to be so close together but they did. A Nea ran into the open instead of a nearby loop, David was bold when he shouldn't have and not bold when he should've, and a Steve who brought No Mither. Simply personal experience more losses are from incompetent teammates who don't know the basics.

  • Axx
    Axx Member Posts: 392

    The killer player has to play better than the survivors, plain and simple. If the survivors can't loop, or don't do gens, it isn't the killer's fault. The flow of DBD is all based on how well the survivors play. If they all can loop, and sit on gens, they usually win. If they run around and loot chests, and go down instantly in chase, or crouch around, the killer will have an easy game, especially if the killer player is actually good or decent at the game. DBD is far more rewarding to competent, efficient survivor players than it is toward competent, efficient killer players. I honestly have no issue with playing survivor outside of what I mentioned. If I mess up at a loop, it is my fault. If gens don't get done, it's our fault as the survivors.

    You seem to be playing a different game, or are very bias toward the survivor role imo. Killer players get told to get better all the time so idk why you think they don't. In the end, like I said, the flow of the game is decided by the survivors. If they play efficiently, there is little even a good killer player can do on most of the killers. There is only so much you can do vs 4 people that know what to do, and when to do it as 1 person. If the survivors play bad, or worse than the killer, the killer will dominate them. This is pretty much the widely accepted truth of the game by every player that understands the game from a high level.

    It is up to the players to improve for the solo survivor experience to improve. The devs have done enough hand holding already imo. The resources for people to improve on survivor are there in abundance, and it is all free. Until then, solo survivor for decent competent players will continue to be terrible and will drive most to just SWF. Stop blaming the killer role because it has nothing to do with the killer outside of Spirit. The killer doesn't control how well people play survivor. Only the survivor player controls that.

  • Axx
    Axx Member Posts: 392

    The killer is supposed to have somewhat of a overwhelming presence. DBD is a 4 vs 1 asymmetrical horror game.....

  • Sluzzy
    Sluzzy Member Posts: 3,130

    That's not what I see. I see matches totally controlled by the killer regardless of the survivors. It doesn't have to be Spirit, it can be a Huntress. Or a Blight. Or a Leatherface. The good killers in rank 1 are unstoppable, totally unless it is a top SWF and that leaves everyone else out. Too much buffing for killers, especially perks and maps are becoming very killer sided. I remember the Autohaven maps being a fair chance to win, now it is a free win for killer. Leatherface simply moves around the map instantly downing everyone due to no pallets.

    If chests are in the game, why is it not balanced so there is enough time to loot them? With a fast killer, there is no time to loot or find totems so it turns into a win for killer. It shouldn't be balanced for a coordinated genrush ignoring chests and everything else in the game.

    Still think too much is expected from the 4. They have to play perfectly, loop perfectly while it is easier for killer to not worry about those things.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    No they just need to know the basics that's all I need by teammates to know the basics. And we could win. As well the map changes aren't skewed to one side. What are your opinions on Badham Preschool?

  • GeneralV
    GeneralV Member Posts: 11,280

    "I remember the Autohaven maps being a fair chance to win, now it is a free win for killer."

    Well, I agree that those maps were better before, though not for the same reasons.

  • Sluzzy
    Sluzzy Member Posts: 3,130
  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Please, explain how Badham Preschool is a killer sided map?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Actually, survivor is dependent on your team, not the killer. The Devs very clearly designed this game so that no matter what, survivors can always get a default win.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Without the buildings, all the pallets are unsafe. If you get caught in the street with a killer like Huntress you can't go anywhere. Some times hardly any pallets spawn in the big building and with the walls boarded up.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But, there's 3 buildings all of them very strong loops. Some of the best in the game. The gens are hard to defend. It's a big map. And the preschool always has pallets spawns around it.

  • Axx
    Axx Member Posts: 392
    edited June 2021

    If anything, too much is expect of the killer. You have to hook the survivors 12 times, you have to deal with 16 perks vs your 4. You have to deal with SWF on coms, you have to deal with fast repair speeds. It is not rare for 3 gens to pop once you get your first hook. Why do you think most people run gen regression perks? Play without gen slowdown as a Wraith, or Clown vs 4 decent survivors. You are not going to have a good time. Your problem is most likely that you hardly, if ever play killer. You seem like you have no understanding of the game outside of survivor problems. You seem to want to blame killers being too OP for the reason your solo survivor experience is terrible. Plenty of good survivor players have no issue with how the game is. Most decent survivors only really hate Spirit, and that is because she is lame and has very little counters.

    Besides, the 4 should have to try harder than the 1, but that isn't even the current case with the current game balance. I really don't understand how people actually think the killer is OP and that survivor is hard. The hardest thing about survivor is dealing with deadweight teammates, and that can be 100% negated by playing SWF. Survivor has 3 other people to rely on. Like one of my last games for example. One person DC at 1 gen left. My other two teammates refused to repair the last gen. So I had to do it all by myself. They benefitted from me doing the last gen. Without me doing it, it would've never got done because they were just running around. The killer has only themself to rely on.

  • imabot
    imabot Member Posts: 43

    I am a survivor main and I understand where you're coming from, but trust me, it is not the killer's power or the oppressive perks or powers, it is your teammates. I only play soloQ at rank1 and I can tell you that my teammates are usually clueless, but once in a blue moon I get decent teammates, we do pretty well even against a decent killer. What I suggest is to make the Objectives Emblem (Doing gens mostly) cover 50% of your pipping and not 25%, that way all the survivors that only pip saving/unhooking can stay at lower ranks!