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Clown's gas spread needs to be a fixed spread when hitting survivor with the bottle
Platform: pc
• Description of the issue
When you hit a survivor directly with a bottle while they're running away there is a chance the bottle will spread the gas just enough to be away from the survivor and not slow them down
The survivor doesn't need to be running up a hill or stairs for this to happen but I imagine it's more common that way
• Steps to reproduce (if possible)
Choose clown
Hit a running survivor with a bottle directly
there is a chance they will scream and not be slowed down
• How often does this occur
I've only had this once my entire time playing clown (like 16 matches)
Comments
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This happened earlier and I was discussing with another user - it seems quite random though to when you are slowed as a survivor and when you are not - stairs did seem to be an issue as my character clearly yelled out, but didn't get the hindered effect.
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Yeah I'm assuming the clouds needs to touch the ground in order to actually work, should be an easy fix
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I got hit directly with the gas bottle and it did apply the hindered effect to me - so it might not be as simple as the gas bottles touching the ground - we can but hope though!
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From a survivors perspective of a match I had they got hit, screamed but there was no hinder status effect or the bottle slow down either so I'm assuming the hinder status effect is also a projectile that gets thrown with the smoke?
https://clips.twitch.tv/DependableAgileTireOptimizePrime-zjVaoDWmiYWtV-GE
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This problem is much more serious than you think. I am a main Clown. I tested this in a custom game with a teammate. And I asked him what happens when I throw a bottle at him. EVERY TIME when bottle hit his body directly, while he was running forward, he did not slow down. Clown's ability has simply been broken since the release of the new chapter.
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