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Survivors shouldnt be able to duck under Nemesis Tentacle Strike

ive had a strong suspicion that this was the case when playing him, but up to now i always said "gotta be latency. im sure on their screen the tentacle didnt just slap right through them!".

today i went in a Custom Game with a friend - and my suspicion was right.

Survivors can avoid an Tentacle Strike over small obstacles by crouching down.


i got a couple of issues with that however:

1) it actively disencourages you to use the tentacle for cool and skillfull shots and actively encourages you to only use it on pallets and windows when the Survivors are locked in an animation, which is very boring for both sides.

2) dodging a Tentacle Strike already isnt a hard task. due to its precise hitbox and Nemesis wind up, baiting a swing / dodging an incomming one is not that hard of a task. There isnt really any need for Survivors to be able to duck under it aswell.

3) it makes absolutely no sense for it to miss. the Tentacle Strikes animation is literally the tentacle going up in the air, above the Survivor, and then whipping down on them. If it were a sideways Swing, yeah okay - but its not. currently the tentacle literally just goes straight through the Survivor without hurting them.

If the animation has the tentacle whipping them from above, the hitboxes should reflect that.

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