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bodyblocking

Bran
Bran Member Posts: 2,096
edited July 2021 in Feedback and Suggestions

all im saying is that body blocking should be more limited. examples of what should not to be able to happen are

  • blocking the hook. as in standing underneath the hook so the killer can't hook.
  • blocking the killer from picking up a survivor. in some scenarios it is difficult to pick up survivors if others are on top of them.

those 2 changes are quality changes that would allow for better game play.

what could happen is

  • body blocking on the way to the hook. nothing wrong about this.
  • body blocking the killer to stop their movement. (the survs should be a little more slippery and not brick walls).

these are nice changes that dont change ,much

Post edited by Mandy on

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 5,889
    edited July 2021

    No way. Type 1 as you describe is a surv giving up health states to try and get a wiggle out off. These are free hits and pressure even if they get off the shoulder, and should be punished by the killer.

    Type two as you describe is absolutely necessary. Countless times I've put myself directly across a killer's path to forcibly break up a blatant tunnel, enough times to have gotten four different messages from killers saying "Stop interfering with my tunneling" and the like.

    They're all valid tactics that require no changes imo.

  • Bran
    Bran Member Posts: 2,096
    edited July 2021

    survivors should not the ability to completely block the "hook" prompt. how is that fair? i can't block survivors from picking up a dying survivor. (or if i can i don't know about it.) body blocking for hook is fine until the killer gets to the hook.

    if the killer is blocked from that hook, it doesn't matter if he got injuries, he still has to catch back up and down and hook. repeating the progress. that pressure would be loss.

    actual body blocking the killer is fair, but. the survivor should not act a brick wall and break any movement. the killer should have a better time simply walking past them. at that point their literal walls and you dont wanna hit every survivor if you dont need to at that moment.

    Post edited by Bran on
  • Phasmamain
    Phasmamain Member Posts: 11,531

    Bodyblocking the hook is great for the killer in a lot of scenarios because it means less gen progress and more injuries

  • Bran
    Bran Member Posts: 2,096

    what i want would keep that same energy except, the killer isn't forced to hit them away and potentially lose their hook

  • Phasmamain
    Phasmamain Member Posts: 11,531

    If the killer isn’t forced to hit them then it doesn’t matter. They could just get the hook since most are in the open where bodyblocking on his way won’t work

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    We can only hope that Starstruck gets into event shrine

  • oxygen
    oxygen Member Posts: 3,327

    Pretty sure a survivor blocking under the hook loses collision for long enough for the killer to hook anyway. While the killer is slowed during the attack cooldown they can also "shuffle" closer to the hook when neither player has collision, getting into the area where the hook prompt can't be blocked (assuming they get real close to the survivor and the hook before attacking). If several survivors block and make sure to not let that happen, that's just good teamwork and potentially several invested health states.

    By all means get rid of being too close to the hook blocking the prompt though. This usually only comes up if a survivor blocks behind the killer near the hook, and I believe bodyblocking should be clearly communicated so the killer can make the decision to hit the survivor if they want to. Being blocked from behind isn't exactly clearly communicated, even though an experienced player will know what's going on pretty much immediately.

    And wouldn't mind if blocking the pickup itself wasn't a thing that could happen.

  • Bran
    Bran Member Posts: 2,096

    but as long they can stand underneath it, it will happen, which is like...every hook..basically. and so the killer is forced to hit them away. with the change no more pressure on hoping u get the hook after so much distraction

  • Ruma
    Ruma Member Posts: 2,069

    Its tunneling when i was able to down someone at the exit gates but i am not able to pick them up because they keep tbagging me on top of them?

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    No I agree any stupid stuff within an open gate needs to stop. I wouldn't mind an Entity sweeper in there that pulls survs out if they're in the gate area for a set amount of time, and not healing. The teabagging bs I also cannot stand.

  • selflessnea
    selflessnea Member Posts: 580

    If you are so worried about hook body blocking then run mad grit

  • DBK1
    DBK1 Member Posts: 66

    So your only issue is not being able to interact with objects (the hook) due to body blocking? Sounds good. Then Wraith shouldn't be able to block windows or pallets either then?

  • Bran
    Bran Member Posts: 2,096

    the issue is not being able to complete do the main thing your supposed to do.