Why do most killers hate deadhard
I always see people hating on it when in reality, would you rather go against a lithe,Sprint burst,balanced, or even smashhit over deadhard? Those other perks are wayyyy more annoying than deadhard and I'd rather go against a team of full deadhard over those anyday
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I dont have anything against DH, only thing i hate about it is dead harding over bear traps.
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Probably because they are already in a Chase with the Survivor and managed to hit them once, just for the Survivor to prolonging the Chase.
I dont agree with Lithe or Smash Hit, but IMO Sprint Burst is the stronger and more annoying Perk to go against. And I am pretty sure, when Dead Hard gets nerfed at some point (Killers know they just need to complain enough, at least they are trying to do that) and everyone runs Sprint Burst, that it will be the next Perk to complain about.
IMO it is just annoying to see a Survivor sitting on a Gen as long as possible while you are approaching as a Killer, just to see them running away into safety. Let alone that Sprint Burst is a guaranteed getaway because you actually gain distance (unlike Dead Hard). You can be in a complete Deadzone and still be safe, just beacuse of Sprint Burst.
This is not a proposal or anything, but if they would make Sprint Burst useable via clicking a Button (like pressing E, similar to Dead Hard), you would see so many people dropping Dead Hard for Sprint Burst. Being forced to walk in some situations instead of running is the only thing that holds Sprint Burst back to be the single most used Perk in the game.
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The thing with dead hard is that you do not have to "set it up" like lithe, smash hit or balanced landing and it doesn't require smart play via exhaustion management like sprint burst. It is available the moment you get injured and basically removes very big mistakes the survivor made in chase, which would have been their end.
TLDR: unlike other exhaustion perks it is ridiculously easy to use for an effect only overshadowed by sprint burst
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Well, let me give you an example of my last night games:
- I come close to a survivor. I swing to down them. They Dead Hard. He reaches a pallet. Now the chase got extended to 10 seconds up to a 1-2 minute, perhaps even longer...
In a 1v1 it barely matters.... but if there are 2 or more survivors alive it's something that'll lose you the match. Imagine you have pop and a generator near is 90% but the person dead hards, essentially denying you the pop and you lose the gen...
"Just bait it bro"
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I don't have a problem with it usually and I agree it shouldn't be able to deadhard over traps, but other than that id rather fave any other exhaustion perk other than mabye headon
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Personally I hate it due to its ability to its strength combined with its flexibility.
If the survivor is in the open, it's fine. If they're on a loop it's just too strong and impossible to "bait out" as many tell killers to do.
Unless I'm doing a meme build, it's an irreplaceable perk for me.
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I can sorta see it but my gut sinks when a surv gets a lithe play and makes me either lose chase or extendes it even longer than deadhard would ever
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People use to complain about the strongest perks and killers in the game.
Its natural, isn't it? (old DS, Spirit)
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Yeah I suppose, if they nerf everything people would complain about something, if every killer go buffed to be extremely balanced people would complain that there to weak even if there strong but not as strong as some , ect.
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because it's press E to outplay
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Lithe/Sprint Burst/Balanced Landing/Smash hit can't be used to dodge:
- An electric shock from Doctor
- A shred from Demo
- A blight rush
- An oni smash
- A basic attack
- A hatchet
- TRAPPER'S TRAPS
- A hag's instant phantasm hit.
- A bottle from clown
- A snare from Freddy
- Plague's Vomit
- Feral Frenzy
- Pyramid Head's attack
- Deathslinger's harpoon
- Victor's pounce
- Trickster's Knifes
- Nemesis's Tentacle
- A nurse blink.
Do you get my point? On top of dead hard giving, you distance like the other exhaustion perks, it essentially gives you a second chance
- Nurse blink - Dead hard is the most infuriating perk for a nurse as it will cost her the game in a majority of cases.
- Trapper's Traps - You can dead hard over traps...Imagine you get trapped in shack, but all entrances are locked. Just dead hard over a trap bro....
These are only a couple of examples
On top of all this, dead hard can be used to dead hard around corners to essentially FORCE a slide around an object to reach a pallet or something similar. I know how to abuse it to an extreme as a survivor since I main David and one of the perks that never leaves my side in 99% of the builds is Dead Hard...
you can also dead hard through a killer that's picking up a survivor that's facing the other way to get there faster for a flashlight save.
You can also dead hard into a killer that's picking up a survivor at a pallet, pretty much last frame, avoid their swing and drop the pallet & save the person they're carrying... This is very rare but I've pulled it off.
Edit: Forgot to mention one other reason I absolutely despise this perk. Survivors being absolutely cocky bastar-.... while they're using it. Like they'll know they can loop a pallet and not throw it down for a minute until the killer gets close so they can dead hard and then use it. Some even have the audacity to loop the pallet one more time.... The absolute greedy, cocky...
Post edited by Pilot on24 -
Eh actually I think Sprint burst and lithe/balanced can dodge many of those but not without setup , I see ur point but I still can't say I hate desdhard
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That's not true, because a dead hard without set-up is just going to net you 1-3 seconds tops.
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And when against deadhard it fails a good half time time , I get the hit with a lunge
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Killers hate Dead Hard for largely the same reason that Survivors hate NOED.
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I hate any kind of i-frames on principle. What Dead Hard is supposed to be is a sudden dash to avoid a hit or reach a safe spot. But due to the magic of i-frames, what Dead Hard actualy is, is the survivor phasing through reality has their hurtbox magically vanish for a fraction of second. They can walk over bear traps and ignore projectile that clearly should hit. And this happen regardless of the dash animation, as you can Dead Hard straight into a wall or even standing still and still avoid damage.
Add to that the lag and server issues making everything slightly off and janky, its really no wonder why many players are frustrated by Dead Hard. Not to mention that when I happen to play with Dead Hard, all I ever seem to accomplsih is being exhausted on the floor most of the time.
You can make the argument that Sprint Burst is probably a more powerfull exhaustion perk, but its much less annoying to deal with than having to constantly bait the Dead Hards and suffering through the occasional magical i-frames bullcrap, especially when a full team ot survivors use it, which is much more common than a full team of Sprint Bursts.
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All of my games are at rank 1 so most of the players use Dead Hard. At which ranks you play can also influence the hate towards Dead Hard.
Regarding the other exhaustion perks:
- You can still hit a person that's running at Mach 5 if you're a ranged killer. I've done it plenty of times with Deathslinger and it's honestly extremely satisfying.
- Balanced is probably one of the hardest perks to get value out since most maps either don't have places you can activate it or the place you activate it from, you can't get anywhere meaningful. Besides, a killer can expect this kind of move if he's seen it once or twice. Not just that, but if the killer is right behind you, he can still get a cheeky swing & hit you before your Balanced Landing activates.
Without going further into the topic, I'll just end with saying that amongst the community there's a saying
"Press E to outplay"
And for good reason.
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I play at rank 1 also, both sides I suppose certain perks are better or worse against certain players
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Dead hard isn't an issue. I mainly play Killer and I'll walk up on a Survivor and wait about 1-2 seconds to see if they Dead Hard before I bring them down. They either A) Don't have it or B) Do have it and I annotate it for the future. It gets a little agitating at times when they use it to correct their mistake but if they were making mistakes before, they're going to make them again. And I typically bring them down immediately after they use it anyways.
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I suppose tho I use both rarely myself so I can't say
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Yeah that's what I mean, the majority of the time deadhard does nothing but buy them 2-3 seconds, compared to twenty to thirty that Sprint or lithe can possibly buy
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Ranks are just a variable, out of like 50 or something that makes players hate a certain perk. The most common one IMO would be:
- How many times you encounter it a day & how many times it had a negative impact.
I have days, even weeks where I go against people with Dead Hard and see no problem, but I swear I'll have a day dedicated to being outplayed by Dead Hard in every match I play, up to a point where I despise the game & the perk itself.
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Clutch perk
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But you're ignoring what I just said as well as others. Deadhard if you're in the middle of nowhere with no vaults or pallets nearby will only buy you 2-3 seconds. Deadhard utilized to reach a strong or near infinite loop, or at a good tile link location that good survivors know how to utilize, will run you anywhere from 10 seconds to a minute or 2.
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I hate it because makes survivors being so confident while injured, so they don't waste time healing, which means gens go brrrrrr.
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Yes I would much rather go against SB lithe etc because I play a lot of killers with large miss penatlies like PH Blight Slinger. Sprintburst gives more distace but at least it isnt a make the killer miss their power for free card.
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Because it's an in-your-face repeatable second chance that has no real use except undoing a mistake in a game where killers have to capitalise on mistakes.
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what I really hate about dead hard is the iframes.
Dead hard over a trap? K thanks iframes.
I throw a projectile knowing where their dead hard will end? I literally hit them but nope iframe triggered. Oh well.
"just bait it out"
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I always laugh when killers complain about DH. Imagine if it actually worked you survivors weren't exhausted on the ground 3-4 times a game.
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High level DBD always involves a DH for distance.
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That doesn't mean it also doesn't always fail.
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If it always failed, it wouldn't be used.
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According to them it gives survivor not earned and unfair distance by just pressing e
However they absolutely love pop which gives them unfair and not earned advantage by just pressing m1
There you go
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Allows them to play greedy, jail free card from mistake/outplay, extend the chase way more than it should
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Maybe play the other role of the game and you will answer yourself.
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I don't dislike it for those reasons I dislike it because it causes a drop of frames.
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Its the only exhaustion perk that doesn't require setup/any downside whatsoever to it. 'Be injured' is worlds apart from needing to find a ledge/a vault/etc. While the other exhaustion perks are better they all require a unique tile to be nearby or to only walk. Dead Hard is universal, it's not any stronger or weaker at any specific tile all you need is to be near enough to make a pallet/window from the distance.
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I just hate the lag associated with it, both as killer and surv.
Overall I don't mind it. Annoys me less than Sprint Burst for sure.
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I don't hate Dead Hard. Hell, if someone uses to dodge a hit, I shake my head at them in approval as I chase them down. It's impressive.
When used at a distance to extend a loop or make a vault, pallet, whatever, it's lame. I don't hate on it, but it deflates my bubble-butt fun balloon.
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i despise perks that give you value for just equipping them. every killer perk has some kind of requirement. exhaustion needs a rework along with keys, moris, and offerings.... just holding my breath till then.
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Depends where its used. If its in the open it buys 2-3 seconds. If used by a pallet it buys minimum 20 seconds against higher ranks. If used at various safe pallets or jungle gyms it buys them a lot more than 30 seconds.
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Well , stridor, but yeah the majority so have a requirement
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I just don't like having a winning Chase denied by a Perk. You can counter Ruin and not have your Gen regress so you countered my Perk but i'll have to deal with your Dead Hard all match. Dead Hard requires the killer doing their job, you can get hit for Free and then have a Massive Help to deny the killer alot of chase time by either avoiding a second hit and prolonging chase or Dead Harding for Distance and prolong the chase much further.
Then there's latency issues, i hate facing Console players when i play killer, either PC or Console killer, because Console Dead Hard has always been weird looking and has delay. It's like they escape at the exact milisecond you're supposed to hit them or Survivor is exhausted on the ground, it's inconsistant, BHVR needs to find a solution, it's called Console Optimization but it's nowhere to be found over the last 3 years.
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Finding, chasing and hooking then going to a gen? Pop is not a free perk... Go play some killer.
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Personally, the only thing I hate about dead hard is the invincibility mid-dash, because it allows the survivors to use it in many weird ways, like the classic DH over bear trap, or the DH past the killer, or the DH into wall or dropped pallet. I think it would be balanced if it just gives you some distance (maybe more than the actual), without being invincible, you would have to use it in a smart way to get some value, unlike today.
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USABLE 12 TIMES, POP OP! have to hook a survivor and kick a gen! OP PERKSLKSKHDHFDKHFKH
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nothing is more aggravating that someone running at you like a bull when you billy or blight and you have them dead to rights.
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Yes, i would rather face those. Its the "press button to delete mistake" part that pisses me off the most. That and using it to prolong a loop. Its just annoying af
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I think they mean that currently it doesn't work for it's intended use the majority of the time, so people use it more for distance
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I play both sides equally
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