Tunneling is worst than ever, stop defending it
Yeah another tunneling topic, yeah we know the song its a legit strategy but wow, now as a solo Q I feel lucky when i'm matched with someone that doesn't hard tunnel every game, or camp
And there is most of the time no genrush, no toxicity, to me its not a question of counterplay, its just "i dont want to play fair, because i dont mind about other people fun so let's bully them for no reasons "
I had to bring back my DS which is, even added to BT, still not enough to counter it in my opinion
Plus this event is totally failed, since they get tons of BP for playing like jerks. The idea was to reunite people, but it divided more than ever.
I cant imagine new players on DBD how this behavior can keep them playing ?
This + lag issues = Unplayable game.
No thanks
Comments
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DS has never been a true anti tunnelling perk. It’s been a slight hinderance to people who tunnel and if they are playing killers like blight nurse or spirit it might as well not exist
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- This same topic has been said almost verbatim every single time, every single update, since the existence of the game. It is not "worst than ever".
- I'm a Rank 1 Killer who mains Demo for a living. And I get accused by the saltiest of players for "tunneling" and "camping" because in their eyes, I should ignore anyone around their hook and go across the map and stare at a wall for 30 seconds to a minute before I even think about going for the player who unhooked them. This is when DS has never gone off and BT has never gone off.
- DS and BT does absolutely counter it. That's the whole premise of the perk. If you still can't get out of that situation with 1 or both of those perks. That means 3 things. A) You're a potato. B) You or your team wasted all the pallets in the area for you to loop the killer and make your escape. Or C), RNG is not on your side based on where you were downed and where the Killer hooked you in terms of vaults and pallet drop locations.
- Event has nothing to do with your initial statement, so idk why this was thrown in there.
- Because other Survivors know how to catch on and play? You also have to think of the difference between the Killer main community and the Survivor community. If you noticed, Queue times for Survivor are almost instant whereas Killer requires you to wait 1-3 minutes. Sometimes even 5-7 if you're really unlucky.
- No lag issues unless you're a console player but so far, I haven't seen any on PC and my wife who plays on Playstation also doesn't suffer from lag issues. That's not to belittle your statement, I've seen quite a few posts in the forums about lag issues when it comes to consoles, but it doesn't affect everyone equally.
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No one is actually defending tunnelling as most people define it.
As a "legit tactic", it's usually limited to those times when nearly all the gens have already gone and there's still four survivors left, and you need to eliminate someone if you stand any chance of clawing the game back.
What's usually happening is survivors claim everything is tunnelling when it's not. Sometimes the person who was just unhooked is just the closest, most obvious target.
The person who unhooks you slinks away and vanished from sight.
You get unhooked and make a mistake that takes you right back into the killer.
Survivor B is coming to unhook you while survivor C is leading the killer straight back to the hook.
Hell I've even seen survivors throw out the "you tunnelled us all at once" line...
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I honestly haven't experienced that much hard tunneling. It's really not that wide spread as people claim.
Also, chases are supposedly the most fun part of dbd so what's the real issue if the Killer decides to chase you the entire match?
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Killers tunnel survivors just as much as survivors tunnel gens.
Neither side feels bad for it.
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Ok (?)
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Let's see if I can explain a bit(Full Disclosure: I am a Survivor main, and occasional Killer):
Not everything is tunneling. There are a number of reasons that a Killer might do what is referred to by Survivor as tunneling. On my own part, most of that 'tunneling' is due to overly aggressive and unsafe saves by Survivors. If you are going to unhook someone right under my nose(i.e. while the hook is still in my terror radius, and I don't need a noise notification to see that the save has happened), then I am going to punish you and your team for that unsafe save by knocking that Survivor over and hanging them right back up. Don't like that? Use Borrowed Time. If you're not going to use Borrowed, then either don't perform an unsafe save....or, accept the penalty.
Another instance where Killers will tunnel for reasons is abusive play by Survivors. If you're going to exploit objects and geography, tryhard, flashlight spam, body-block a hook, or other blatantly exploitive ways to abuse the Killer and the game, I am going to run you down, knock you over, and hang you up. And in really egregious cases, I will camp you on top of it, and just shake my head at others when they come in to save. And sometimes, just sometimes, once the offending Survivor is sacked, I'll go open a gate and let the rest out, just to put a period at the end of the sentence.
That said, some Killers do tunnel in a manner that either speaks to their inexperience(they don't yet realize that tunneling a Survivor for a whole minute plus is actually a gift to the Survivors), or, yes, they're deliberately being a tool, which is unfortunately going to happen from time to time.
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1 - Of course its worst than ever since i'ts instant T , im playing since 2018 and i never met so much tunneling before. So yup i guess it will be worst again in the future
2- stop talking to me as an newbie, i know that the killer wont leave an hooked surv if someone nearby. Im talking about the ones that are in the opposite of the map but that gonna come back just to sue you to death, that have the choice to start another chase but that gonna choose the easy way out and ruins someone else game on purpose. Yeaah its part of the game... just like making a fishtail in a F1 race
3- No, if a killer wants you dead, he will eat the DS and the BT no matter what. You can be unlucky with the map structure but stop calling someone's gameplay you dont even know potato, at this point its laughable
4- because the event is just basically this. The killer tends to play more unfair since he will be rewarded anyway
5 - once again, no. I can answer that maybe other killers can catch on, have 3k or even 4k without being jerks ? We wouldnt have such DC's as survs if the game were fair. And i dont know why you talk about queue times but ok.
5- im on PS4, and its awful i can tell. Anytime the killers hits someone, anytime someone use dead hard, and some randoms moments for no reasons, you got a 0,1 sec freeze.
For others yeah sure i'm a survivor entitled blah blah blah git gud blah blah blah..
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- Not talking to you as a newbie. I'm deconstructing your arguments. Now attached to that, if you get unhooked with the Killer being across the map and he comes back and immediately finds you, that sounds like you're either leaving scratch marks to your position, or you just stood under the hook to get healed. If I as a Killer do a Gen patrol and I don't see a living soul along the way, and the only notification I get is where you were unhooked, I'm naturally going to go over there. Hopefully to get the Survivor that unhooked you. If you're the ONLY person there that I see on my way back, I'm naturally going to chase you and down you. So if the shoe fits... lace it up.
- I most certainly can, mistakes happen. If RNG is on your side in terms of vaults, pallets, and tiles and you're STILL messing up against someone who is equally skilled or worse than you, that's bad play on your part. Or in other words, being a potato Survivor because I've seen it and done it myself from time to time.
- Event doesn't correlate with being tunneled.
- DC's still occur regardless of whether someone get's tunneled or not. I've had people DC on me for being the first ones downed. I've seen people DC when a Killer plays Freddy or Spirit. I've had people DC on me just out of spite right before I hook them. People will even DC when they get hit after dropping a pallet. DC by tunneling is not as common as you think. And DC is only more rampant now since they removed penalties for it.
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It is literally every single game I play unless someone runs Devour which has been three games in the last 40 or so hours, or if people are farming/meme'ing. I am not joking. It's damn near every single game.
The real issue is that most people aren't good enough to run the killer for the entire match, and the killers choose over and over and over and over again to ruin the game for that person. Yes, it's not their responsibility to make sure that person has fun, but it's a crappy way to play. With all the new people in the game right now, how are any of them going to stick around if every single game ends the second they're downed?
And yes, if chases are fun, why camp and tunnel? Where's the chase in that for the killer? Where's the fun of downing someone immediately off the hook?
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since gen speeds haven't been addressed
it doesn't matter how much anti-gen perks you have in some maps applying pressure is just impossible
now the best way to apply pressure is to just simply tunnel someone to death.
3 players doing 5 gens is a lot harder than 4 players doing 5 gens.
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There is nothing called tunneling gens. You are bad my guy.
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Exactly. Pure hypocrisy
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Define tunneling please.
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Tunneling is not worse than ever. With the changes in perks and base mechanics its easier to prevent yourself from being focused down now.
BT- it works in every situation so there's no reason not to run it, its a guaranteed safe unhook.
DS- while you cant be immune and do actions in the killers face it gives you the chance to save yourself, stun the killer, and make distance.(they also made obsessions always present so killers have to assume there's at least 1 DS)
We'll make it- 8 sec heals
Resurgence- you're unhooked with 50% heal progress
Lucky break- no blood or scratch marks for 1 min.
There are options for survivors to not be tunneled but most don't put any effort in and expect the killer(who isn't your friend) to take it easy on them for no reason.
Instead of complaining about tunneling try and reflect on what got you into that situation and adjust in the future.
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Oh boy. Yet another 'Please prevent Killers from winning in ways I don't enjoy' thread!
And what happens once 'tunneling' is removed/punished? Then it's 'camping'! Then 'slugging!' And then it's 'Killers are toxic for chasing me!' and then 'Killers are toxic for hitting me! New players will leave because being hit is unfun! Remove Killer's ability to hit people!' followed by 'Being put up on a hook is unfun, because I can't win if I get sacrificed! For the health of the game; remove hooks!'
No. Tunneling is how Killers remove a wounded person from the game. It's no different from Survivors slamming gens, and anyone who says different does not understand what 'playing optimally' is.
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Haha, no.
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But.....the devs said it's legit! Ps... Same devs that has completely broken game for 20 days now for 50% of community but hey they said so
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You say that like it means the completely biased playerbase (on both sides) knows the balancing better than the devs. 😂
If that were the case, this game would be a bigger mess, and Survivors would start on hooks and Killers would never be able to kill anyone.
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It's not really that legitimate a strategy, it only works on teams you could have killed anyway and is useless against sweaty survivors becuase they just leave you to it and do gens.
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If devs knows balance they wouldn't do nerfs/buffs strictly to playerbase suggestion and rant and let's be real just look at ds it was playerbase asked and suggested nerf and it turned out as great nerf and balanced and when they buffed some perks on their own what happened? Ah yes it's same as if they don't even exist in game because nobody is using them... Playerbase indeed knows the balance better than devs because players play this game each day and knows what's up with it I'm 100% sure players could make better nerf to ruin undying than what devs did they made combo useless as such plus gave survivors multiple perks to destroy those totems in first min of match.... Great job btw
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You think they make buffs and nerfs based on player suggestion? You really don't know how game design works.
Sure, they may use the forums and other social media as ways to get a players-eye-view of the game, but they go by information they get behind the scenes to determine what to buff or nerf next, and how.
Does this mean they don't make mistakes? No.
But to assume the player base; most of which wants to remove camping, tunneling, slugging, NoED, Nurse, Spirit, Doctor, and D.Strike, Dead Hard, pallets, the DC penalty, etc. Knows better is incredibly laughable.
Just because you're salty over some changes does not mean the devs don't know what they are doing. Perhaps, just perhaps, you're opinions on their changes are biased towards whatever role you enjoy more? Or just biased in general with 'I don't agree with this change, so it's bad, which means the devs are bad'.
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Targeting a recently unhooked survivor, choosing to ignore easier targets to ruin someone’s game.
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And there's your error; 'To ruin someone's game' is not always the case. Plus, the unhooked (and injured) target IS the easier survivor; they only need one hit to down instead of two, thereby reducing chase times by half, if not more.
This also gets one person out of the game, reducing gen speeds by 1/4.
The problem with Survivors screaming 'TUNNELING' is that they always assign intent like they can read the Killer's mind.
When I tunnel, it's to slow down gen speeds by removing someone from the game. Not 'to ruin someone's game'. But Survivors, angry that they lost, assume I'm trying to make them angry.
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Yes they do actually ds nerf is 100% copied from forum suggestions when they nerfed ds on their own years ago they made even more powerful ds than it was orginally aka the last ds we had they simply don't know how to make things right in this game that's a fact just look at state of game right now we're celebrating 5 years of broken game and it's never been more broken anyway we went out of subject tunelling is still a dick move and I never said to remove it because it's impossible to remove it I just said they said it's fine in sarcastic tone I have no intention to argue over this everyone have different opinion and that's it I won't change mine neither will you yours have a nice day
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100% agree. Every time I try to play survivor to take a break from killer I just get tunneled out of existence just cause I just happened to be the first person found (been spawning right next to the killer a ton so not sure if its a bug or just getting unlucky).
Like I get it killer is hard to play at red ranks and killers do get the short end of the straw. I play a red ranks as well its stressful as F. But my god do killers just LOVE to play victim and take it out on people who are just trying to enjoy the anniversary. It always gets like this during any event an increase in Tunneling, Camping I would include farming but thats not AS annoying.
Killer mains are starting to become just as entitled as survivors mains and they honestly don't see the irony.
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The unhooked and injured survivor is not the easiest. First of all borrowed time is a thing, second of all I have seen many killers ignore other injured survivors to go after the recently unhooked.
There is no excuse for that. If the devs knew how to deal with tunneling/camping, it wouldn’t be a thing.
You need to stop playing this way, because soon you won’t be able to win without making it unfair for the other side. If the devs make it bannable how would you win?
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Genuine question op. You come across a gen thats at 75%. Do you walk away and work a different gen that doesnt have any progress or do you work that gen?
Because if youre working the 75% gen you have 0 room to complain. If youve ever worked a gen injured you have 0 room to complain. If youve ever left someone on hook for more than 20 secs to finish a gen, you have 0 room to complain. If youve finished a gen in a killers face you have 0 room to complain.
I dont need to defend tunneling anymore than you need to defend those things
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If the devs made it bannable youd lose 75% of the killer base. Enjoy your lobby sim i guess 🤷♂️
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I see a lot of rationalization for tunnelling off hook when the simple explanation is: Most killers aren't skilled enough to even handle solo queue gamers. There comes a time where human error causes a game to escape their grasp, or they're simply outmatched. But they should just admit to this: They mess up and aren't as good as they think they are. Map RNG does play a role here, but I find that it also screws over survivors decently enough.
If survivors played optimally, you'd still lose despite the sweatiest perks and the scummiest of strategies. So if you're getting consistent results, chances are you just beat down a bunch of casuals or solo queue gamers you did not have the adequate skill to take on and resorted to a far easier and less skilful alternative. Which is fine, not everyone can be good at this rather simple game, but at least admit to it rather than making the other side sound entitled and then saying you're playing optimally. Chances are you played like crap if you end up resorting to these strategies quite often in public matches, or are very much mis-matched. I'm saying this as someone that fully admits to getting outplayed and sometimes falling back on these tactics to have a chance despite being consistently in red ranks and pretty good with my favoured killers.
Going out of your way to slug everyone at 4-5 gens just reeks of insecurity. Otherwise slugging is fine and should be expected.
Conclusion: How about killers git gud at the game before solo queue actually gets buffed and even their sweat can't compensate their lack of game sense and skill? The same can be said to survivors who rely on ######### map design and perks as BHVR is, albeit slowly and inefficiently, cracking down on this.
I swear a lot of people here should just stick to single player games.
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Wrong. Just because you don't like it does not mean it would be gone if they could remove it.
They, 100% CAN remove camping; make hooks teleport. They do it with P.Head's cages. Yet they chose not too...Could it be because they accept camping is a tactic? No, it can't be that, because Survivors are NEVER wrong! 😲
And they add perks to mitigate tunneling, as if they know that it has a time and place, and Survivors 'feelings' over it are not a proper metric to balance the game! But...but that would mean Survivors are ALSO wrong about tunneling needing to be removed! THE NERVE! 😲
It's almost like Survivors screaming for something does not automatically mean that thing should be removed. 🤔
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"Git gud" says the person trying to dictate how their opponent plays.
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Oh boy! Here come the personal attacks and insinuations about my skill!
Seeing as your post is mostly just insults about my supposed skill, I'll just put it like this 'How about Survivors git gud instead of demanding Killer's tactics be removed to give them easier games?'
Oh right; because if Survivors don't like something; Killers should change how they play. And mechanics should be put in place to remove Killer player agency.
But if Killers don't like something; they need to 'git gud'.
Toi put it another way; If camping was not rewarded by most the playerbase; Killers would not camp. Stop walking towards the camping Killer, and they will lose.
Or you can keep blaming the Killer and demanding BHVR punish them for your bad plays. 🤪
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Killers screamed about Decisive strike and Object of obsession, both are ass right now.
Answer this question, would you be able to win without tunneling?
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Theres no need to defend tunneling. Its a valid strategy in some cases.
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Considering I only tunnel if I really need to apply pressure (IE: 3 gens pop in 1 chase), or if I just happen to run into the same Survivor again (Bad luck for them, but why TF would I walk away?); yes. I win without tunneling all the time.
There are perks to counter it. Survivors need to stop demanding the entire game tie Killer's hands, then tell Killers to 'git gud'.
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Killers screamed about them because they were both broken. Do not pretend survivors didn't do stupid #@$% because they had 60 secs of immunity. OoO was broken for swf because 1 person brought the perk and then everyone knew where the killer was at all time. It also took them 4 years to fix these perks. How long was ruin+undying a thing? 3 months?
As for the main topic. Tunneling does not exist. It is a made up word. I don't care who was hooked last. I will play however best helps me achieve my objective. I expect survivor to do the same. Why am I not extended the same courtesy?
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I’ll leave it cut and dry if someone hasn’t already. Devs say tunneling is a legit strategy if you can’t accept that then you might need to shop around for a new game.
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tunnel = bad
survivor = good
i wonder why the killer is tunneling and camping me... maybe it was because he was about to down me but i used dead hard to extend the chase 2 more minutes? i dont understand killers, im only using a perk >:(((((((((((((
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"i dont understand killers, im only using a perk
Survivor: The killer used NOED. That's cheating!
Killer: I'm only using a perk >.>
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NOED? What do you mean?
-Jill Valentine
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With all the totem perks survivors have been getting lately. The buff to small game, detective's hunch, Inner Strength and now Jill's counterforce perk. I wonder if the devs are secretly telling survivors to "cleanse da #@$%ing bonez!!!"
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sometimes it's impossible for a killer not to tunnel when a survivor gets unhooked and the killer going towards them sometimes the survivor who unhooks the person just disappears and all you have to chase is the unhooked person and there point of leaving chase because it's free pressure
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Then there's one more thing that most survivors don't know. As soon as you heal yourself or another survivor, touch totem, touch gen. Tunneling no longer applies.
that's what many streamers I've heard say
I play fair as a killer myself. When someone gets ticked off. I focus on the one who has ticked off and not who is hanging on the hook.
Exception: I haven't done a kill yet and all genes are done. I still want 1 kill to be on the safe side so that I don't get a depip.
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People defend valid strategies that are over exaggerated in how often it is and how annoy or whatever it can be.
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Yeah but I've had many Survivors scream that I'm tunneling when I return to the hook to find them healing each other. And if I hit the injured guy? Tunneling!
Because Survivors demand I play badly & let the injured guy go while I chase the healthy Survivor for a minute and a half, eating 3 more pallets along the way.
I'll keep saying it; When Survivors demand Killer's 'Stop tunneling/camping/slugging', even if they don't realize it, they are really saying 'Stop trying to win'. Because they are asking Killers to stop using effective tactics.
It would be exactly like Killers demanding Survivors stop 'genrushing'. Rushing gens or tunneling kills; both are about doing the given objective as fast as possible.
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If your an easy target, there is no reason for the killer to make things harder on themselves.
Assume that every killer gives no chances and treat the first chase like it is the only one you get. Stealth is highly effective and looping until downed is not your only option.
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So how is this any different from survivors going for a gen that is at 90% and regressing instead of going for another 0% gen?
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Some jumbled thoughts on the state of tunneling and DS from someone with a collective 1k hours as killer and survivor:
The existence of tunneling and its current counters make (non-4 man SWF) survivor much less fun than it should be imo because it feels like you pretty much have to dedicate 2 perk slots to anti-tunnel insurance, stifling build diversity.
I've been activating DS on killers more than before the nerf lately, which is insane to me. If teammates are touching gens and you're not half bad at looping then eating a DS should cause the killer to lose unless it's a crazy Nurse, Blight, or Spirit.
It still feels bad that it's only a single use though so after they eat it they're free to tunnel you off second hook if they end up catching you again and they know it.
Doesn't help also that red rank solo queue teammates never run DS either and suck at looping so if the killer decides to tunnel them they just instantly die and you play a heavily lopsided 1v3.
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Another tunneler defending his strategy to 4k.
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