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Survivor Perk Adjustments/Changes

DerpPotatoes
DerpPotatoes Member Posts: 18
edited July 2021 in Feedback and Suggestions

Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 40/65/90 %.
  • You obscure the Killer's ability to see all hooks within 8/12/16 metres of your pick-up location.


(Rather than preventing the killer from seeing hook auras, Boil Over would work better to make the hook invisible from the killer. The hook would still be there, but due to the hook being invisible, it'd force the killer to need to memorize the hook location or look for another hook. Increasing the strafing by 15% and a few metre adjustments would allow for more tense decision making. Look for an invisible hook or go to a farther hook?)

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Pharmacy

You have a knack for finding medicine.

  • Unlocking Chests is 40/60/80 % faster.
  • Unlocking your first Chest guarantees a random Med-Kit.
  • Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
  • While you are within 8 metres of a Chest, your healing speed is doubled with a Med-Kit and Med-Kit Efficiency is increased by 15%.


(Pharmacy is a perk often used in looting builds, but by adjusting it to guarantee a random Med-Kit allows for more variety in item usage. The double healing speed gives more incentive in heal builds but at a cost of constantly coming back to a chest to heal. While you could put in a coin for more "pharmacy" spots, you can easily be countered by Nurse's Calling or Hoarder.) 

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Wake Up!

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, Wake Up! activates:

  • If playing against The Nightmare, Wake Up! will wake you from the Dream World.
  • Gain a haste effect of 5% for 24 seconds.

When the Last Generator is completed:

  • The Auras of the Exit Gate Switches are revealed to you within a range of 64 metres.
  • When opening an Exit Gate, the Exit Gate Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.


(Wake Up! is seldom used, but adjusting it to wake up and gain a haste effect of 24 seconds feels more beneficial. While Hope gives a haste effect of 5/6/7% for 120 seconds all at once, Wake Up! provides a weaker Haste effect spread throughout generator repair in the trial. It's like small adrenaline rushes to keep you awake. Ironically, it's named Wake Up! but you don't wake up. Adjusting the aura reading would make it slightly harder to find the Exit Gate Switch, but the Exit Gate would be revealed, rather than your survivor's aura, providing a better direction for survivors to run towards.)

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Vigil

You look over your friends even in dire situations.

  • You recover 10/15/20 % faster from the Blindness, Exhaustion, Haemorrhage, and Hindered Status Effects.
  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.
  • When you take a protection hit, the Killer's Aura will be revealed to other survivors while the Killer is within 8 metres of you.


(Vigil is a perk for reducing debuff status effects, but the perk itself makes you feel like a walking sunlamp for making other feel better. It'd feel more like you're taking care of other survivors by taking a protection hit and staying near the killer. It'd reveal to other survivors the killer and provide a much better way of keeping watch.)

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Buckle Up

Unlocks potential in your Aura-reading ability.

  • When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

Each time a Survivor is in the Dying State or Sacrificed, gain a Token. When a Survivor is removed from the Dying State you lose a Token.

  • 1 Token: You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of up to 48 metres away.
  • 2 Tokens: Your Healing speed is increased by 100% when healing a dying Survivor.
  • 3 Tokens: Survivors you heal from the Dying State gain the Endurance Status Effect for 6/8/10 seconds. 

Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.

Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.


(Buckle Up is a perk that shows the best survivor to heal while they're in the dying state. But it'd be more name-fitting if each survivor in the dying state or dead makes the perk stronger. At 3 tokens, providing an endurance effect would provide more leeway to pick up another survivor. Even if a survivor is sacrificed, the tokens are still applicable until there are no more survivors to save.)

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Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook, Camaraderie activates.

  • If another Survivor is within 16 metres of your Hook while Camaraderie is active, the timer is paused for 22/26/30 seconds.


(If Camaraderie was really about friendship, then the timer should pause for both phases of the hook. To compensate, the timer can be nerfed to a maximum of 30 seconds. If the timer expires on stage 1, the perk would reset for stage 2. That's one full minute if you're camped on the hook, with teammates trying to save you.)

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Power Struggle

You have never given up and you are not about to start now.

While being carried by The Killer, reaching 15/10/5 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun The Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.


(Power Struggle's current 35/30/25% wiggle progression is way too much for a perk that needs the killer to either:

  1. Pick you up underneath a pallet
  2. Pick you up and walk you underneath a pallet

While it could be a game turning perk, the requirements to pull it off, not having the perk Flip Flop, seems very impossible. It's like Quick and Quiet & Head On, while they both can be used separately, they work well together. In this case, Power Struggle needs Flip Flop to be just to be usable.)

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Off The Record

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.
  • You leave no Scratch Marks for the duration.

(Off The Record would be more beneficial to leave no scratch marks. While you do leave pools of blood, you can use Lucky Break, or quickly heal yourself. This would leave extra time to run around off the record.)

Post edited by DerpPotatoes on