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The devs need to incentivize sticking a failure to launch match
The game doesn't begin to do enough when a player leaves, especially early in a game from the survivors.
If I quit a game I'm sure there is some penalty, I lose the blood points (oh no) and I depip for sure.
Here's the thing. If a game launches and someone just drops right away, all of those things basically happen anyway. So what's my incentive to stick around?
The game should at the very least take into better account the player leaving. 600 points is insultingly low and not remotely worth staying in a match for. Then there is the depip. If a player leaves within the first x amount of game time you should have protection against lost rank so long as you stick out the match, no matter how poorly you perform and you should get way more blood points.
Maybe then the incentive to sticking around would be greater than the cost for sticking around, because right now, if I'm going to depip anyway and I'm probably getting only a handful of blood points for being a good sport, why should I even bloody bother.
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I suggested a BUNCH of stuff like this. Like: Complete(not survive) X trials in a row and give incentives. That was a really long time ago... cut down on rage quit DCs at least a small %
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