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Base kit changes

Sadsnacks
Sadsnacks Member Posts: 677
edited July 2021 in Feedback and Suggestions

DS, Kindred, and Bond should be base kit for survivors. It would level the playing field for soloq and allow killers to finally get some qol changes against swf.

The aura reading of BBQ should be base kit for killers sort of like a set of training wheels for new killers so they learn how to leave the hook.

Thank you for coming to my TED talk.

Comments

  • Northener1907
    Northener1907 Member Posts: 3,012

    I will agree if they nerf SWF and if they buff all weak killers. Without this so much powers to survivors.


    Also Corrupt & BBQ have to basekit for killers.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    Kindred and bond maybe (Even then, that's giving a lot). However, DS most definitely cannot be made base kit without some accompanying buff to Killers. Base kit BBQ really would not be enough to compensate considering how, no matter how unpleasant it might be, tunnelling is sometimes a necessary evil.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    DS should never be made basekit. Imagine the new 4 perk meta if DS was a 5th perk.

  • Northener1907
    Northener1907 Member Posts: 3,012

    DS + UB + IW + DH + LB


    Tasty man, i will give that. But i would hate when i play killer.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Corrupt would be boring. Maybe noed, that at least comes with an extra objective but idk how you'd balance it so the game doesnt turn into a standoff over the last remaining totem.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    And they can't nerf swf. That's technically impossible. The best they can do is buff solo survivors so they're equal or close to equal as swf and then start balancing killers around tho soloq imprivements.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Kindred and bond is basically the same info swf get for free. I dont see it being that big of a buff. It would allow the devs to make changes to killer to balance against it and in turn balance killlers against swf.

  • Northener1907
    Northener1907 Member Posts: 3,012

    I had topic for this. I said buff solos to swf level. SWF and solos have to same infos. And then buff all killers for this balance. There 2 group of survivors and this makes balance so hard.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Agreed. I think bond and kindred would be the same info, and adding the totem counter to both killer and survivor HUD would help a lot too instead of just having it on the small game perk. Then they could rework killers better imo

  • Sadsnacks
    Sadsnacks Member Posts: 677

    DS might be bit of a stretch but bond and kindred are a no-brainer. It's the same info swf get for free and would allow the devs to make balance changes that effect swf.

  • Brokenbones
    Brokenbones Member Posts: 5,218

    Here's a random idea

    What about some form of Lethal Pursuer basekit? I'm not talking aura reading, it could be something as simple as at the start of the match - the Entity pings all 4 survivor locations to the killer in the form of a 'location' bubble or something

    I know people typically don't like it when stealth gets nerfed but, location bubbles are vague enough that they aren't reliable information all the time

  • Sadsnacks
    Sadsnacks Member Posts: 677

    So like whispers for the first 30-40 seconds of the game as basekit?

  • Brokenbones
    Brokenbones Member Posts: 5,218

    Nah not like Whispers

    I mentioned Lethal Pursuer because it gives the killer a good idea of what they need to do/where they need to go first.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    IDK I think straight up aura reading or something like that would be OP. Survivors always spawn near the gens farthest from the killer it's just a matter of choosing the correct gen to go to and usually they'll spawn in two groups, either split 1-3 or 2-2 and rarely all 4 spawn together so you're likely to run into at least one survivor just beelining to the farthest gen right away.

    There's a few maps where you can spawn in as killer directly in the middle of the map and not know where they've spawned. On a lot of maps if you do spawn in the middle it's pretty clear where they'll be though. Some maps are split into two sides with a bottleneck in the middle, like one of the macmillan maps does this and one of the autohaven maps does too. On those ones if you spawn in the middle you just have to pick a side to go to the farthest gen because survivors almost always spawn split between both sides either 1-3 or 2-2.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Yeah, I can agree with that, but Insidious would have to be changed. It's already trash against SWFs, which is why it's a meme perk.

    I feel like Insidious would still be meta, if SWF, with it's voice comms, was not added to the game.

    The devs should just add VoIP and rebalance stealth perks & killers around it. It would be the easiest way to balance. Instead, they keep pretending voice comms are not the sole reason SWFs are the apex predators

  • RoboMojo
    RoboMojo Member Posts: 1,326

    They get that info if they're actively communicating about what's going on in the match. This isn't always going to happen, especially if it's just a casual swf. This would be a buff to swf as well. Keep in mind as well that Kindred can really hurt certain Killers. For example, if Trapper sets a trap within 16m of a hooked Survivor then the team will know about it. Overall, I think giving solos the ability to see each other is great, but if kindred is made base kit then I personally think that the aura reading on the Killer has to go.

    What about DS though? You can't just give DS for every Survivor without some buff to Killers.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Insidious isn't entirely meme. If you're using to camp, then yeah it's garbage but so is camping imo. Tier 3 insidious can actually be helpful with mind games around pallet loops if you play your mind game correctly but for the most part it's pretty useless.

    My problem with VoiP in the game is that people can force their annoyingness onto you. As long as it had an option to mute all at any time, maybe, but even then. I was playing Hood: Outlaws for a while and they have VoiP in-game and it's so annoying because people trash talk their own team or try to take on the mantle of leader and start ordering people around. Some people straight up just BM into the mic at high volume for no reason other than be annoying. It's not fun.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Maybe, but other games have VoIP and work fine. The devs would need a proper report system, so people who BM into mics or use them for verbal abuse are quickly punished.

    That said; the 'auto ban' system they announced is the worst idea for this game, ever. So many Killers are going to be gang-reported for doing anything Survivors dislike. :P

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Maybe.... idk as long as it could be muted. The problem in Hood was there was a mute function but it only worked on players who had mics turned on. So you could mute all but then someone could turn their mic on at some point in the match and start BMing and you had to go back to the menu/player screen and mute them individually. Really annoying.

    I like the idea of the auto-ban as long as it's implemented properly. Like killer reports should have more merit because obviously there's only one killer for every 4 survivors. It should extend to survivors as well so that killers can have some peace of mind that toxic survivors are being banned just as much as toxic killers.

    What's great about it if they implement it properly is that according to the polls most players play both sides, and this extends to toxic players as well. Toxic survivors are also the toxic killers in most cases. It's messed up why some people are like that but every society has a percentage of people on the dark triad spectrum I guess. What that means if they implement the auto-ban properly is that it could actually get rid of toxic players on both sides.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Sounds like Hood implemented it wrong. Oof. Yeah, muting should be right on the esc screen; just a mic icon next to each person's name that can be clicked in under a second.

    I think the auto ban system COULD work, but they really have to take into account what they see on these very forums; so many people saying 'If I see camping/tunneling/slugging/genrushing/whatever; I report, because my feelings matter more than the rules'

    Which is why I'm worried. Imagine if 3 different teams of 4-man SWFs get salty and report a Killer for 'playing toxic' just because he won. Oof. 😣