Should dead hard get nerfed?
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Because it's a good perk? Just because every survivor uses a perk doesn't mean it's overpowered, same with the same perks that almost every killer uses (BBQ is used by almost everyone and that's not overpowered)
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I'd say there are more perks that need buffs at this point as opposed to nerfs.
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Sprint Burst, Lithe, Balanced Landing and Smash Hit all get you to the exact same loop, pallet or window and they get you to it 2 seconds faster.
Dead Hard isn't doing something that another exhaustion perk doesn't do except for the i-frames and it's 2 seconds shorter.
What you should do is play survivor with Dead Hard for 2 weeks, only. Then play survivor with Sprint Burst for 2 weeks, only. You have this fantasy that Dead Hard is OP and it isn't, because all you see is a completely killer sided perspective. Once you play Dead Hard and compare it to Sprint Burst, you'll see that they're pretty much equal (And will most likely see that Sprint Burst is just better).
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BBQ has multiple counters. DH has 1 to 0 counters
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POP and camping, just bait it out 😎
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I hate DH : we should nerf it because many survivors play it => ok
But so : we should nerf ruins because many killers play it ?
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Mindbreaker.
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I've been changing my opinion more and more on dead hard. I love the perk as survivor and can add some extra time by extending loops and pallets but it does get a little too much when survivors don't heal because they can DH to a safe pallet or all 4 are using it. It does need a bit of a nerf idk how they could pull it off tbh maybe reduce the distance or shorten invisibility frames?Idk.
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Why don't we just make a list of everything people want nerfed for the survivors. Then we will go from there because everyday its something new. By the end of all this they need to just rename the game from dead by daylight to just dead because at this point we won't have any perks left to even defend ourselves with. Killers can just win 4k all the time and you risk your own sanity even playing survivor. Only reason to play would be to end up with crippling depression because you will lose everytime.
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Imagine if cope de grace could be triggered every 40s when not in chase that's almost a free hit at most tiles sounds fair right
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Not chase them go after the closest person projectiles speed killers traps
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Hop off when you hear a heart beat against stealth idk
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Except they don't.
Sprint burst only is useable at the start of t he chase. Again, it's strength is getting you out of a dead zone and to a loop. Additionally it has an actual downside.
Lithe automatically activates when vaulting something, this means you can't do perfectly efficient loops without dropping pallets anymore. Additionally, once i know a survivor has it, it becomes clear that they WANT to go for a window, so instead of trying to chase them, or do a fake, you KNOW they want that window, so you fake going one way and as they go through the window, you can often hit them.
Balanced Landing can only be used in a small amount of places on each map, and, like lithe, it is obvious as hell when you are about to use it. Hills are terrible normally, so if a survivor is going for a hill i can expect it. Additionally like lithe, once i know a survivor has it, i can play around it, i can just NOT chase the survivor in an area near a hill, for example.
Smash hit requires a pallet stun, which, unless the pallet is really unsafe, is already a chase ender because you usually need to stop to break the pallet. This means that if they use it, i just break the pallet and start chasing someone else.
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yeah, it should be nerfed.
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Honestly man I run a lot of meme builds as survivor but if I run any memes with Dh its the only perk I need. Its basically 2 perks in 1, a dash with Iframes. I dunno why no one ever focused on this perk more but people decided OoO was the better perk to rework/nerf cause bully squads would use it sometimes? This Perk eithers need give you a small dash or iframes it shouldnt do both.
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It needs to be fixed not nerfed 10-11 times you will exhausted on the floor
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My proposed change for DH
Have it work like an actual dodge, increase the distance gained slightly, but remove I-frames. This would make the perk arguably better in dead zones for reaching the next loop, but reduce the amount it can be relied upon to just get invincibility.
imo the frustrating things about DH from a killer pov is whiffing hits that should connect, and when survivors will stand still/facing a wall. or running towards the killer and phasing through them. It would still work to increase the number of loops you can do, but would force survivors to actually think about where its used.
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I just want them to do something about the whiplash-inducing "aim dressing" or whatever it is that causes me to swivel 180° when survivors dead hard through me.
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When playing deathslinger I baited out their dead hard by shooting at where I predicted their dead hard would end.
Only to ######### hit an iframe that's so stupid I literally touched them, they didn't dodge my attack. at least give them mending or something, holy #########
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I hate that so much I missed plenty of attacks because of that and it ######### up my movement
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No.
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It's a 1 meter dash WITH iframes.
ranged killers can't even counter this ######### because of the iframes.
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they should rework cope de grace into a dead hard perk but for killers.
Imagine every survivor complaining how it's OP but it's literally just dead hard.
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Idk if this would be better or worse but I'm ok with it it's better for distance but is8sn5 the mistake erasers anymore
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This is fair +1
It should be changed but fixed first
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By your reasoning every exhaustion perk should be nerfed. They all do something the other ones don't.
In certain situations Sprint Burst out-shines all the other exhaustion perks, so does Dead Hard, Smash Hit, Lithe and Balanced Landing.
Dead Hard never out-shines any of the other exhaustion perks all the time. It's balanced and you haven't presented an argument yet to justify it being nerfed.
Here are you arguments for nerfing and the counter arguments.
- It gives you 1 second of extra chase time - Other exhaustion perks give you 2 to 3 seconds.
- It gives you extra chase time after the first hit - So does Lithe, Balanced Landed and Smash Hit.
- In very specific situations it out-performs other exhaustion perks - So does every other exhaustion perk.
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Just make it so that dead hard doesnt grant invincibility frames anymore as 9/10 people are gonna use it for distance anyways.
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you're then saying bbq and chilli is op and needs nerf because all killers use it?
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No ones gonna see this cause its so far in, but perhaps it should be reworked to provide no speed boost/dash, but rather a small period of invulnerability that, if it successfully causes the killer to whiff, makes the miss cooldown longer. This removes the DH for distance, rewards for dodging better, and allows a useless perk (unrelenting) to actually have a use in counterplay.
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First of all the grind sucks and people use BBQ because of the BP alone. I've seen BBQ on pyramid heads despite the fact they RARELY get a hook because they just use the cage instead.
Second of all BBQ is countered by lockers or being within TR
What counter does dead hard have? "just bait it out"
If they removed the BP bonus from BBQ no one would use it for the aura reading because there are better options out there. It's mainly used for the BP bonus and if the aura was removed but they kept the BP bonus also no one would use it because now it's just a wasted perk slot.
People would end up using distressing instead for the BP bonus plus it makes your TR so large survivors actually have a harder time telling where you are.
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No at all.
Both sider here.
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Dead hard is fine, plenty of killers have a means to deal with it. Do I care if I'm playing someone like phead, huntess, slinger etc? Not really, because either they vault and get hit in animation lock or don't vault post dead hard and still get hit. Unfortunately there's too many short sighted people in this thread who don't realise how miserable 4 sprint bursts on an optimal team can be, especially if you aren't playing a mobility killer.
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Lithe, Balanced Landing and Smash Hit don't have counters either. So "not having a counter" is not a valid reason to nerf a perk.
You have to show that Dead Hard is outperforming other endurance perks in extending chases.
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My thoughts exactly. I’ve said it so many times before. As long as BL exists there is no argument to be had about DH.
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Overperforming does not mean its used a lot, in which case many killer perks and add ons need to be nerfed. Overperforming means that when it is used it drastically increases the survival rate for survivor and the kill rate for killer. E.G. second version Fredster was overperforming because of his kit. Ghostface and Huntress are popular killers but they are not oppressive or racking up significantly higher numbers than any other killers, therefore no nerf.
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Agreed, all the people wanting Dead Hard nerfed have yet to present any data showing Dead Hard is extending chases more than the other exhaustion perks.
It's all tied back to a few entitled vocal killers on these forums wanting to go against survivors without arms and legs.
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