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My idea for a minor DS buff:

worriedfeng03
worriedfeng03 Member Posts: 82
edited July 2021 in Feedback and Suggestions

With this rework/buff idea, I don't want to make DS into some incredibly overpowered and unfair perk like the pre-nerf version (where you had 60 seconds of pure immunity), but I do want to make it slightly more powerful.

First, here are the things that I wouldn't change:

  • Keep the stun duration the same
  • Keep the time period where it is active the same
  • Keep the same list of things that would deactivate DS

Here are my changes:

  • DS can now be used twice per match after being unhooked
  • You leave no scratch marks for 5 seconds after using DS
  • You leave no pools of blood for 5 seconds after using DS

The reasoning behind my changes are firstly the fact that you can be tunneled after being unhooked twice, and making it so that the perk can be used twice will better help it succeed at its purpose of being an anti tunneling perk. I also believe that removing the scratch marks and pools of blood for the duration of the killer stun will give the survivor a better chance at running away and the killer losing track of them, as with the current DS it is easy for the killer to eat the stun and go right back to the survivor.

What do you all think?

Post edited by Gay Myers (Luzi) on

Comments

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    The no scratch marks and blood pools I can agree to. But getting 2 uses out of the perk is too much imo.

    I understand where your coming from, but it should take a team effort to prevent tunneling

  • Wavy
    Wavy Member Posts: 162

    This is a pretty good change. DS probably needs a buff since tunneler killers are rising.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I don't know why the change wasn't if someone else is downed or hooked, DS deactivates. That's literally the definition of not tunneling. Now survivors are punished for playing the game. The nerf went too far.

  • StuMacher
    StuMacher Member Posts: 110

    2 uses seems excessive. Perhaps allow one interaction. Maybe self-care or exit gates is allowed but not both. I wouldn't go any further than that. It could use a slight buff. 2 uses is too much.

    I think the fear of DS is gone from a killer standpoint. When playing in the past, I'd slug you and move on. Now I pick up and hook automatically.

  • Caleegi
    Caleegi Member Posts: 410

    I like this change and using it twice cause rn it’s useless