Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Healing a survivor should be higher than dropping pallet
Im sick and tired of accidentally dropping the pallet on a survivor that was down next to it, can we do the same change that was done to Unhooking and Self healing for this?
Cause the amount of times this happens is extremely annoying
Comments
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You're not wrong, but at least for this one you can change the key binding.
The one driving me absolutely nuts lately is that I'll be in the dying state trying to go through the hatch and the only option it wants to give me is Recover. I've had it take a good 5-10 seconds to get through the damn hatch just crawling around trying to get the correct button prompt to proc.
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Ive been having this problem since they removed hatch standoffs and added the animation of crawling instead of jumping into it. I firmly believe its a problem because of the current animation and they need to widen the parameters of the hatch notification and give it absolute top priority.
You'd think these priorities would have been thought of and tested by the alpha testers before it even touches the PTB. It only makes sense.
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