We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Perk Balance Ideas: Iron Will, Leader, Breakout, Wake Up

Iron Will

  • Moans of pain are reduced by 50% whilst running.
  • Moans of pain and the sound of breathing are reduced by 100% whilst walking and crouching

Leader

  • Leader notifies survivors on their UI they have it without needing to be performing an action that is boosted by it.
  • Leader now gives a 33% percent bonus to healing, sabotage, cleansing and chest opening speed. This perk would be like a reverse botany knowledge for other people healing you, being more conditional then Botany whilst providing other utility instead of efficiency.
  • Leader no longer affects Exit gates, it doesn't really make sense this does it and steps on the toes of wake up too much.

Breakout

  • The 7% haste bonus now applies while the killer is carrying someone regardless of distance. This'll help survivors close the distance towards a killer carrying a survivors without being exploitable in loops.

Wake Up

  • The perk now grants 20% exit gate opening speed
  • The perk grants an additional 20% (Up to 100%) exit gate opening speed for every other player (survivors and killers) within 16 meters of you.
  • When the exit gates are powered all survivors can see your aura for the remainder of the trial.