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Audio Engine Gen Bug on Midwich
I play on PC, this was discovered in a killer game.
This is a small audio bug that can sometimes occur on Midwich when you get a gen in the room adjacent to the vault-side exit gate. Wwise (the audio engine) doesn't seem to fully recognize the wall between that room and the exit gate room. While I was unable to test with survivor sounds such as grunts of pain or footsteps, the audio of the gen is almost fully present, and you can hear the gen at a higher volume than you should be able to while at max distance.
demonstration link: https://www.youtube.com/watch?v=JYwfQQeBSBY
There exist similar audio bugs elsewhere, such as muffling a gen sound while you're working on it, but I assume those are just because the audio listener is tied to the camera rather than the players themselves (or maybe somewhere in between). I assume BHVR has no intention to fix those and/or is already aware.