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New survivors.

Hi!

I am not sure is that good place to post it, but I want share my idea of two survivors.

I don't made the full story for them.


First would be a tall, bold guy, who would be a tarot reader. Near 38 years old. He loves to help others. Always using his abilities to protect others and give them tips how to avoid danger.

His perks would be:

  1. I know more - this perk would show him what is inside chests without havint to look inside. He would see auras inside chests, is it key, or map etc.
  2. Magician - this perk would let him do hex totems without showing his aura or make noise - that mean he would be able to destroy hex totem in quiet and safe way.
  3. I know future - at start, he would see where are gates for some seconds.


Second survivor would be his friend, and she would be of normal heigh, kinda chubby. Near 55 years old. She is very intelligent, but don't have good memories with scientists or skeptics. She is a medium. Sometimes talk randomly, mysterious tips.

Her perks would be:

  1. I see more - she would be able to see killer's aura who is near other survivor - not short but not long range.
  2. You need me - she would be able to see every survivor aura when they are doing genrator alone.
  3. I know the darkness - she would be able to see 1 random perk what is killer using in his build.


Tell me what you think?

Comments

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    i like the idea of some of the perks, tho idk how the "i know more" perk would work out since i dont know if items or decided before a trial or not, id love a magician survivor, and a chubby survivor would be nice to have more body diversity. i like the 3rd perk of the girl, sounds like it could be fun to use. also i reread the 2 perk of the girl , and i really enjoy that one to, like a reverse better together.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    i wish more people would be less afraid to talk about there ideas for chapter, killer, survivors. it gives bhvr some ideas that they might not think about themselves.

  • terumisan
    terumisan Member Posts: 1,293

    I see more is just object with no downsides and its a perk that shouldn't be in the game

    I also hate the idea with magician since counterforce with magician means you can't really defend hex totems

  • Survanza
    Survanza Member Posts: 26

    'I see more' is the strongest in that six, I agree. But actually we have Kindred and is popular too, and it's not that op right? It's playable for both sides.

    'Magician' - of course you can defend hex totems. Most hex builds are for Hag and she can make a trap, same Trapper + it's just an idea so BHVR can make a perk what would let survivor make hex without aura or noise but then this one survivor will do it 20% slower than others and that would not be that strong then but still playable. :)

  • RakNieborakYT
    RakNieborakYT Member Posts: 307
    edited July 2021

    I know more - more like misleading perk than helping. What if someone else uses pharmacy? Maybe toolbox or flashlight? Ok. Sb runs pharmacy and ruins your perk actually.

    Magician - what if you trigger haunted ground? I don't see that "silent" cleanse.

    I know future - why would you see the aura of the gates in the beginning? You have plenty of time to explore the map.

    I see more - would be too OP. Empathy already helps a lot.

    You need me - also seems very OP. Would make killers #########.

    I know the darkness - you can detect many perks easily. Especially meta perks such as corrupt, ruin, pop...

  • Survanza
    Survanza Member Posts: 26

    I know more - it's easy, if someone have pharmacy whe would be able to see which item he sacrifice for that medkit what he get at first from this chest.

    Magician - i don't see the problem? Magician is counter perks that showing your aura or making noise when you start doing hex, not when you done it. When you use Magician and destroy hex totem you still make that boom noise.

    I know future - why not? It's a lot of situational perks in game, why somebody using perk to quickly open gates, when he don't know where are they? :)

    I see more - I don't think so, Kindred is more OP I think cause showing everything in the most important situation, so...

    You need me - very OP? well when you use Nancy's perk everybody see you, I just make a perk reverse to that

    I know the darkness - yes, that why this perk is not that OP, making not OP perks was my idea, something what everybody can try but what is not a typicall game changing.

  • RakNieborakYT
    RakNieborakYT Member Posts: 307

    I'd like to see your perks idea of how it looks like in different tiers. If you want to.