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Reworking perks :)
Hex: Blood Favour
After a survivor drops a pallet, the pallet will be blocked off and is unable to be vaulted for 10/15/20 seconds
Hex: Huntress Lullaby
Every time you hook a survivor gain a token, each token decreases your terror radius by 1/2/3 metres.
Lullaby cannot lower your terror radius below 10 metres.
Hex: No one Escapes Death
For each survivor you have NOT hooked, gain a token (reverse bbq and chilli)
Once the exit gates are powered, hit a full health survivor with a basic attack to instantly force them in dying state whilst consuming a token. (tokens will not be used when hitting injured people)
Once all stacks are consumed, gain a 3/4/5 % haste.
Windows Of Opportunity
See auras of Pallets and Vault location within a 24/28/32 metre radius
Vigil
Recover from Haemorrhage, Blindness, Oblivious, Hindered, Broken and incapacitated status effects 10/15/20%% faster.
Recover from exhaustion whilst running at half the normal rate
Resilience
Perform all actions 7/8/9% faster (mending, cleansing, jigsaw boxes, ect)
Buckle Up
See the recovery progress of a survivor via the intensity of there aura
Whilst healing survivors in the dying state, see the aura of the killer.
After picking up a survivor, see the aura of the killer for 4/5/6 seconds
Bite the bullet
Whilst healing a survivor or being healed, you make zero noise.
Failed skillchecks make no noise notification and regress healing by only 3/2/1%
Whilst healing or being heaked, you are immune to aura reading.
Shadowborn
Your FoV is increased by 10/12/15 degrees
You are immune and no longer see fog (murky reagents ect)
Stridor
Survivors close to you will pant and hyperventilate out of fear.
If a healthy survivor is within 4m range to you for 20/15/10 without being in chase, they will scream out of fear revealing there location. the countdown resets when out of a 12 metre range. (survivors will not scream if within a locker)
Overwhelming Presence
Survivors within your terror radius have a 1-10/15/20% penalty to generator repair speed, the repair penalty is based off proximity.
(32 metres having only a very small penalty whilst survivors within 4 metres have a more of a penalty)
Blood warden
After atleast 1 gate has been opened. hooking a survivor will cause the entity to block both exit gates for 40/50/60 seconds. During this time the endgame collapse timer will be set on hold.
Poised
After any generator is completed, your scratch marks are hidden for 8/9/10 seconds
After YOU complete a generator gain a 150% haste for 5 seconds
Tinkerer
When a generator reaches 70% progress, gain a notification and be given the undetectable status effect for 12/14/16 seconds
tinkerer can only be activated once per generator per trial.
Lethal Pursuer
See the aura of all survivors at the start of the trial for 8/9/10 seconds.
Whenever a generator is completed, the survivor(s) you are currently in chase with have there aura revealed for 3 seconds.