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Reworking perks :)

Pig_Is_Pog
Pig_Is_Pog Member Posts: 222
edited July 2021 in Feedback and Suggestions

Hex: Blood Favour

After a survivor drops a pallet, the pallet will be blocked off and is unable to be vaulted for 10/15/20 seconds


Hex: Huntress Lullaby

Every time you hook a survivor gain a token, each token decreases your terror radius by 1/2/3 metres.

Lullaby cannot lower your terror radius below 10 metres.


Hex: No one Escapes Death

For each survivor you have NOT hooked, gain a token (reverse bbq and chilli)

Once the exit gates are powered, hit a full health survivor with a basic attack to instantly force them in dying state whilst consuming a token. (tokens will not be used when hitting injured people)

Once all stacks are consumed, gain a 3/4/5 % haste.


Windows Of Opportunity

See auras of Pallets and Vault location within a 24/28/32 metre radius


Vigil

Recover from Haemorrhage, Blindness, Oblivious, Hindered, Broken and incapacitated status effects 10/15/20%% faster.

Recover from exhaustion whilst running at half the normal rate


Resilience

Perform all actions 7/8/9% faster (mending, cleansing, jigsaw boxes, ect)


Buckle Up

See the recovery progress of a survivor via the intensity of there aura

Whilst healing survivors in the dying state, see the aura of the killer.

After picking up a survivor, see the aura of the killer for 4/5/6 seconds


Bite the bullet

Whilst healing a survivor or being healed, you make zero noise.

Failed skillchecks make no noise notification and regress healing by only 3/2/1%

Whilst healing or being heaked, you are immune to aura reading.


Shadowborn

Your FoV is increased by 10/12/15 degrees

You are immune and no longer see fog (murky reagents ect)


Stridor

Survivors close to you will pant and hyperventilate out of fear.

If a healthy survivor is within 4m range to you for 20/15/10 without being in chase, they will scream out of fear revealing there location. the countdown resets when out of a 12 metre range. (survivors will not scream if within a locker)


Overwhelming Presence

Survivors within your terror radius have a 1-10/15/20% penalty to generator repair speed, the repair penalty is based off proximity.

(32 metres having only a very small penalty whilst survivors within 4 metres have a more of a penalty)


Blood warden

After atleast 1 gate has been opened. hooking a survivor will cause the entity to block both exit gates for 40/50/60 seconds. During this time the endgame collapse timer will be set on hold.


Poised

After any generator is completed, your scratch marks are hidden for 8/9/10 seconds

After YOU complete a generator gain a 150% haste for 5 seconds


Tinkerer

When a generator reaches 70% progress, gain a notification and be given the undetectable status effect for 12/14/16 seconds

tinkerer can only be activated once per generator per trial.


Lethal Pursuer

See the aura of all survivors at the start of the trial for 8/9/10 seconds.

Whenever a generator is completed, the survivor(s) you are currently in chase with have there aura revealed for 3 seconds.