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We are gonna live forever - Rework? (Bloodpoints token)
Just to clarify this, the power of the perk is good enough for me (double healing when they are down), this post is only for the bloodpoints stack aspect.
I love the perk WGLF because it grants you 100% more bloodpoints if you get all 4 tokens. BUT I don't necessary like the that it only gets you token if you unhook or take a protective hit. Because there are matches it really doesnt suit you to go for the unhook or taking a protective hit because youre on a gen or in a chase far off.
I've seen survivor fighting for the unhook when them being on a gen was a better idea or taking unecessary protective hits because they just wanted the token.
BBQ for killer is much better becuase getting hooks is what you need to do regardless.
So my idea is what if we made the perk getting maximum 10 token, each token grants 10%. But you get a token for doing something objectively.
Examples: gain a token when you:
- Working on a gen for X seconds
- Healing a survivor
- Unhooking
- Take a protective hit
- Open an exit gate
- Chasing the killer for X seconds
- Stunning the killer
- Escaping
- Doing a totem
- Picking up a survivor from dying state
Those was just some examples, and getting maximum of 10 tokens was also an example, could be 8 tokens or less.
Any thoughts?
Comments
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I'd prefer if tokens remained related to altruistic actions, as per the theme of the perk. I'd be fine if it just added dying state pickups as tokens. Maybe heals.
5 -
I'd rather say for DEFINITELY since healing a Survivor is part of your objective. And I'd rather make it on par with BBQ in terms of getting stacks.
1 -
Making it give tokens for finishing gens would be more in line with BBQC, but I think it should be combined with Borrowed Time. That's all it needs, both perks in one.
Before the uninformed forum poster points out that 'you have to safe unhook, blah blah blah for WGLF,' They only added that because farm forever was ruining the game. Every solo queue had at least two solo players that would chase after a killer and unhook right in front of the killer for the blood.
BBQC gives the killers an enormous advantage. WGLF should do the same for survivors.
1 -
They should simply additionally award stacks for "charges" equal to a full gen or a full heal. So when you manage to heal a full health state even in different heals you get a stack to circumvent the killer disrupting every time.
This would also circumvent the limit of stacks and everybody playing ineffective (hook diving) for a stack.
Also yes to the stacks for totem cleanses and killer stuns.
But you don't need to increase the amount of stacks while lowering their individual value. Just keep it at 25% and 4 stacks.
To be honest I don't think that anybody from the killer "mains" would mind this as it won't have any impact on their games while the survivor would get a reliable and consistent way to get stacks.
But at the same time give killer stacks for disconnecting survivor so they can't deny them out of spite or something please.
Also as a bonus to the other effect maybe add some form of aura read on survivor in dying state to help the healing aspect of the perk. Maybe with a range limit and let it be effect with oblivious from knockout and stuff so the killer can't complain too much.
2 -
That'd make BT completely redundant as a perk.
0 -
BT would cease to exist.
0