A small change to Self-Care

DaddyFatSacks420
DaddyFatSacks420 Member Posts: 183
edited July 2021 in Feedback and Suggestions

Self-Care is the most used survivor perk in the game so people obviously love the way it sits now but it’s only beneficial to the one that gets healed, at the expense of the team (corner hider healers wasting time, or survivors who refuse to heal teammates because they don’t need anybody just Self-Care and the hatch.)


Self-Care perk description with proposed change: Unlocks the ability to heal yourself without needing a Med-Kit at 50 % of the normal healing speed. If you are outside of a range of 48 meters from the killer when completing a healing action, your aura is revealed to the killer for 3 seconds.

  • When using a Med-Kit its Depletion rate is decreased by 10/15/20 %.


Self-Care would still work exactly the same within a certain radius to the killer. Survivors could still run in a corner nearby and hide just don’t waste even more time running all the way across to the opposite side of the map to heal up. A survivor would just have to be smart about when to heal without showing their aura to the killer. Survivors would have to weigh the risk/reward of using Self-Care. It would make it so survivors would be less likely to run to safe area on opposite side of the map anytime they take a hit. As a killer when you get a game going on for >30 min because whoever is left refuses to do generators and just wants to hide as far away as possible to heal with Self-Care any time they take a hit. This could give the killer the small amount of info that could help in keeping the game from dragging on forever...

This suggested change would only make it slightly detrimental in the situations where survivors are unnecessarily wasting time going all the way across the map to heal at half speed then come all the way back just to repeat any time they get injured.

Post edited by DaddyFatSacks420 on

Comments

  • Trwth
    Trwth Member Posts: 921

    Even with that change, Survivors are still gonna abuse Self-Care because the perk itself is very situational. Revealing the Survivor creates a more tangible risk which will discourage people from using the perk, but it will also punish Survivors for using it effectively. The aura reveal is unnecessary because the time spent on healing is still wasted, so the punishment only adds insult to injury to an already bad situation.

    I think, to remedy the whole “Self-Caring in corners” thing, Self-Care could reveal the user’s aura to nearby teammates while healing so they can regroup and heal faster, even if they’re hiding in a corner. This way, their teammates can find them and heal them easier and waste less time, and also make sure to not chase the Killer near them while they’re healing in higher ranks.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    I think Self-Care should just rewards users for healing others by saving charges to speed up healing on oneself afterwards.

    But I made that idea yesterday and I guess folks did not agree. Ah well.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited July 2021

    You obviously don't play solo-queue, because in solo-queue, if you don't bring a med-kit or self-care, then you are running No-Mither for the rest of the match after a hit.

    I don't think you want to nerf solo-queue further.

  • DaddyFatSacks420
    DaddyFatSacks420 Member Posts: 183

    Never played anything but solo... This is why I feel Self-Care = selfish. You have teammates, they can heal you, you can heal them. There’s ways to be able to see teammates auras like with Bond or by using a key with specific add ons and there’s likely someone you could find working on a gen to heal you. There’s chests around that have like a 1 in 5 chance of containing a medkit as well other survivors that might drop one where the die. Sometimes you do play most of a match injured but you still manage to work on gens, distract killer, help teammates unhook/heal, without dropping everything to run to a corner to heal up. Go for a safe unhook than you and your teammate can try and heal each other. I can always tell when a survivor is using Self-Care if you’re both injured and they refuse to heal you or let you heal them and run to a corner to heal themselves. In the time it takes for one survivor to heal using Self-Care, two injured survivors could heal each other. Not to mention the time they wasted running to other side of the map.


    As a solo survivor I actually would love it if you could see your teammates perks, item and add ons. Could lead to a better balance of solo vs swf

  • Milo
    Milo Member Posts: 7,383

    Technically someone self-caring is as efficient as going to someone to heal you. In theory it would take you the same amount of time to self care yourself as it would take you to run to someone and have them heal you.

    It's a skill to know when to use Self-care and when not to. And adding an aura reading DOESN'T do anything to that.

  • Masterninja
    Masterninja Member Posts: 411

    The aura reading change is a nonsense.

    NOPE