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DC for real this time?
Been playing for years, ever since Ghostface was newly released. Have at least 1.2k on survivor and killer. But I just don't think that I can anymore with this game.
With just how bad the RE chapter has been it has been the final straw, and how poorly the 5th anniversary has gone, that's what broke it.
This game has never, EVER, been in a stable state since I have begun playing. Every patch they release to fix issues, they just add just as many more. From latency, to janky hit-boxes, to pallets not working, to now several killer effects not working and the new map having being a complete failure at launch it's just ridiculous.
And even if BHVR notices these things early on, it take them so long to fix the issues, that a fix isn't applied until conveniently the next major patch. I remind you these bugs/errors are actively ruining the gameplay for everyone for as long as the issue persists.
Sure the next actual patch may allow us to play on RE map, and fix what is currently wrong with some of the killers. But what is going to go wrong next? Are survivors gonna tank hits without getting damaged because of bugs? Or are killers going to get stuck when breaking pallets or generators for 5 seconds because of bugs?
I have seen many other Devs take way better care of their games and be more interactive with their community. But come one, by now BHVR should be at a point where they need to be more efficient and better. Which has led me to believe they are simply incapable of handling their own game at the scale it has grown.
I have taken extensive breaks before but now I just want to uninstall and never look back, anyone else feel the same, or am I being to critical?
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Only reason dbd has lasted as long as it has is lack of competition
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There is competition, actually. It just depends on what you consider it to be. If you only think about asymmetrical games, a 4v1 scenario, there is Predator: Hunting Grounds. If you want to include the horror aspect, then there is Last Year and the soon to be Home Sweet Home.
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I feel the same way, and I honestly don't think this game will ever be properly balanced. Even them trying to nerf Spirit by touching Stridor and not the killer herself already tells a lot about their balancing capabilities, if you ask me. And that is but one example. The awful performance issues the chapter brought with itself, the lackluster balancement, the horrifying state of some maps. They have to do something, as the playerbase is already getting lower and lower. That's why they are trying to get as many famous licenses as possible. To try and attract new players that didn't even consider DbD before.
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The problem was with those games is they cam out after dbd had taken over the genre. The only real competitor was Friday the 13th which was canned to license disputes
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It was dying long before the license disputes, that's just a myth.
DbD has had plenty of competition, the competition just sucked, which is why it died.
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Friday imo had a lot over dbd. As for last year and home sweet home I’ve never played them.
Trying to compete with dbd now with all of it’s licensed content is pretty much impossible though
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Friday imo had a lot over dbd.
I've heard this one a lot, but it doesn't change the fact that it was dying long before the lawsuit. Clearly, most people didn't enjoy it.
As for last year and home sweet home I’ve never played them.
Me neither.
Trying to compete with dbd now with all of it’s licensed content is pretty much impossible though
It's not the licensed content. F13th had one of the most requested killers and still failed. DbD launched without licensed content and succeeded. Original content is more enticing.
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Friday died to lack of content more than people not enjoying it which happened due to lawsuits. They got permission to make content eventually but the devs had moved on already. Dbd thrives due to constant new content otherwise it would probably have the same fate
DBD thrived since it was the first major game of this genre and got a huge license before F13th was even out. The original content is definitely good but wouldn’t really bring new players in as much as licensed. Any competitor is already at a huge disadvantage due to licenses alone
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Friday died to lack of content more than people not enjoying it which happened due to lawsuits. They got permission to make content eventually but the devs had moved on already.
Not true. You can check the player numbers yourself, the peak number of players was about 5k just two months after release, compared to 16k at launch. Just look at the comparison data here:
The game launched in 2017, whereas the lawsuit was in 2018. Numbers don't lie: the game was dying long before the lawsuit.
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predator hunting ground: dying
Last Year: Dead
Home sweet home: still have much to prove but is a in good direction
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Tbf that isn’t including console players who would’ve made up a lot of the numbers
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Why would they? And how would console players change the trend?
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Yeah, there was also F13, I just didn't include it because I think that game was pure shyte. And the fact that some games come out after a certain game that gave birth to a genre doesn't necessarily mean those games won't be good, or even better. I am ready to bet that, to a lot of people, Path of Exile was a better Diablo than Diablo 3 was. Or certainly more than Diablo Immortal will be.
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I never mentioned their current state. If people keep preferring DbD, with its massive flaws, it is normal that those games will not perform well. Still, from what I have seen (since I haven't played it), Last Year looked to be better than DbD.
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I liked Last Year but my friends were so DBD focused that could not get them to even look at it.
'It's a DBD clone, it will die'. Well, it will if you can't be arsed to even look at the gameplay trailer! 🤪
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Even DbD will die, eventually. And if they keep going this way, it will be sooner than later. I mean, other than the fact that they activated an event with the dreadful state console were in, not giving two shytes about that (without even taking into consideration that their BIG anniversary event was just a copy and paste from last year), they are the first and only devs I've seen that were able to bug characters (or aspects of the game) they didn't even touch. People are going to get burnt out, eventually, if they haven't been doing so already due to the constant tunneling/camping/SWF and all of the things we already know about. But I guess that's the price of money. When they started out, they were just a little indie company, with a very basic game and not so many ways of earning money. Now that they've earned tons, they must feel like they are no longer as they were before, elevating themselves to levels that are too important for us, or to test things properly and give their playerbase, across all platforms, the proper consideration. And this is the result.
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And if they keep going this way, it will be sooner than later.
People have been saying this from day 1. The game has only grown. You are right that DbD will eventually die because all games die, eventually, but this? Nah.
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I'm not the kind of guy who follows rumors and starts saying the same thing. I just speak based on my first person experience. And I experienced on my own skin how the frames were not even close of that of a game that is supposed to be on PS4, on console. Frames were already bad enough, capped at 30 and really underwhelming and underperforming on a PS4, but the RE chapter somehow managed to make it even worse than that. And please, keep in mind that having them capped at 30 doesn't mean that those were stable and only at 30. They keep promising things that never happen, they keep fixing bugs while implementing more than those they fix... And their balancement either isn't good enough (too much or too little, in terms of effectiveness) or it requires way too much time. Sure, the game has grown. It would be laughable if it didn't. Eventually, all games grow. That's just a staple, but it doesn't mean that they know much about what they are doing.
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