Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Give us personal disconnect ratings
And match people with worse disconnect tendencies with each other, so that the rest of us can play the game
Comments
-
actually a good idea, in Tekken for example you can see the DC rate under the player name during the loading screen, and people with a very bad DC rate can only play against each other.
10 -
It's got my vote! It will act as both a warning and a punishment for consistent offenders. Just need a little tweaking to make sure those who genuinely disconnect very, very rarely because of a bad connection or power outtage don't get lumped in with the sore losers, but I reckon those would be so rare it shouldn't do so.
0 -
This is actually a decent suggestion, I'd like to know if someone is gonna just be a baby and let their team down just because they had a bad day.
0 -
Honestly all for this. I feel it would help a lot in phasing out those team mates who DC for [insert myriad of excuses here].
0 -
Game will lose half it's player base if they did this. As toxic as it may be, can't restrict half the player base and expect the game to grow back with non toxic players. As it stands, dbd has its highest concurrent player base in it's history, so do math and understand that it would probably cripple the marketing dept.
0 -
Yeah, this is a good idea. [BAD WORD] DCs drive me crazy. Just play it out, get your points and move on.
4 -
This would be great once console is fixed because you can't blame them for dcing when the games in the state it is right now for them.
0 -
No game ever lost significant players by penalizing rage quitters
1 -
Valve's Artifact and Apex Legends to name two.
0 -
You unironically think disconnect penalties killed Apex? Not the fact that it's a meme shooter competing with Fortnite and CoD?
3 -
And oh my god you're using this argument for ARTIFACT
The pay2win card game
Please stop blatantly lying
3 -
Street Fighter five and Tom Clancy's Division
0 -
Also, No Man's Sky was caught blatantly lying. That was one of the most memorable rage quits of all time. Although people later returned after the promises were kept, it was clear that rage quitting certainly prompted the changes.
Same with Cyber Punk 2077, there were like 10 million copies sold and today's there maybe 10,000 concurrent players. Maybe.
0 -
You're just naming games and listing your own imaginary reason
And you're doing this because you're a quitter that doesn't want to be embarrassed by the fact that you'd be in another quitter lobby
1 -
I fail to see how penalizing disconnecting affected The Division in ANY way
These are literally singleplayer games
1 -
Most people left The Division to play The Division 2.
I don't think using the words "rage quiting" is the right way to describe what happened to two games that were overhyped and filled with a lot of problems.
0 -
No man's sky was supposed to be multiplayer.
Division had so many networking problems, and I came to understand it's sequel wasn't much better. These network issues certainly penalized any option to play, causing people to rage quit and uninstall.
Maybe DCs are to be delineated regarding this topic, but if a game is restrictive and people quit playing it as a result, youd think it's some kind consequence-oriented cause effect relationship wouldn't you?
0