We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
i sick of current balance which forced to use ruin for actual working game
jiyeonlee
Member Posts: 211
of course this game is all about time attack and loop killers
but game is too unbalanced at default and now its balance all up to one totem perk
and its pretty stupid for both factions
cause numerous solution might suggested
also i have idea here
buff generators 30% slower and nerf ruin to not cause generator progression stop
if hex'ruin not stop progression for few seconds it will be balanced and still considered to destroy it if its visible
and if its not enough how about add effect to healing too
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