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Feedback and Suggestions

Perk Changes | Huntress Lullaby | Bloodhound | Remember Me

Member Posts: 8,243

PROLOGUE — PERK CHANGES

Welcome to a thread series where I change three perks, alternating between survivor and killer perks, making them more practical to use. Hopefully, with these changes, players will consider using them more often or potentially shaking the meta.

Note: Numbers are just numbers, they can be modified to where we see fit. I prefer we focus on the idea since that's how the perk is going to function.


Thread Series — Tap / Click below to be redirected to them

Perk Changes | Wake Up | Left Behind | No Mither


Hex: Huntress Lullaby

For each generator repaired, gain a token.

Survivors repairing generators or were within that last 15 seconds become shrouded in darkness, being unable to see no further than 32/28/24 meters from their location, minus 2 meters for each token in your possession.

Upon the completion of the last generator, effect triggers for the reminder of the trial.

Hex effects persist for as long as the related hex totem remains standing


Bloodhound

Upon damaging a survivor by any means, Bloodhound activates on for the next 45 seconds. Any injured survivor further than 32 meters will have their aura reveal to you.

After the activation timer expires, perk has a cool-down of 60/50/40 seconds.


Remember Me

Become obsessed with a survivor.

Whenever the obsession loses a hook state, gain a token. If the obsession is killed or sacrificed anytime before the completion of the last generator, perk is disabled.

Increases the time to open the exit gates by 8 seconds, and an additional 4/6/8 seconds for each token in your possession.

Upon sacrificing the obsession when the exit gates are activated, automatically starts the collapse at 50% the normal speed until a exit gate is opened.

Killer can only be obsessed with one survivor at a time.


Feedback is greatly appreciated!

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