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Dead Man's Switch Idea

Boss
Boss Member Posts: 13,616

What it does now stays exactly the same, and my idea simply adds onto the Perk.


While the Entity blocks a Generator, those Entity legs also start continuously hitting that Generator, making it regress at 200% the normal regression speed, like Hex: Ruin.

When Dead Man's Switch deactivates, the Entity retreats and regression stops.

Comments

  • some_guy1
    some_guy1 Member Posts: 698

    good idea, but the thing i dont like about this perk is the duration, it's only 45 seconds and when the survivor gets off the generator it probably has 10 seconds left before deactivating

  • Boss
    Boss Member Posts: 13,616

    True.

    Then what about this: Instead of increasing the duration, the 45-second countdown doesn't start until a Generator that's being repaired is no longer being repaired.

    Any other Generator that stops being repaired while the countdown has already started will also be blocked and start regressing until the countdown finishes.

    If the Obsession is unhooked before a Generator stops being repaired, nothing happens.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    The idea is interesting, but that would be against the Generator Lock functionality, an idea I had about DMW , it would be two things:

    1-When a survivor is making a generator and it passes 80% it is blocked even if it doesn't leave the generator

    2-survivors do not receive notification of perk activation.

    the problem with DMW is that it is very situational and notifies the survivor that it is in use, maybe if the perk caught them by surprise it would make it more attractive, but your idea was good, what could have was an automatic regression like Pop goes the wease before the generator locks, that would also be a good thing