We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Start game and end game collapse change ideas

NOCTURN_05
NOCTURN_05 Member Posts: 102
edited July 2021 in Feedback and Suggestions

I have some proposed changes for the endgame collapse, and an idea for an start game collapse, but I also want to hear what ideas you guys have. Here's mine-

EGC- during the endgame collapse, all players want to find the doors and get to them as fast as possible. My thought is that from the moment a survivor grabs a door switch or the killer closes the hatch, the map literally begins to collapse. This would slowly despawn all loops and structures starting from the bottom and going upwards over a period of 30 seconds. After the 30 seconds are up, the map will be an empty plane from one side to the other. The timer will still work as usual.


SGC- Also a 30 second period, indicated by a timer at the top. Generators, Totems, pallets and breakable walls won't exist but will still have a hitbox (except the walls). These things would slowly build in from the top down. The SGC ends either when the timer runs out, or the killer hits a survivor. Perks like lethal pursuer and corrupt intervention would instead become active at the end of the SGC.


The reason why I thought of this for the start game collapse is because it would allow more setup from both sides to come into play. The killer won't start the game finally finding their first victims with a generator at 70%, or their totems destroyed from the moment the match begins. On the other side, survivors could spread out and get into place allowing for more strategic, less "brute force"ish gameplay. Killers who require setup or have no mobility would have a more fair chance, and killers who have high mobility damage would most likely instantly end the SGC, making it still fair. There would be no objectives from either side coming into play until either a killer and a survivor are interacting, or they had more than enough time to do so.. What are your thoughts on reworking endgame and creating a slower start?

Post edited by Gay Myers (Luzi) on

Comments

  • Pilot
    Pilot Member Posts: 1,158
    edited July 2021

    EGC - This honestly gives me Battle Royale vibes....It would be cool to see the map collapsing, but u must remember there are people who would need to program all of this in the first place & BHVR might not be the right people for it. Also, at the end of the day we'd have just a flat piece of land with nothing on it ? ... Not sure I'd like this. I mean, the structures are there for a reason and all.... If I'm the last one alive, the killer closed hatch & he's chasing me, you bet your arse I'm going down fighting. By looping as much as possible.

    SCG - I would rather not, but I'd do something (no idea what) for the start of the game depending on map size in the killer's favor. A killer can find a survivor in 5-10 seconds from the start of the game & the new perk from Nemesis which allows you to see survivors at this art of the trial would guarantee a down pretty quick. Also generators being invisible? Eh... I would hate to run into one, get cucked by it and die cause of it. Or lose a chase. Totems I can somewhat understand for a mere 5-10 seconds I'd say, cause I've had spawns near lit totems before. Not to mention, survivors would hide for the 30 second duration most likely since it'd be the smartest & safest move by far. Overhaul, I'd be against this idea.