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KEYS SHOULD NOT SPAWN IN CHESTS, EVEN WITH PLUNDERS

EntitySpawn
EntitySpawn Member Posts: 4,233
edited August 2021 in Feedback and Suggestions

Title. Free escapes are a joke. Oh you 3gened with traps on two people with the trap box close by? Lol doesnt matter got a key 3man escape gg ez.

Post edited by Rizzo on

Comments

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    That's cool if the game tells me they will spawn a key that match, but I cant see that or survivor perks so no. That isn't fair or an answer

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    I agree with this. If a survivor team cornered the gens (since it was an example already given), they shouldn't have the ability to escape. They should have to face what they did until either a gen is done or 1 remains. Then go find the hatch. You failed, you shouldn't be rewarded with 2-3 people getting out with generators still incomplete.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Yup, this I 100% agree with. Keys are rare enough to find in chests, as looking back it's been semioccasional at the absolute most that in my trials, both as survivor and killer, that a key has materialised.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Plunders almost always gives a key if you search 3 chests though, like seriously run it and you will find a bunch of keys while using it

    I'd like that it sure would be better, but atm only counter to keys is Franklin's, if they find it I wont know to put it on so that's an issue

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I'll test it out. If that's the case, then maybe the percentile occurance of it will need reducing, but I do remember doing that quest: "Search 3 chests using Plunderer's Instinct" back in Tome 1, and a select few times after, yet only coming across a key once (not found during completing the quest), so certainly way back then it wasn't a gimme. Maybe the frequency has changed now?

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Oh from that long ago they for sure seem more common, I used plunders for this tome and got a key every game and my mate got a pink key on first time too.

    Like sure it's not always but damn is it way to high with just plunders

  • Ruma
    Ruma Member Posts: 2,069

    Yeay lets run a perk every damn time just to ,,fix" a game mechanic.


    Oh but what if they just drop it? Nothing you can do.


    And what if i dont have franklins?

    Lets either wait ages for the shrine or lets buy it with moneeeey!

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Skeleton key item -> Skeleton blade add-on (Red): Allow to open hatch. Lose the entire key.

    Dull key item -> Dull blade add-on (Brown): Allow to instantly open a chest. Lose the add-on.

    Then Survivors have to bring Broken key (5000 BP) with Skeleton blade add-on (7000 BP) for hatch escape. They become more invested gameplay & rare to spawn such a thing in blood web.

    Because Ace in the hold only grant maximum Purple add-on. So spawn a key with Skeleton blade add-on is impossible.

    Then keep the hatch spawn mechanic the same.

  • Nathan13
    Nathan13 Member Posts: 6,725

    I still won't find keys often unless I use appraisal or coins.

  • Hex_Llama
    Hex_Llama Member Posts: 1,849

    I think it's okay to find keys in chests, but I wish keys only worked for one person. That way, in the 3-gen situation, if they find a key, one can betray the others and leave (which is interesting), but they can't all just jump in the hatch.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Still not really fair, a free escape shouldn't exist. It's like a killer just randomly getting a kill.

  • Sherry
    Sherry Member Posts: 227

    I think keys are fine. A nice bonus, because many times when you're the last survivor, killer finds the hatch first. Game over, after that... at least from my point of view. So, I feel a key in a chest would be a happy surprise.

  • Apollos
    Apollos Member Posts: 1,052

    It's very rare to get a usable key in chests. It's almost always a medkit, toolbox, or flashlight. Rarely you get a key or a map but they're usually green if you do, which means you get a broken key that you can't even aura read with.

    Then with maps like Midwich, you're guaranteed a Skeleton Key, but only during EGC if you solved the puzzle.

    Not saying it never happens, but it's not a common enough thing to really make it a priority over reworking keys or hatch in general.

  • Dustin
    Dustin Member Posts: 2,325
    edited August 2021

    The hatch should be more complex to open and keys should be given more uses aside from hatch such as chest. Every item has multiple uses for the most part aside from keys.

    • Flashlights can be used to save survivors by blinding the killer and be used to disable the killers power.
    • Toolboxes can be used to repair generators and sabotage hooks
    • Medkits can heal yourself or teammates and apply buffs
    • Keys have one use without addons and that's opening chest

    I'm basically saying keys should be reworked to have a bigger use in game that isn't a hatch so they have a use but it doesn't immediately ######### the killer over in an unfair way. Essentially what I'd suggest is a larger amount of chest including chest that have items that can only be used in the trial and cannot leave the trial similar to the Flashbang and the rarity that item has. It would be the perfect way for BHVR to experiment with items in the trial without ruining their blood economy and they could just disable drops server side if something is broken.

    I would dare say that keys should be more common and item chest should be more common too in game. It would essentially cause survivors to loot more and give a high risk high reward element in the game. The hatch should have a bigger requirement to open than one key and special chest could give specific types of rewards based on what rarity key you used.

  • BlazePyron2
    BlazePyron2 Member Posts: 145

    I 5-genned a group of survivors on badham who had a key and even when it was down to 2 they still couldn't escape cause the hatch didn't spawn. It felt so good to keep them trapped with no escape. The number of times I've executed a good 3-gen only for someone to find a key in a chest is awful, it felt so nice to finally know they had no way out unless they finished a gen

  • 1miko
    1miko Member Posts: 268

    You don't like keys? Just run franklins every game in every build man its just so easy man brotherman my dude man bro.

  • DaWeezerd
    DaWeezerd Member Posts: 256

    The problem with hatch spawning with only ONE survivor remaining is that it makes getting the 4 man hatch achievement impossible also applies for having keys removed

  • KweenPlease
    KweenPlease Member Posts: 305

    To be honest . . . both sides complain too much about everything.

    I've seen survivors complain about killers in a multitude of ways . . . like " Oh BBQ and No Ed " like IDC if you use it. As long as you're not camping and tunneling.


    I've seen killers though be straight up ridiculous. " SWF is bullying, using flashlights is bullying. Looping is bullying. Pallets are bullying. "

    Literally every obstacle to defend yourself or extend the game is an issue to them.


    Sorry but the game is in your favor. If the survivors can be LUCKY enough to get the HOLY GRAIL ITEM that MIGHT be able to survive them . . . they still have to FIND hatch and HOPE enough gens were done. I think you should have to HAVE ENOUGH POINTS compared to those who you were paired with to be able to get a key to DESERVE it but . . . they shouldn't be out in general.


    Killers call us greedy for trying to get a 4 survivor game success. Maybe you're greedy for trying to get 4 kills. It's a game. Move onto the next one. The likelihood of them finding keys being that big of an issue isn't very likely at all. I can't find keys ever and if I do I never know where hatch is usually. If I do, there are too many other factors. One-shot killer and too many gens because of my team? Killer is camping hatch? Killer hooked last person next to hatch and is insidious at a distance they know they can see me run to it. ETC

  • truegod_10
    truegod_10 Member Posts: 393

    Keys need to either only let one person escape no matter what (the lock breaks on the hatch and it cannot reopen after use and closes immediately), or keys need to be reworked to not work on hatch. Instead keys could work on chests and be used for their aura-reading add-ons. The skeleton key could even be given some basic aura abilities basekit with reduced range like the rainbow map.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    No. I complain about stupid and unfair mechanics, keys arent rare in blood webs and with plunders they are common. Are you seriously comparing BBQ to a key...

    Half of what you have said are stupid complaints without reason, and I wouldn't call myself greedy for the 4k when 3 people escaped through hatch because of a single item they found after messing up. I could not prepare for it, I could not stop it.

    I could of complained about their Meta perks, or them being a swf etc. I didnt though, I complained about the uncounterable and unfair "keys in chests" dont be one of those survivors that's just make up excuses, its obviously a dumb and unfair mechanic in the game

  • KweenPlease
    KweenPlease Member Posts: 305

    I'm speaking generically, not you specifically.

    But yeah you're talking about finding keys in match, not bloodwebs. Which is what I am also talking about.

    Sorry, but them finding it and going for hatch is a " legit strategy "

    You may not like it, but y'know what? We don't like a lot of KILLER's common " legit strategies " that have no way to counter.

    ( I see plenty of people playing dumb pretending FACE-camping is counterable. But you legit can't bait a strict face camper to come your way. Borrowed Time and DS are to counter TUNNELING which is a D I F F E R E N T issue but people like to pretend like they work against someone who is ACTUALLY face-camping. You have to get off hook for those to work and a killer will just grab you when you try and grab them, putting you in the downed state getting you hooked immediately after. )

    but yeah I'm going to use the SAME (very stupid) argument and say " Well it's in the rules. BHVR said it was okay. " ( obviously. Except Keys are actually put in the game to level opportunity and may be NERFED SOME where as camping is frowned upon and ONLY allowed because they don't want to ban 70% of killers and hire someone to go through the reports PAYING someone in their business to assist them in LOSING income / playerbase from banning what they've allowed for so long. )

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    When do I get a free kill on a down then? Legit strat? Unfair and bad mechanic is what it is no other way about it. Keys should be nerfed, even the devs have said it but still no changes.

    All you're doing is complaining about survivor issues not addressing the fact keys are unfair. Just because theres an issue on 1 side doesnt mean the other should also have an issue. That's like saying this killer is bugged so can we add a bug to survivors... no.

    It's not balanced, I was playing pig, against a meta swf on a rough map. If the game wasnt already in their favour they find a key and get out. Its basically a free escape and win.

  • KweenPlease
    KweenPlease Member Posts: 305

    You want keys to be removed in GENERAL and that's not the answer. They're there to balance the game as best as they can and they eventually will. But your answer isn't the answer because it's killer sided.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,972

    this is why I said it can spawn as soon as ALL 5 gens are completed, even if all survivors are alive.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I said remove them from chests. If you think keys are a way to balance a game then I dont need to reply to you anymore. You're either new, inexperienced or just so survivor sided you're biased. The game is already survivor sided at the higher rank and you think keys balance it lol.

  • KweenPlease
    KweenPlease Member Posts: 305

    Are you new? Because where else would you get them if not for chests? Finding them in chests is far better than them bringing them in.

    and keys are MEANT to balance it. They're imbalanced right now but there is no way to make it perfectly even in a game like this. You want them removed in general but once people have to earn them a bit they'll still piss you off but that'll be your problem. They'll be balanced then.


    Sorry but you're always going to be annoyed when you're beaten. That's competition.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    You're right I'm beaten because YOU CANT READ MY POST. And you get keys from a thing called a bloodweb, it's where you spend bloodpoints. But you are clearly new or lack any sense of balance or fairness. It's like talking to a brick wall with no understanding or regards to the actual post.

    I'm sure if a killer could just randomly kill you mid match before your hooked you wouldn't be happy. No. So I'm done replying to someone who isn't reading the post or has an understanding of the game at a higher level especially as a killer.