New idea to prevent camping.
Comments
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Use Camaraderie! That one can't be abused so it's fair on both sides. That's why that perk exists.
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I'm not saying gens should be slowdowned I think the gen speed in the game currently is fine after all just holding m1 on a gen is one of the most boring things in the game hence why I think most maps in the game should be about coal tower size. Also you know what else counters camping, not getting downed in the first place or at least dragging out the first chase for as long as possible then your team has plenty of extra time to work on gens even if the killer decides to camp you from stage 1 till death.
Not too mention all the perks in the game that punish camping and tunneling.
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I was just about to post Steve's perk lol
That's my best recommendation, OP.
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There's BT and DS, that's it, that's 'All the perks that punish camping and tunnelling'.
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A killer that face-camps is literally nullifying the ability of a player to be able to play the game they bought. That is the most spiteful BS thing you can do in Dead by Daylight. The behavior is rewarded by the game because the killer gets a kill and get points. Why not remove the reward for camping and instead punish this toxic behavior. If you are a killer main, then you should agree with this, unless you participate in this extremely toxic behavior.
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It's almost like the entire point of the killer role is to remove survivors from the game.
How dare an entire role be toxic for existing, let's just remove killers.
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Rofl. And there's your mindset 'Agree with me, or you're the problem'.
Guess what? CAMPING. IS. ALLOWED. 😨
You not liking it does not make it 'toxic' and does not mean it has to need a punishment. The Killer's goal is TO KILL YOU. Gasp! How dare he! 😱 The Killer is evil if he removes Survivors from the game, for Survivors are the elite upper class!
Yet Survivors think they deserve to tell the Killer how and when he can kill. Can't get much more entitled than that! 😂 If Killers don't ask permission to kill, they're 'toxic' and whatever new word Survivors invent tomorrow to pretend it's not about them losing, when it's all about them losing.
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There's also unbreakable, sprint burst, dead hard, and commraderie, prove thyself too if you wanna be technical.
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Hey, remember ye olde moris? They were removed because they did exactly what you describe.
It's almost like the game is designed around survivors having three hookstates instead of only one.
Yet Survivors think they deserve to tell the Killer how and when he can kill.
Okay, hot take: They actually ######### do. This isn't player vs. AI, this is player vs. player. This is a -game-. Those survivors are there for your entertainment, but you are equally there for theirs. Or rather, you're supposed to be.
Your job isn't to 'kill survivors, any means necessary', your job is to kill survivors within a set of limitations oriented at making the game fun. We throw the whole concept of fun and fairness out the window, you might as well hack the game to immediately put all survivors on hooks at the start of the game. That'd be 'the killer doing his job', wouldn't it?
You whine about survivor entitlement, you whine about people acting like survivors are the elite class, but you refuse to consider anything other than the killer's victory, not even their own enjoyment of the game.
Yes, facecamping is toxic. It's exploiting a weakness in the game's design in an effort to suck the fun out of it. You wanna be that 'competitive', there's another game you can play.
Post edited by Rizzo on0 -
Rofl. Your view is invalidated by saying that Survivors get to decide how their opponent kills them.
In an FPS, does my opponent get to decide which gun I use?
In an RTS, does my opponent get to decide which race I use?
In a MOBA, does my opponent get to decide which character I use? Or when I use my power?
No, no, no, and no.
And camping is not equivalent to hacking. Sorry. All your post reads as is someone trying so very hard to invent some excuse as to why they're right and camping is evil and Survivors are victims and Killers need to be screwed by game mechanics.
Camping is fine. It's Survivors being unable to take a loss that are the problem.
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Did you read anything or did you just go 'Only killers matter' again?
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I read it. Your points boil down to 'Survivors should control Killers' and 'Killers have a duty to make the game fun for Survivors'.
Basically standard Survivor main talking points where they blame Killers for trying to win, think they can control how their opponent wins, and think Killers are employees that have to follow a set of rules to make Survivors happy.
Camping is fine. If Survivors can genrush, Killers can killrush; IE: camp & tunnel to kill as fast as possible.
Why are Survivors allowed to do their objective as quick as possible, with gen stacking, toolboxes, BNPs, and perks to speed up gen repairs, yet Killers are evil mean toxic jerks for trying to kill as fast as possible?
Oh, right; Survivor entitlement.
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This isn't about Killers or Survivors, this is about one player having the ability to completely negate another players ability to play the game. That is a design flaw.
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The killer is the role whose job it is to kill survivors (aka removing them from the game). It's not a design flaw.
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Survivor death isnt really a design flaw but just the failstate of survivors, you know, after they lost. They're perfectly capable of playing the game before they die.
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Face camping isn't toxic bro. Killing survivors is the killers job. Whether its camping tunneling or bleed out. Survivors and killers aren't their for either sides entertainment. They shouldn't tell each other how to play. You got me messed up if a a survivor/killer says "they didn't have fun" thats not my problem. This game is competitive thats why you rank up. Wanna play a fun game? Go play something else maybe hello kitty's Island adventure.
Not a design flaw. A design flaw would be old hooks where a killer would stand in a certain spot to prevent a survivor from grabbing the hooked survivor or old relenting and STBFL stacking. You have the ability to save a survivor if your team works with you. Thats why its a team based game. You're not playing a 1v1 you're playing a 1v4.
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'Killers winning is a design flaw!'
The three replies above me said it best; the Killer killing you is not a design flaw. This is what I mean when I say 'Survivors want to control Killers'.
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You must not have read what I said because I don't see where I said "Killers winning is a design flaw!"
I said a player preventing another player from playing a game they purchased, is a design flaw.
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But being hooked is part of the game. Survivors saying 'I'm not playing when I'm hooked' does not mean they are not playing.
They are just not playing AND WINNING. They don't consider being hooked 'playing' because they are losing when it happens. Again; it boils down to Survivors whining that Killers trying to kill them is a flaw.
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Literally no one is complaining about being hooked.
But there's three hook states. There's four survivors. A killer that facecamps reduces gameplay to skillchecks, with an additional holding M1 for everyone that isn't the camping target.
No stealth play, no chases, no totem hunting, no looking for items, no lingering dread wondering where the killer might be, no helping other survivors...
Imagine if the game were changed so that the moment any survivor is put on the hook, the game just launches into a two minute cutscene, after which the hooked survivor dies, and the others escape. Match closes.
Just being stuck there in a two minute cutscene where nothing happens.
Would you want to play that? Either side?
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What every 'Whaa, Camping is bad' Survivor ignores is that Killers cannot 12 hook. The state of the game as it is right now; the Killer does not have the time to 12 hook. From a time standpoint, it would take the Killer twice as long to 12 hook as it would a SINGLE Survivor doing all 5 gens, solo, without skillchecks, perks, or items.
Just look at how 3 gens can pop in ONE chase.
And what is the normal reply to that? 'Oh, fix that problem later'. Yeah, just prevent Killers from winning AT ALL, and 'fix that later'. That really shows the mindset of everyone making bullshit 'fixes'. But to these whiny Survivors; genrush is fine, legal, and fair, but a Killer trying to get kills outside the Survivor Rulebook is punishable by fragging their computer.
The OTHER mindset of these folks is 'Punish the Killer has harshly as possible', with things like stealing his BP, or openly abuseable mechanics. I still remember one Survivor main openly admitting they want the old punishment back, exploits and all, because it punishes camping. Everything else was secondary to 'punish the Killer'. Balance? No. Issues with denying the Killer legit kills? Did not care! Killer was punished; so it worked for them!
Survivors have to get it through their thick heads; if Survivors are allowed to win as efficiently as possible, so are Killers. This includes tunneling and camping. The fact that it 'prevents the Survivor from playing' is the dumbest complaint ever said. The whole point of the Killer is to remove Survivors from the game.
To complain that the Killer killed you, and make no mistake; that's what this boils down too, is to show that you should have 0 input on the game balance process. Because all these Survivor mains want is to prevent the Killer from killing them. Everything is a smoke screen to 'Whaa, I lost. Change the game to hold my hand.'
Killer camped you? Tunneled you? Git gud. Don't be found first.
Blame your teammates for an unsafe unhook; the Killer, if they are not a noob, won't waste time trying to FIND you to tunnel if he sees someone else in front of him. It's about time economy; if the Killer can see the wounded Survivor; he dies first. If he can't; he won't waste time hunting when he sees someone ELSE in front of him.
But Survivors screw up with unsafe unhooks, being found first, going into dead zones, etc. and then claim it's the Killer's fault, and the game should change to prevent however they screwed up.
Just git gud. 🤷♂️
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This is a game play issue that needs to be fixed by the Developers. In fact, it is the largest issue in the game right now. No other game that I know of has ever let a game-flaw this major stay in the game for this long. One player preventing another player from playing the game they bought is completely unacceptable from a design perspective.
The Developers tried to fix this one time and just stopped after that. They tried to pause the hook timer while the player was being camped and it didn't work because survivors would initiate chases around the hook.
Band-aid fixes such as Decisive Strike and Borrow Time only work if those perks are brought into the game and if the killer doesn't just ignore them.
Yet the core idea was a good idea, it just needs some adjusting. Why not try pausing the hook timer, while the killer is in so many meters AND is not in a chase. Or transfer bloodpoints to the survivor that is being camped, while the killer is in so many meters AND is not in a chase. Or add a 5 or 10 second timer. Or if no survivors are near the hook and the killer stays within so many meters.
The point is, this is a solvable game design flaw. The Developers tried ONE fix, then gave up.
Post edited by EQWashu on1 -
What every 'Whaa, Camping is bad' Survivor ignores is that Killers cannot 12 hook. The state of the game as it is right now; the Killer does not have the time to 12 hook. From a time standpoint, it would take the Killer twice as long to 12 hook as it would a SINGLE Survivor doing all 5 gens, solo, without skillchecks, perks, or items.
Based on -what-?
Literally based on WHAT. How the [BAD WORD] did you calculate this game down to every single possible flipping detail? How did you exactly measure the time it takes the survivors to move to and find generators, how did you account for the possibility that your chase leads you to a gen that's being worked on? How did you account for players going for a chest or doing a challenge? How did you account for people going hex or totem hunting?
Or are you just spewing nonsense again?
Just look at how 3 gens can pop in ONE chase.
Yes. And from then on, they work much, MUCH slower, because there's less space for the survivors to work with, and there's fewer survivors capable of actively working on gens. The survivors had their power moment, now they have the second half of the game left to go, but they just lost 2/3rds of their progression speed!
Seriously, gens 1 and 2 matter practically nothing. It's gens 4 and 5 that are the kickers.
Yeah, just prevent Killers from winning AT ALL
Hyperbole to the Nth degree. Just because YOU can't get a kill without camping it down doesn't mean no one else can.
To complain that the Killer killed you, and make no mistake; that's what this boils down too
Only in your mind, where the reality of pretty much none of the survivors complaining about a fair takedown is inconvenient to your horrendously biased perspective, and therefor discarded.
Just git gud.
YOU need to 'git gud', because the majority of killers don't camp or tunnel, and they do just fine without it.
Myself included.
Post edited by EQWashu on1 -
So you want to remove the ability for Killers to kill survivors, because it prevents them from playing the game.
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######### hell. the 'AND not in a chase' is STILL A PROBLEM.
Survivors just stand 30+ meters away, in opposite directions. Now the Killer can't start a chase without giving up an unhook, and he can't protect his hook without being punished. I have pointed this out probably 100 times by now. But Survivor mains keep ignoring reality to stomp their feet and demand their easy to abuse trash ideas.
And stealing the Killer's BP is just the height of spite. No. No, no, ######### no. Stop. This is literally not balance, it's nothing but toddler-levels of spite.
Get it through your head; this idea is abuseable. Do you think the devs really only tried one thing, internally? Do you really think they have not brainstormed more ideas than these forums have suggested?
How about, if Survivors don't switch gens at 50%, the Killer gets their BP. What? That's not fair? Survivors are just doing their objective? WELL ENSURING YOU DIE IS THE KILLER'S OBJECTIVE! Get it through your head!
Post edited by EQWashu on3 -
That is incorrect, because the moment someone is dead, they can queue into the next match.
Camping is 120 seconds of not playing the game.
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You are still playing the game, even if you are being camped. At no point are you entitled to being unhooked.
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Nope, if you are being camped, you can tab out and go do something else, because nothing you do has any impact on the game, barring the skillchecks of the second hook state. But I think we can both agree that that can hardly be considered 'gameplay'.
Camping legitimately removes all gameplay from the camped, practically all gameplay from the camper, and almost all gameplay from the other survivors. THAT is the issue. And that is why it needs strong deterrents.
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'Based on what?'
It's called 'averages' and 'math' and 'having a brain'. If one Survivor can do 1 gen in 80 seconds with 0 Great skillchecks and no items, that means it takes 6.66 minutes to do all 5. We will say 8 minutes to account for finding them.
If we say it takes Killers, ON AVERAGE (there's that 'math' again) 90 seconds (1 minute, 30 seconds) to find, chase, hit, chase, hit, pick up, & carry to a hook (this is also assuming loops and pallets), you multiply that by 12; 1080 seconds. Divide by 60 (the amount of seconds in a minute) and you get 18 minutes to 12 hook everyone.
Wow! MATH! 😘
'Seriously, gens 1 and 2 matter practically nothing. It's gens 4 and 5 that are the kickers.'
Really? Even though most Survivors save their toolboxes for gens 4 & 5 because of this fact. And with less gens, you have Survivors stacking, which means gens are done FASTER.
'Just because YOU can't get a kill without camping it down doesn't mean no one else can.'
And just because some 'Killer mains' claim they can get 4K at red ranks and never, ever camp, tunnel, or slug does not mean the tactics need to be removed.
And the rest of your post is insults. No one cares how you play. All these 'punish camping!" threads are ALSO babyrage. They're just babyrage you agree with.
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It's called 'averages' and 'math' and 'having a brain'. If one Survivor can do 1 gen in 80 seconds with 0 Great skillchecks and no items, that means it takes 6.66 minutes to do all 5. We will say 8 minutes to account for finding them.
It's called 'removing all nuance from one of the most complicated games'.
I mean, think about it: If a killer already can't 12-hook in a 2v1, then surely, in a 4v1, killers would literally stand zero chance of getting -any- work done, right?
And yet killers average slightly above 2 kills per match!
Could it be that you have removed a couple dozen factors from your calculation to create an entirely unrealistic scenario purely to support your nonsensical perspective?
Nah, must be survivors' fault!
Really? Even though most Survivors save their toolboxes for gens 4 & 5 because of this fact. And with less gens, you have Survivors stacking, which means gens are done FASTER.
Most survivors don't even use toolboxes. And with one survivor on the hook, there's usually only one survivor left to work on gens, and survivors stacking up slows them down, AND they can't stack up on the exit gates.
And just because some 'Killer mains' claim they can get 4K at red ranks and never, ever camp, tunnel, or slug does not mean the tactics need to be removed.
No, but it means you can drop your defence of camping as a necessity, and you can certainly toddle off with your notion of 'camping removal = killers -can't- win'.
You want to argue that the solution isn't good, fine. Even if I fail to see how the situations you described are in any way better for the survivors than the alternatives, it's still a fair argument.
But you can miss me with this nonsense that killers cannot succeed without camping. That is blatantly untrue and is proven untrue on an hourly basis.
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A reminder to keep the discussion civil and respectful, please. There is no need to attack others for their ideas and opinions.
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Camping or not; I don't agree with punishing the Killer. It's too easy to abuse, and could kick in at a time where the Killer needs to confirm a kill to turn the match around. Add mechanics to encourage not-camping. Let's see..
- Give camped Survivors a BP bonus as 'Distraction: The sight of wriggling meat makes the Killer forget what he should be doing'. For every second a Killer is camping, a Survivor gets 50 BP/s or something. Number can be changed to be fair; I just pulled it out of my butt.
- More perks or mechanics to ENCOURAGE not-camping. Like...A 'chain bonus'? IE: For 45 seconds after hooking a Survivor (number can be changed), the Killer earns more BP for other actions. Like chases, breaking pallets/gens, attacks, etc.
That second one would encourage Killers to leave the hook because they have a rapidly-expiring bonus to take advantage of.
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You can tab out at any point of the game if you want. No one is going to stop you from going AFK at any point. That's not an exclusive thing you can do while on the hook.
Also the Killer's entire role is to stop survivors from playing the game. There is no issue with killers camping hooks, you just don't like being in a role where another role can supersede you.
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Giving bloodpoints to the camped survivor does not solve the original problem. The problem is caused by players that have the ability to prevent other players from playing the game.
The Developers punish toxic behavior to reduce that behavior. You DC, you get punished. You call someone a racist name, you get punished.
This is another toxic behavior and needs to be punished to reduce it. I mean really, how is this any different than a player standing on a rock or holding the game hostage. All three of these behaviors stop the game from being played.
Survivors just stand 30+ meters away, in opposite directions. Now the Killer can't start a chase without giving up an unhook, and he can't protect his hook without being punished. I have pointed this out probably 100 times by now. But Survivor mains keep ignoring reality to stomp their feet and demand their easy to abuse trash ideas.
This argument makes no sense. This kind of situation is completely Killer-sided. What killer wouldn't want to start a chase immediately after hooking someone. This isn't a bad thing for the killer, this is a good thing for the killer. If that's the only argument against my idea, then I think my idea is pretty good.
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Here we go again.
- Just because camping makes your feelings hurt does not mean it's toxic. There is no 'original problem' unless you're an entitled Survivor.
- Again; the chase should be the Killer's CHOICE. My scenario shows that your idea takes the choice away from the Killer; either he camps & gets punished, or he chases & gives an unhook. What if he needs that kill to start turning the match around? The choice is not in the Killer's hands anymore. You are deliberately ignoring this to pretend your idea is good. It's not. It sucks.
I've tried being polite but I've had this conversation more times than needed. No. The choice to camp or not is the Killers and should not be removed from his hands because some salty Survivor mains think they deserve every unhook the second they want to go for it, or believe camping is a problem because it hurt their feelings.
These ideas are pure trash or easily abused. I've pointed it out multiple times and Survivor mains like you ignore every flaw, or worse; think the flaws are perks because they benefit Survivors.
Camping does not need punishment or removal. it needs two things:
- BP for the Survivor camped, to encourage them to waste the Killer's time instead of hook-suiciding.
- Perks and mechanics to encourage the Killer to leave the hook. Not punishments.
Anything else is spiteful garbage or easily abused trash. I'm done trying to point this out in a polite manner, because SOME people ignore it and go 'Well, if I ignore everything you have said; my idea is fine!'
Camping is the choice a Killer can make, same as Survivors genrushing. A mechanic to punish it could screw Killers out of legit wins. Stop with these bullshit attempts to restrict how the Killer plays just because you hate losing.
The only 'problem' with camping is Survivors who believe it's not fair that they lost.
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This is a game design issue. The game allows one player to prevent another play from playing the game. Again and again, BHVR has punished players for toxic behavior, such as holding a match hostage, DCing or using racist terms.
This is not a punishment against Killer players, because most Killers don't do this. However, there are a few players that do participate in toxic behavior, this is one of those toxic behaviors.
I'm not refuting your page long rant because it looks like it's copied&pasted and is filled with ad hominem attacks and doesn't have anything useful in it. What is your reasoning as to why one player should have the ability to prevent another player from playing the game? If you want to discuss this, we can, but you have to remember emotion does not carry an argument. Logic does.
Again I ask, Why should one player have the ability to prevent another player from playing the game, from a game design perspective?
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'Again I ask, Why should one player have the ability to prevent another player from playing the game, from a game design perspective?'
Because that's the Killer's GOAL. How is this hard to understand? The Killer removes you from the game. He does this by putting you on a hook. He can then camp that hook if he suspects people are nearby.
How is this hard to get into your head? This is not 'toxic behavior' just because you don't like it.
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Well, I didn't read all, but I saw someone saying that the killer doesn't have the time to 12 hooks, and I agree, I play mostly survivors 'cause playing as a killer get to my nerves, chasing one guy and 3 gens are done till I catch him ... So what should I do ? Focus on him to make more bp or just et it go and chase another one till the gates are open and all of them escape? Well I chose to focus ... But when I start as a killer chase someone and get him with only 1 gen done I definitely go for another chase/down ...
When I play as a survivor I don't complain when my team ( random team because in 3k hours played never was swf ) make 3 gens and I go down and get facecamped ... Just dont like when theres still 5 gens and this happens ...
So simply solution ... Increase the size of maps and put more gens to be done ... Instead of 5 make it 8 ? It seems that the more important is making bp so its a win/win ... and no more excuse I didn't have time cus survivor genrush me and bla bla ...
Well at least in my mind sounds a good idead, I would like to see and playing both sides
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You said that preventing another player from playing the game is the Killer's goal. Then why is holding the game hostage punished by the Developers, because by your logic a survivors job is to survive, so preventing the Killer from killing you by hiding is also acceptable. Do you see how your logic breaks down. From a game design perspective, you do not want one player to prevent another player from playing the game. If there are exploits that allow it, you either remove the exploits or punish players for using them.
Killers don't need to camp. I never camp as killer and can play just fine. In fact, if you are camping, then you just aren't able to play the game to the level of survivors you got and have lost that game. Just because you got a 4k camping, doesn't mean you won the game. You camping indicates you lost the game. It's a bad strategy and a toxic behavior which should be discouraged because it adds nothing to the game for either side.
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If the game wasn't designed around the killer removing people from the game. Survivors wouldn't be sacrificed and Moris wouldn't exist. All 4 survivors would always be able to escape every game.
This whole "the killer is preventing me from playing the game" just means you need to get good. You'll be able to play more of the game by being able to outplay the killer more and not getting yourself out early.
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Removing players and preventing players from playing the game are 2 different things. Sacrificing players and using Moris allows a player to go to the next game and begin playing again. However, sitting in from of a player for 2 minutes, completely prevents a player from playing.
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'You said that preventing another player from playing the game is the Killer's goal. Then why is holding the game hostage punished by the Developers'
Because there's a difference between 'getting a kill' and 'preventing the game from ending'.
Camping: Survivor dies. Game is not held hostage. Survivor can die on the hook, and game will eventually end.
Holding the game hostage: Survivor cannot die, match cannot otherwise end.
See the difference?
Your arguments are made in bad faith. Either you have no idea how the game works, or you're deliberately trying to be obtuse to create arguing points. Because the fact of the matter is that your idea is bad. It will be abused. And you trying so hard to say it won't, then trying to mix 'Camping' with 'Holding the game hostage' shows that either you have very little idea of what is allowed, or you are trying to lie.
This is why I keep saying fixes based on 'Camping is illegal' or 'Camping is evil' will NEVER WORK; the foundation of the idea is wrong. The entire idea is based on a misconception and therefor cannot be a good idea from the start.
Survivors say 'Camping is toxic' and thus come up with PUNISHMENTS instead of legit balance changes. Because their mind is in the wrong place to fix the real problem.
Again:
- You give camped Survivors with BP. That takes away half the issue with being camped; that Survivors get nothing if they are camped early. That the match is a waste of time because they earn 1,000 BP, if that. Earning BP also means they are less likely to give up on first hook.
- You create perks and mechanics to encourage Killers to leave the hook. Such things are OPTIONAL because, sometimes, camping is legit. So optional rewards and such encourage leaving the hook while not punishing the Killer if they absolutely have to camp for some reason.
I will also add that Survivors claim 'camping will become EASIER if you speed up generators'. I will call BS on this. As a Killer main; the reason I camp is because the matches go so fast. Not to grief, not to anger people. I camp because 3 gens pop in 1 chase and now I'm playing catch-up.
If gen times we slowed down, maybe by reworking gens so Survivors don't have to 'mindlessly hold M1' as they say and give Killers 2-3 extra minutes; I would bet money camping would reduce. Because camping is boring. But camping is also the only way to FEEL LIKE we, as Killers, are doing something.
Chasing a Survivor feels like we are wasting time as other Survivors do gens. We feel the clock breathing down our necks. Same with hunting for Survivors. Once we have a Survivor hooked, however, we feel like we accomplished our goal; 1 Survivor hooked, probably 1-2 coming for the unhook. So we don't want to lose that Survivor or we feel like we bare back to square 1; 0 hooked/dead Survivors, and gens being worked on again.
So you change gens speeds and I bet camping will stop being an issue. But I think perks and mechanics to encourage leaving the hook will also help.
But I will NEVER back a 'punishment', because they are either vindictive BS (Stealing the Killer's BP? Really?) or easily abused trash (slowing/freezing the struggle timer).
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I will also add that Survivors claim 'camping will become EASIER if you speed up generators'. I will call BS on this. As a Killer main; the reason I camp is because the matches go so fast. Not to grief, not to anger people. I camp because 3 gens pop in 1 chase and now I'm playing catch-up.
Obviously you are playing well beyond your skill level if you resort to camping all the time. You aren't even really playing the game, you're abusing an I-Win button built into the game. I play Killer just fine, without using slow down perks or camping. There's just no justification for camping, it makes you worse at the game, as a Killer and stunts your ability to learn and adapt to the game. Every time you camp, you are using a crutch and it's stunting your potential to get better as a Killer.
It's usually the players that vehemently support exploits that are doing that because they rely on the handicap to boost their lacking game play. And it's a lack self-esteem that keeps people doing it, when they could just accept that they aren't that great at the game, yet they can't have fun with the game because they are unwilling to accept that not every player is the best at a game.
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I'm not sure if I made it clear; I don't care what your opinion on camping is. I don't care if you don't like it. I don't care if you think only bad Killers do it. I don't care if you don't do it.
You keep saying 'camping is an exploit' and 'camping is toxic' and 'camping is a crutch' like your opinion matters; It does not. You are wrong.
Continue to not camp, or continue to camp; I really don't care. But if you keep making ideas based on the flawed opinion that camping is evil, then you will never make a good idea. Because that idea is flawed. But continue to screech about how cool you are for not camping, and how only bad Killers camp; I'm pretty sure no one cares.
But you seem unwilling to accept that your opinion is bad, so you keep screaming it like anyone should care.
News flash: Camping is not a crutch. It's not an exploit, either. it's a tactic that Killers can use to secure a kill. And your view on it means pretty much nothing.
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Camping and Tunneling both remove players from the game. The person on the hook is free to trying to unhook themselves or not hit the skillchecks to die faster. At no point are you forced to sit on a hook for 2 minutes. Choosing to do so means you are choosing the gameplay of sitting on a hook to give your teammates time to finish gens.
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Again; the chase should be the Killer's CHOICE.
How? It is literally the killer's only job.
That's like saying keys should be buffed because doing gens should be a CHOICE for survivors.
Perks and mechanics to encourage the Killer to leave the hook. Not punishments.
That's been tried and it didn't work. Hell, one of the attempts even soft encourages it, too.
On top of that, that's just maximising collateral damage while minimising targeted impact. Blanket buffing all killers that are doing fine without camping seems like a -really- bad idea, on top of not really doing anything to address facecamping itself. It's the exact opposite of a good solution.
Camping is the choice a Killer can make
Yes, you can opt not to play the game. That's fine. That's okay.
But you shouldn't even have a shadow of a ghost's chance of getting anything more than a 1K if you choose to camp. Unconditionally. Because if that's not the case, then any nerf to 'genrushing' will directly buff camping.
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And here we go. You don't like camping, so nothing but punishments will do. 🙄
Here's the thing; if Survivors are not stupid, then camping will usually only net a 1K. But Survivors aren't happy that it depends on them playing well to punish camping, no; they want the game to literally punish Killers and hold their hands, so they can play sloppy AND the Killer still gets a 1K!
Glad you're not on the balance team. I'll say it again; camping is not toxic, or a crutch, and your views on it do not suddenly make it some huge issue for the game as a whole. Camping does not need a punishment simply because you're salty and spiteful. Every 'punishment' proposed is trash made by people who are angry, and will never happen.
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Do you think camping is the only way to win a game, possibly? Just reading all of your comments, you obviously rely on camping to secure wins. However, camping is a crutch. Ask anyone and they will tell you that when you are camping, it means you are losing the game as a killer. Camping is a crutch strategy that is handicapping your game play. When you fall back on a strategy used by "Green" ranked killers, how do you expect to learn strategies that will improve your game play.
Sure camping will get you to red ranks, but it gets you to red rank without truly earning that ranking. It's a simplistic strategy to artificially boost your ranking. If you watch streamers, you don't see them camping, because they've learned better strategies that allows them to win games. The better strategies are harder to pull off but show a skill at the game, that campers never learn.
As I've said before, camping not only is about survivors, it's also a handicap that unskilled killers fall back on instead of learning better strategies. It needs to be discouraged and this is from someone that plays both Killer (who doesn't camp) and Survivor.
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Rofl. I love when people say 'It gets you to high ranks, but it's fake because you did not play the way I demand!'. If it gets a person to high ranks, then they got to high ranks. Anyone saying otherwise is a toddler throwing a temper tantrum because someone played in a way they don't personally approve of. IE: People in FPSs claiming anyone using <x> weapon they personally hate were 'artificially boosted'. Or you whining that 'campers don't deserve to be in red ranks!'
Keep throwing your little temper tantrums. Literally no one cares, and I'm sitting here laughing at your little screams of 'It's a crutch tactic!' as if your opinion meant anything to anyone other than yourself.
If I got to red ranks, then I deserve to be at red ranks, and you saying 'It'S nOt ReAl BeCaUsE cAmPiNg!' does not suddenly bust me back to green just because you don't like how I got there. 😂
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Survivors now have 1 hook state, now they can que into the next match immediately after getting hooked. Camping solved and survivors can always play the game.
3 gens pop in the first chase, 2 in the next, and the last survivor gets out during the 3rd.
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