My Nemesis Rework
I've been maining Nemesis since he came out and I love him, but his gameplay feels boring and I can tell its definitely unfun for survivors. His power boils down to m1 the survivor always but if they perform an action, tentacle hit them. You will never miss or lose and I think our big boy deserves better. That being said, I know he isn't the strongest. My idea is to make him stronger but not unfun.
*The Tentacle*
- Tentacle will always injure AND contaminate on first hit
- If the survivor is injured BUT NOT contaminated, the hit will only contaminate
- Tentacle runs on a resource bar now. You have 3 hits before running out of energy. 1 tentacle hit recharges in about 10 seconds.
*Big Boy Tiers*
- Tier 2 allows pallets to be breakable by tentacle. Also gives 1 more charge of tentacle.
- Tier 3 gives 1 more meter of length to tentacle. Adds 4 more meters to zombie detection
- Tentacle takes less hits to tier up, not as much as Marvin's Blood addon though. Tier up addons readjusted.
*Zombies the loving couple*
- New Ability Summon Zombie: Nemesis can click the secondary action button to spawn a zombie in a location of his choosing, can only have 2 parasite zombies spawned at once. A summoned zombie will patrol a 10 meter radius, looking for survivors. Can still be killed by pallets, stunned by flashlights, or killed by new survivor action. The 2 base zombies will always spawn and act as they normally do. Summoned zombie would look like an parasite zombie. Summoning zombie uses 1 charge. Can be used multiple times without cooldown but uses your charges.
- New Survivor Action Kick Zombie: Baiting a zombie's attack and them missing will put them in a short stun effect (2 seconds) allowing you to perform a roundhouse kick attack on them, knocking them down for 12 seconds. Performing this action a second time once they are unstunned will kill the zombie. Flashlight stunning a zombie will allow a kick as well, and using a pallet will still instant kill a zombie.
- Zombies when locked on to a contaminated survivor will move at 80% movement speed. Zombie movement speed addons only apply to zombie movement speed when moving normal or detecting noncontaminated survivors.
This was my rework idea. I'm not saying he needs a rework or anything, I just think this would be a really fun killer with a new form of map pressure in the form of AI enemies that survivors can actually do something unique to battle them. Just wanted feedback on this idea and to make changes where needed. Thank you for reading if you did!
Comments
-
No. Nemesis is fine. None of this is good.
1 -
Classic forum response, simply made a fun idea and wanted feedback, this wasn't feedback
2 -
That was feedback. All of what you proposed is a bad idea; some of it is actually broken and abusable (spawning additional zombies at-will). He does not need more zombies. His tentacle is fine, people just focus too much on using it to the exclusion of all else. And: Those of us who actually play Nemesis are doing just fine and having fun. The rest aren't because they refuse to learn.
1 -
Nah, "None of this is good" certainly isn't feedback. Also, do you speak for the entire player base of Nemesis players?
2 -
Tentacle will has charge? Terrible idea, no thanks
1 -
Limitations on a killers power are terrible. they make them clunky and boring to use.
1 -
People just don't seem to get that. Nobody wants to keep watching a charge bar.
2 -
I am a nemesis main, I am P3 on him and I love him, I said that in my post. I never said this is what I want him to be, I enjoy him lots as he is, I just said I thought it was boring that the power he got was another "survivor does action, I get hit" power. I think people just missed when I said this was for fun and not a serious thing
0 -
I fully agree, I don't like charges on powers either really but I was trying to think of a way to make his tentacle feel stronger, by not making it take 3 hits, but also giving survivors some sort of counterplay where they could avoid or dodge enough hits it punishes the nemesis. Thank you for the feedback and actually talking about the idea :)
0 -
I like your idea. you made his power more fun and interesting.
When I'm trying him out, I'm always wishing to be able to break a pallet with his tentacle at tier 2.
He's not flexible enough and requires patience with his tentacle and zombies.
0 -
To main nemesis, he didn't need all of that.
We could rework it but it would make things more complicated :
1) Rework the virus effect to have a system of tier that will kill survivors if they don't vacinnate or snap out with a system similar to bt where it could pause in chase. The idea is to have a special kill system where the survivor can turn to a zombie.
2) Rework zombie to make them really dangerous.
I would personnaly perfer to rework his addons to add some of them to the base kit and add new ... tools to him.
0 -
They've said that they don't want powers to be influenced by deaths because it would make killers tunnel fast to get quicker use out of their power, I thought of a similar idea and I thought it would be cool but don't want it broken. I agree I think contamination is really useless feeling and thats why I wanted it to feel more dangerous. I forgot to add to my list but something else I thought was vaccines could have two uses before getting destroyed
0 -
Thank you lots for the feedback, it is a basically complete overhaul. I don't think he needs it really but it does suck they added my favorite series to DBD but the killer is another "perform action, get injured" killer
0 -
You're welcome. i don’t know if they did a lazy job on him or just couldn't think of anything better.
More than anything i expected the Contamination to be deadly on survivors.
I wish we had a mod where we could test our ideas on.
0 -
Agreed, I love nemesis and playing him, I find him super fun but yeah I can tell his gameplay is boring for survivors. I do find it lame but honestly adding more depth to zombies and adding a charge amount to his tentacle could work, survivors would have to dodge enough hits and then not worry about it your tentacle. I know people hate that but its about balance, the charge doesnt have to be super long
0 -
Nemesis known as anti-chase killer because of his tentacle but he's challenging. at the same time his tentacle could get a nice change.
I want depth to his zombies and his contamination as well 🙂
By the way, if he's going to get Mr. X's skin, do you think his power is going to change?
Imagine him choking and throwing survivors away..
0 -
With skins, powers don't change so if we get a Mr X, he would have to have a tentacle. I saw someone somewhere say that Capcom most likely won't allow a Mr X skin because Mr X doesn't have a tentacle and it would be like false advertising. I think a Birkin skin would be awesome though
0 -
It wasn't feedback, you were just stating your opinion on OP's concept whether it was good or bad. What you said here is what you should have said, and is indeed feedback.
0 -
Disappointing but make sense.
Birkin skin is amazingly terrifying but we might get the classic one.
0