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My Nemesis Rework

Lochnload_exe
Lochnload_exe Member Posts: 1,360
edited August 2021 in Feedback and Suggestions

I've been maining Nemesis since he came out and I love him, but his gameplay feels boring and I can tell its definitely unfun for survivors. His power boils down to m1 the survivor always but if they perform an action, tentacle hit them. You will never miss or lose and I think our big boy deserves better. That being said, I know he isn't the strongest. My idea is to make him stronger but not unfun.

*The Tentacle*

  • Tentacle will always injure AND contaminate on first hit
  • If the survivor is injured BUT NOT contaminated, the hit will only contaminate
  • Tentacle runs on a resource bar now. You have 3 hits before running out of energy. 1 tentacle hit recharges in about 10 seconds.

*Big Boy Tiers*

  • Tier 2 allows pallets to be breakable by tentacle. Also gives 1 more charge of tentacle.
  • Tier 3 gives 1 more meter of length to tentacle. Adds 4 more meters to zombie detection
  • Tentacle takes less hits to tier up, not as much as Marvin's Blood addon though. Tier up addons readjusted.

*Zombies the loving couple*

  • New Ability Summon Zombie: Nemesis can click the secondary action button to spawn a zombie in a location of his choosing, can only have 2 parasite zombies spawned at once. A summoned zombie will patrol a 10 meter radius, looking for survivors. Can still be killed by pallets, stunned by flashlights, or killed by new survivor action. The 2 base zombies will always spawn and act as they normally do. Summoned zombie would look like an parasite zombie. Summoning zombie uses 1 charge. Can be used multiple times without cooldown but uses your charges.
  • New Survivor Action Kick Zombie: Baiting a zombie's attack and them missing will put them in a short stun effect (2 seconds) allowing you to perform a roundhouse kick attack on them, knocking them down for 12 seconds. Performing this action a second time once they are unstunned will kill the zombie. Flashlight stunning a zombie will allow a kick as well, and using a pallet will still instant kill a zombie.
  • Zombies when locked on to a contaminated survivor will move at 80% movement speed. Zombie movement speed addons only apply to zombie movement speed when moving normal or detecting noncontaminated survivors.

This was my rework idea. I'm not saying he needs a rework or anything, I just think this would be a really fun killer with a new form of map pressure in the form of AI enemies that survivors can actually do something unique to battle them. Just wanted feedback on this idea and to make changes where needed. Thank you for reading if you did!

Post edited by Rizzo on

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