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Terror radius in two floors maps.

Voodoo_Thirsty
Voodoo_Thirsty Member Posts: 522
edited August 2021 in Feedback and Suggestions

Been thinking about this for years now and since Gideons is now the most common map I happen to play, I have to say it straight out.

Terror radius music should be muffled or at least distorted so that we know the killer is above or below the current floor.

This also applies to Temple of Purgation, Baham, Ormond, Midwich and Hawkins.


It gets so confusing and frustrating to only rely on our ears to guess whether the killer is above or below us when we get no other clue than that. It's applied to every other games that have multiple floors and I can't see why DBD doesn't implement this.

Post edited by Mandy on

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