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The maps feature to place marks in the match should be a base thing all survivors can do

Elik
Elik Member Posts: 120
edited August 2021 in Feedback and Suggestions

So the map item has (I think) an add on that lets you place marks (the light beams) for other survivors to highlight certain places and I even think most of the players dont know about this. I just think it would be a nice little solo q update to highlight totems or gens to other survivors. (Yes I know this would be kinda problematic on in-door maps but it was just a quick thought I wanted to share.

Post edited by EQWashu on

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    It's a solo buff that doesn't affect a strong on-comms 4man in any meaningful way, I'm so on board.

  • Power_Guy
    Power_Guy Member Posts: 1,562
    edited August 2021

    Oh boy; no more needing to tell your SWF where a trapper/Hag trap is, or where a lit totem is; just make it glow bright white!

    I get the thought behind it, but I feel like it would be busted AF when combined with SWFs. 'NoED at glowing light' or 'Trapper trap at glowing light' instead of needing to describe where it is. At least doing it with a map requires an item.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    "There's a totem in the short wall by Shack"

    Makes literally zero difference to a, quote, "strong on-comms 4man". Note the lack of a comma- a 4man strong on comms will know every tile and be able to call out locations of whatever they pass easily.

    And for indoor maps, it's harder to call out, which is great because as noted by OP it'll also be harder to see these on indoor maps.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    So, bring a map. Problem solved.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    Solos shouldn't have to use perks, items, or offerings for information that SWF get for free and this being the case perpetuates the lack of balance in this game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    Oh I agree it shouldn't be a direct copy paste but jesus I am so desperate for literally anything not tied to a perk, item, offering, or add-on at this point.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Survivors already have enough going in their favor. There's absolutely no reason you can't bring the already existing item with you that does exactly what you want. There are more than enough ways to make up for not bringing in a toolbox or med-kit.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    And yet a swf don't have to while solos do? Meaning there will always be a massive imbalance between swf and solos and while this imbalance continues to exist the devs cannot effectively balance killers around the 4man.

    4man SWFs have enough going for them. Solos don't have nearly enough.

  • Predated
    Predated Member Posts: 2,976

    Okay, let me quickly give you a list of random totem spots and you tell me which ones you think would be much harder to find without a beacon?

    "Top floor in the lodge" "Shack" "Cornfield close to the generator loop at the exitgate" "basement funhouse" "blue basket near godpallet"

    Let alone that a beacon cant always be placed accurately. If you run past a totem, you could place a beacon and say "it's near the beacon" and not accurately tell its location, where without a beacon you pretty have to give more details.


    Really, a beacon/ping system doesnt really make it easier for SWF while it DOES make it easier for solo survivor.

    And in the worst case scenario, it does make SWF stronger, but the gap between solo and SWF is so much smaller that killers no longer need to be balanced with solo q in mind. Why do you think Trapper has such a high killrate if SWF's tend to utterly destroys him? Because solo q cant share information. Trapper can be buffed immensely if the gap between solo and swf is much smaller.

    Stop trying to nerf SWF's so that weaker killers can handle them better, buff Solo survivor and then buff weaker killers accordingly. You would have a lot less people complain about Spirit if survivors could share info that they are in a chase with the killer, giving teammates the info that they need to work on gens. Sure, Spirit would still have issues, and needs changes for counterplay reasons, but she would be a LOT more managable for public games.


    Stop trying to make solo q buffs seem like horrendous choices when in reality, they might buff SWF's strength with only 0.01% while buffing Solo's with 1000%. A lot of killers would become near unplayable if solo survivors have access to a beacon/ping system, the same set of killers that have issues with SWF's. Would you rather get frustrated whenever you face an SWF, or would you see your favourite killers buffed to the point that they can treat SWF's in a similar fashion as Solo Q survs currently?

  • Seraphor
    Seraphor Member Posts: 9,386
    edited August 2021

    I was thinking it should be a basekit feature of all maps, not just one particular add-on. Basekit without an item would probably be too much.

    Because it really is something that would empower solo survivors more than SWF, and anything that does that needs more attention.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Alternatively, lower the rarity of the map item to common, and possibly even lower the rarity of some of its add-ons. It’s a pretty stupid base item to be considered ‘rare’. Who needs to track only gens? Besides an indoor map or new player maybe. Hence, make it appear more often.

    That, or it also tracks totems without needing the Red Twine add-on.