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Brainstorming new rank idea
What if on survivor side(haven't thought this through for killer) there weren't individual caps on points for the different categories and instead there was just the total cap of 32k BP. It seems odd to punish survivors in a case where one person manages to run the killer for the majority of the gens and there just isn't enough to do in the game for the other survivors besides gens and totems. I would say let the people who had nothing to do but gens just rack up a bunch of points for gens, and let the person running the killer max out on total points through that action because they both contributed largely to the cause in different areas. Then change pips and such to be what percentage of 32k BP you earned. Then if a survivor is the only one to be hooked and the other 3 escape that survivor gets their BP doubled and an achievement called the ultimate sacrifice or something. I've seen many games where it went particularly well for the survivors but some even depip because there wasn't enough to do and to prolong the game by trading chases and getting saves and bullying the killer isn't good for the games health anyway. There would be less to complain about too for the person who gets tunneled out and is the only one to die because their contribution to the rest of the team being just able to do gens would be rewarded. Like I said just a rough idea, very open to feedback and criticism or additional ideas.
Comments
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You can't ignore a portion of the match and still be able to get max BP. Imagine killer getting max BP if he could just tunnel 1 survivor every match, get their 1 killer and get max BP. If a killer is tunneling a Survivor the team should put an effort into stopping that. Bodyblocking, trading a hook, whatever. They get points for themselves and ensure you get to do something more than being stuck in a cycle with the killer. If you decide to loop a killer till the game is done then you can't complain about lack of BP, you chose to be looping instead of sharing all responsabilities. You're also stealing chase points from others by getting the attention of the killer...
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I said I hadn't worked out how I would change killer or if I would at though. Though I don't think it equates as directly as this. The killers goal is to kill all the survivors, the survivors goal is to escape. If one person manages to occupy the killer that long and then probably get tunneled off again out of spite why shouldn't they be rewarded. They aren't ignoring a portion of the match really there are 4 of them its a team effort and it's dynamic, if one game a survivor can do this for the team I feel they should be rewarded justly.
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When it comes to bp, I don't see why not.
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Technically, Killers can.
Through a chase, he found Survivors (Hunter), he kicks Gen (Brutality), using power (Deviousness), hit survivor (Brutality), kicks Pallets (Brutality), using power (Deviousness), hit survivor (Brutality), hook (Sacrifice)
As you can see, a single chase gives Killer BP through all 4 categories. He definitely can chase a single Survivor a whole game and earn 25.000 (If other 3 survivor dont get a single hook).
Survivors, on the other hand, the tunneled guy maximum earn 8000 Boldness, and may be 2000 Survival from some stuns. Other 3 may earn 8000 from Gen and 5000 escape.
My idea is stupid, but I really think the 4 "categories" of Killer should be times of interaction of each survivor in each categories (I mean, if Killer tunneling one out then other 3 escape, they get 8000 BP for interact with only 1 survivor that match)
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Yes this discrepancy is what I was trying to address. I know survivors in chase get points when gens and totems pop while they are in chase but they don't get points for the progress made on those if they don't quite pop during the chase. Example you can run a killer for 89s and go down the second after you go down a gen pops, you don't get credit for the gen. If the gen popped during the chase you would get some credit for it.
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Its just a part of it. For me, Gen point is too low. 1250 for 80sec on Gen. There were times I snap on Gen like a nail on wall and then I escape with merely 10.000 BP (as I did 2.5 Gen and earn only 3000BP with 5000BP escape). While Survival categories is really hard to earn.
For me, double Gen point from 1250 to 2500. Transfer coop Gen from Objective to Survival, coop Heal from Altruism to Survival. Skill check also goes to Survival.
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Yeah I was trying to address when survivors are more or less dominating a game, they tend to be hamstrung in the BP department. Maybe a multiplier for gens done past the 2nd?
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Exactly it's a team effort. Someone not doing gens is not team effort during the gens part. You have to work on gens, it's part of your objective. If you're not doing the objective you can't be rewarded for it. The problem isn't you not being rewarded by them doing gens while you're in chase, in that case the problem is the killer not quitting the chase, the killer should quit the chase, giving you time to do gens and get more points in other categories and giving someone else a chase.
The problem is they can do it without you, they don't need you. 1 guy can do all 5 gens and the result is the same as if all 4 were doing gens but since only 1 guy did them you can't reward the other 3 besides giving them the escape option. This is why people stay on gens while others are on hook, they don't need you to survive. And you don't need them either, let them all die and escape via Hatch or try Gate if killer closes Hatch or get lucky and get a key or bring and hide a key. You can't be rewarded for being able to ignore the game's conditions. And by default the game is expecting 2 people to die so regardless if you've done alot or not you may end up dying or escaping.
You can't expect to get points when you spend 1 min 30 on a Hook aswell. You're basicly timmed out from any activity in the game. So again it's up to team work, them rescuing you means there's 1 more pair of hands to accomplish the objectives.The game should enforce more team work and not reward individuality. IF you want gen points for being in a chase then i want chase points bonus for you hogging the killer for yourself. But this is a stupid thing it's the killer's fault if he doesn't leave you so i can't expect to magically get max chase points if i escape without being chased or if i die to something like NOED or Rancord or Tombstone Myers...I wasn't chased i don't get chase and boldness points.
You won't be getting that manny points from just 1 survivor. And you need them to stay close everytime you kick something so you can keep picking the chase back up, kicking gens and pallets in the same chase is alot of time wasted so yeah they need to be waiting for you. And you won't be kicking everything in 1 chase, you can get points in multiple categories doesn't mean you will get manny, you can't kick already kicked pallets or already completed gens so you'd need to be chasing in a new area everytime and all the other survivors would have to be on the opposite side of where you and the chased survivor are or they need to just not interfere. This is highly unlikely, the others survivors will definetly be doing something so you won't have gens to kick, you will have to chase someone else when you hook one survivor otherwise you're losing gens by camping so you can't kick any more gens and at that point i'd just let you get the kill and leave. I'd trade the unhooking points for the escape points.
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The team effort is to get 5 gens done, if one survivor is occupying the killer for the amount of time it takes to do that then they certainly contributed to the teams ability to get 5 gens done...bhvr even agrees because there is already a system to reward the person getting chased with objective points so your argument on that point is invalidated by the developers. My stance is the system isn't adequate for situations where the killer decides to stay on one person. You said it yourself the killer should have moved on. That's on the killer not the survivors. No use punishing them for completing the team's objective.
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Exactly it's not on the survivors, so you didn't actually do anything... It's the killer that did poorly. You can't be rewarded extra BP for not doing your objective and the killer playing poorly...
Your actions didn't matter, the lack of killer actions did matter... You did nothing the killer did everything, and he did it all wrong. You didn't force the killer to stay on you, you didn't give team mates anytime, the killer made a wrong choice and he payed for it.
You only get rewarded points for gen completion if you're in a chase right? So if the killer quit's the chase and goes to the gen then you get nothing besides the chase points which you were getting already...
So after all this how can you be crying for gen progress points when it's up to the killer if he chases or not so he decides if you get bonus points or not? What you want is all the points for the killer playing bad, cause that's the scenario, the killer is playing bad and you want points for the killer being bad...
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Friend if you can't concede that a survivor's ability to prolong a chase with a killer facilitates gen completion for the team then I am afraid this conversation with never go anywhere. But thanks for your input!
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Youre totally can, its just if the tunneled guy can run for 5min and other 3 can finish 5 Gen is 5min. You certainly dont earn enough BP in that short time. If the tunneled guy runs for 15min, killer sure can earn full other categories except sacrifices
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I can conced to it i'm just saying the killer only stays in the chase if wants to. If he doesn't wanna chase then you're free to do gens and get your gen points and try get a chase later when you recue someone for example.
You can't just get a chase that lasts whole match and get full gen points because the killer stubbornly kept chasing you.
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No he can't, you can't have 3 guys finish gens in 5 mins and be tunneling 1 guy for 15 mins. You're telling me that End Game lasts 10 mins...
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I mean 5mins & 15mins are two difference matches.
Technically, Killer can earn that much just by chasing a single guy for 15mins
Reality, other 3 guys Gen rush in no time.
Just explaining why Killers who tunnel suffer no BP penalty at all. He can still have 12 hooks game and have 32.000BP
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If the killer never gets you in a prolonged chase clearly you're outplaying them, killer mistakes or not, so you think they should be punished for this?
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