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LF Buffs (Fun Changes)

NMCKE
NMCKE Member Posts: 8,243
edited October 2018 in Feedback and Suggestions
Warning: If you see anything that is OP please remain calm as these numbers aren't final meaning they can always change! Thank you!

Leather Face (Basic Changes)

Terror Radius: 24 meters (Was 32 meters)

Leather Face (Bubba's Chainsaw)

Chainsaw Swing now last for 6 seconds and destroying pallets reduces 2 seconds from the Chainsaw Swing.
Leather Face doesn't suffer a movement speed penalty when charging Bubba's Chainsaw but it will overheat if charged for longer than 5 seconds.
Bubba's Chainsaw will stop charging and will need to cool down for 5 seconds if overheated.
Leather Face will move 100% faster, his AoE chainsaw hitbox is significantly larger, and can destroy pallets while in a TANTRUM.
If Leather Face is stunned by a pallet during his Chainsaw Swing, Leather Face will immediately enter his tantrum.

Leather Face (Add-Ons)

Will be reworked to be made more unique to Leather Face and more add-ons can be added. Here are some examples:

Wood Eating Blades (Rare): The blades are designed exactly for going through wood. Increases the Chainsaw Swing duration by 2 seconds when destroying a pallet with Bubba's Chainsaw.

Hazardous Blades (Ultra Rare): The blades are molded from the fog itself and is designed exactly for tearing through wood. Increases the Chainsaw Swing duration by 4 seconds when destroying a pallet with Bubba's Chainsaw.

Some people who might be interested in giving me some feedback:
@fcc2014
@SenzuDuck
@DarkWo1f997
@chemical_reject
@Michiko
Post edited by NMCKE on

Comments

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    I think his terror said his should be 16 meters in the first movie he pops out of nowhere alot so I think it would be interesting for a surprise chainsaw killer.

  • NMCKE
    NMCKE Member Posts: 8,243

    I think his terror said his should be 16 meters in the first movie he pops out of nowhere alot so I think it would be interesting for a surprise chainsaw killer.

    @ThirdSealOPplzNerf Here's the thing I'm afraid of: My buffs make Leather Face unstoppable, even pallets can't stop this beast. Imagine Leather Face coming out nowhere and getting instantly downed since ya know, he's unstoppable, he's a positioning punisher. I designed Leather Face with my changes to be a killer that if you're in a bad position, your kissing the floor period. With that potential, survivors need that preparation so they can position themselves. However, if survivors are being warned too much that he's coming, they can reduce his terror radius down to 24-32 meters.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Nickenzie said:
    Warning: If you see anything that is OP please remain calm as these numbers aren't final meaning they can always change! Thank you!
    Leather Face (Basic Changes)

    Terror Radius: 40 meters (Was 32 meters) Leather Face (Bubba's Chainsaw)

    Chainsaw Swing now last for 6 seconds and destroying pallets reduces 2 seconds from the Chainsaw Swing.
    Leather Face doesn't suffer a movement speed penalty when charging Bubba's Chainsaw but it will overheat if charged for longer than 5 seconds.
    Bubba's Chainsaw will stop charging and will need to cool down for 5 seconds if overheated.
    Leather Face will move 100% faster, his AoE chainsaw hitbox is significantly larger, and can destroy pallets while in a TANTRUM. Leather Face (Add-Ons)

    Will be reworked to be made more unique to Leather Face and more add-ons can be added. Here are some examples:

    Wood Eating Blades (Rare): The blades are designed exactly for going through wood. Increases the Chainsaw Swing duration by 2 seconds when destroying a pallet with Bubba's Chainsaw.

    Hazardous Blades (Ultra Rare): The blades are molded from the fog itself and is designed exactly for tearing through wood. Increases the Chainsaw Swing duration by 4 seconds when destroying a pallet with Bubba's Chainsaw.

    Some people who might be interested in giving me some feedback:
    @fcc2014
    @SenzuDuck
    @DarkWo1f997
    @chemical_reject
    @Michiko

    The overheat would stop chainsaw camping leather faces

  • Freudentrauma
    Freudentrauma Member Posts: 1,054

    I personal think that a terror radius reduction isn't necessary. Yes, he is positioning killer, but even if he has M&A, Survivors should still be able to positioning themselves in good spot or hide. And the buffs nly make him a good in chases, not in anything else. Besides that his character model is quite large and easier to spot from far away.
    Also throwing down pallets early still helps you to gain enough distance to be safe from his chainsaw swing. Especially with the cooldown added to it. The only thing that might be unclear is. Can a survivor still stun him during his swing or is he unstoppable?

  • NMCKE
    NMCKE Member Posts: 8,243
    edited October 2018

    I personal think that a terror radius reduction isn't necessary. Yes, he is positioning killer, but even if he has M&A, Survivors should still be able to positioning themselves in good spot or hide. And the buffs nly make him a good in chases, not in anything else. Besides that his character model is quite large and easier to spot from far away.
    Also throwing down pallets early still helps you to gain enough distance to be safe from his chainsaw swing. Especially with the cooldown added to it. The only thing that might be unclear is. Can a survivor still stun him during his swing or is he unstoppable?

    No, Leather Face is literally unstoppable the moment that he starts his Chainsaw Swing meaning vaults is the ONLY thing that is keeping you from entering dying state. I'll list some things about how to counter Leather Face with these changes! First, throw down some random pallets when you first spawn in if you know it's Leather Face. This is for when you are in a chase, you can just vault the pallet and quickly make more ground without his Chainsaw Swing catching up to you. If you was to throw down the pallet, Leather Face Chainsaw Swing would catch up to you and down you since you're stuck in a long animation. Quick Vault Speed>Pallet Drop Speed
  • Mister_xD
    Mister_xD Member Posts: 7,669

    @Nickenzie said:
    Freudentrauma said:

    I personal think that a terror radius reduction isn't necessary. Yes, he is positioning killer, but even if he has M&A, Survivors should still be able to positioning themselves in good spot or hide. And the buffs nly make him a good in chases, not in anything else. Besides that his character model is quite large and easier to spot from far away.

    Also throwing down pallets early still helps you to gain enough distance to be safe from his chainsaw swing. Especially with the cooldown added to it. The only thing that might be unclear is. Can a survivor still stun him during his swing or is he unstoppable?

    No, Leather Face is literally unstoppable the moment that he starts his Chainsaw Swing meaning vaults is the ONLY thing that is keeping you from entering dying state. I'll list some things about how to counter Leather Face with these changes! First, throw down some random pallets when you first spawn in if you know it's Leather Face. This is for when you are in a chase, you can just vault the pallet and quickly make more ground without his Chainsaw Swing catching up to you. If you was to throw down the pallet, Leather Face Chainsaw Swing would catch up to you and down you since you're stuck in a long animation. Quick Vault Speed>Pallet Drop Speed

    i honestly think that a pallet stun during the chase should stop his chainsaw sprint and maybe make him swing the chainsaw around, like when he hits a wall, so the pallet gets destroyed asap?
    i still beleave that it would be a little overpowered if i stun him and he just keeps going, suffering no stun effect and still mowing me down...

  • Soul_Consumption
    Soul_Consumption Member Posts: 68

    I think a slight terror radius reduction would be great for the Cannibal. Nothing too major to avoid a very small terror radius paired with monitor and abuse.

  • NMCKE
    NMCKE Member Posts: 8,243
    Mister_xD said:

    @Nickenzie said:
    Freudentrauma said:

    I personal think that a terror radius reduction isn't necessary. Yes, he is positioning killer, but even if he has M&A, Survivors should still be able to positioning themselves in good spot or hide. And the buffs nly make him a good in chases, not in anything else. Besides that his character model is quite large and easier to spot from far away.

    Also throwing down pallets early still helps you to gain enough distance to be safe from his chainsaw swing. Especially with the cooldown added to it. The only thing that might be unclear is. Can a survivor still stun him during his swing or is he unstoppable?

    No, Leather Face is literally unstoppable the moment that he starts his Chainsaw Swing meaning vaults is the ONLY thing that is keeping you from entering dying state. I'll list some things about how to counter Leather Face with these changes! First, throw down some random pallets when you first spawn in if you know it's Leather Face. This is for when you are in a chase, you can just vault the pallet and quickly make more ground without his Chainsaw Swing catching up to you. If you was to throw down the pallet, Leather Face Chainsaw Swing would catch up to you and down you since you're stuck in a long animation. Quick Vault Speed>Pallet Drop Speed

    i honestly think that a pallet stun during the chase should stop his chainsaw sprint and maybe make him swing the chainsaw around, like when he hits a wall, so the pallet gets destroyed asap?
    i still beleave that it would be a little overpowered if i stun him and he just keeps going, suffering no stun effect and still mowing me down...

    @Mister_xD We can make a pallet stun on Leather Face to cause a tantrum (Only when Leather Face is stunned in his Chainsaw Swing) because I can easily mind game the survivor and fake when I'll go past the pallet. Then as they drop it, mow down the pallet and the survivor. :)

    I'll change my idea! Thanks for the feedback!
  • Blueberry
    Blueberry Member Posts: 13,671

    Good ideas.