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Desync issue: Killers behind where they actually are at all times

Rokku_Rorru
Rokku_Rorru Member Posts: 1,291

Step 1 : Boot the game

Step 2 : Play as survivor in a public match

Step 3 : In-game, be chased by a killer with high latency, get hit while actively trying to get distance from them. Or use head on and watch them drift FAR away from the original stun location before getting stunned

Step 4 : Watch how the killer trails to where they actually are, or how they lost where you went as they were nowhere near you.

Additional information

  • Cheryl Mason
  • Head On.
  • Seems to happen with fast projectiles and killers (blight, wraith, Huntress hatchets) it will not happen to the killers perspective, I've tested it on my end.
  • What do I want from this? The latency systems to stop rewarding the high latency players, it was fine last hotfix, it's gone horrible after this hotfix went live. Stop with the undocumented tweaks.


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