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Fan Chapter Idea I Made? Ye or Ne?
I created a big ol chapter idea called "Depths Forgotten" a few months ago and have been adding to it over the year, and I feel pretty confident in the way it's turned out so far. My chapter is a bit strange though, mainly since it has one Killer and two survivors. Some may not think it is too odd since with the Stranger Things DLC we got both Steve and Nancy, but back then at the time it was weird. I was originally planning to do a raffle between the two survivors, but since it is possible to gain two survivors at once, I am going to try my luck. Also, sorry in advance, but I was incapable of drawing The Siren, but I was able to draw the two survivors to the best of my abilities, and you'll come to see I draw girls better than boys lol. I am hoping this DLC idea pleases everyone, and hopefully it can get added to the game one day, but enough talk - you came here to see the chapter idea. Without further a do... Depths Forgotten!
Killer: Cordelia Brynn or The Siren
Gender: Female
Age: 28
Backstory: Cordelia loved to sing... She was once told it was a way to see into the soul - a way to venture past natural earthly bounds. The very thought has always fascinated her, never truly being capable of shaking it from even the deepest parts of her mind. Not that she wanted to anyway; singing was after all, Cordelia's way of escaping her ever so harsh reality. Their village's time of thriving resided with the summer cycle. Sailors would sail by daily to sell and trade. Her father was a blacksmith for the small settlement, providing the local settlers with tools and equipment, her mother a simple farmer always prepared for the wave of travelers who would come seeking food and supplies. Cordelia did her best to help where available. She would often assist her father in the smithy by making deliveries and making the occasional trip to gather what wood she could find. As she worked, Cordelia would often sing softly to herself to pass the everlasting time of the long summer days. Each day, however, Cordelia always found herself sitting on the shore line outlining her small village. The common settlers who passed by her at the shore all heard her song - it became known as "The Traveling Sailor" to them... it was no lie Cordelia dreamed of venturing past their village, but her family was strict. Her place was there - a safe place for her to live and prosper...
A time to thrive does not last forever, however, and with the arrival of winter - so comes death. The harsh winter weather easily stopped the traveling of most ships and caravans. No money coming in for anyone to support their own. No tools to sell, and no crops to harvest. The village suffered greatly during these times. The snow falling upon them taking upon the appearance of what they called "Snow Ash" snow that looked like a fire's ashes...Try as they may during the summer to prepare for the upcoming dread times - no one could ever be ready for the time of the afterbell... With each passing year, they were gaining more dead than life. Cordelia considered herself lucky that she survived the afterbell each passing year, but the more time went on, the more the shore called to her... During these harsh times, Cordelia always wandered back to the shore, and sang "The Traveling Sailor" out to the sea. Her fellow villagers believing perhaps one day, her voice would bring forth travelers again...
Their hopes and prayers were one day answered. The village messenger rushes through the square shouting about ships that were headed in the direction of the shore! And there to greet these upcoming sailors was Cordelia, who stood ankle deep in the frozen water singing her song. The settlers clapped and cheered, for their problems have been solved! The impossible had suddenly become possible - sailors were sailing through the frozen waters, and creating new paths to create a new trade pattern. Settlers ran about gathering what supplies they could muster up and prepared them for sale and trade... all while Cordelia stayed at the shore, where her song and beauty caught the attention of a young Sailor man. Finally, she had gotten the thing she had wanted most in the world... an adventure to finally call her own.
Years would soon pass, and happily did she live. Her village was safe from the afterbell for through the following years, Sailors would sail through the rough winter waters to maintain trade. Cordelia had her sailor by her side, her adventure still in full motion, a family of her own was on the way... she was preparing to make the news known to her beloved sailor one summer day, but what she discovers would soon shatter her heart. Her beloved was heard to be waiting at the shore, and she had assumed he was awaiting her arrival, but what she stumbles upon was everything but. With a broken heart, she watches from the distance as her beloved proclaims his love to another where he had once proclaimed his love for her.
Sorrow, then anger, Cordelia was furious... Rage shaking at every inch of her body. Then... a small voice urged her to act upon this new found rage, and act she did. Returning to her father's smithy, she finds an old jagged dagger she had made during her youth. Still sharp to the touch. The voice led her back to the shore that night, and with the jagged dagger behind her back, Cordelia began to sing. She sang the lullaby of her Traveling Sailor. Something within her soul stirred, her voice calling out to one soul person... and soon enough, the very soul she sought stumbles onto the moonlit shore. Walking past her still singing form, the poor soul stumbles on by and walks towards the sea, the water grazing his toes as his souless eyes stared out at the horizon. Still singing, she reveals the jagged dagger and slowly glides the blade over the throat of her lover as her song slowly comes to an end. The body stumbles a bit before falling into the warm ocean waters, the water turning a cool red tint...
Smiling, Cordelia began to sing once more, but this time she sang reaching out for her next traveling sailor. The sailor who would surely pass by one day - the voice whispering into her ear had promised her so, and she believed it without a second thought. As she sang into the night, snow ash began to fall from the sky, dark clouds covered the sky as the supposed summer became an everlasting winter in an instant... Cordelia loved to sing. She was once told it was the way to see into the soul - a way to venture past natural earthly bounds... and venture past she shall...
Appearance: Deathly pale skin, long messy (wet) black hair with moss and dead plants sticking out. Clouded white eyes, dark scales along her neck and cheeks. Wearing a dull and dirty white ruffle shirt dark brown croset, and a deep blue and white skirt that stops at her ankles, dirty bare feet. (Entire outfit is wet and covered in moss)
Weapon: Large, bloody jagged dagger
Terror Radius: 32 meters
Speed: 115% OR 4.6 m/s
Height: Tall
Power: Song of Wrath
- Siren's Pull: Her voice is soft and soothing to the ear, but wander not too close - her voice you should fear... Channel your voice so all can hear: Hold down the POWER BUTTON to pull wanderers down, any survivor within your terror radius will become enchanted. (Can only be activated when not in cooldown, 60 seconds)
- - Enchanted 1: Hear the Siren's lullaby faintly wherever you are on the map....
- 10% decrease on healing, repair, and sabotage speed.
- -Enchanted 2: Hear the Siren's lullaby moderately wherever you are on the map...
- 20% decrease on healing, repair, and sabotage speed.
- -Enchanted 3: Hear the Siren's lullaby considerably wherever you are on the map...
- 30% decrease on healing, repair, and sabotage speed. (ONLY upon reaching Enchanted tier 3 can a survivor seek to snap out out of it)
Snapping Out of It:
- Scattered about the map are small, but deep puddles of water. A survivor will approach these puddles and kneel down and lean in close to the water. A pair of hands will reach out of the water and wrap around the survivor's head pulling their head under. As they struggle, you must hit the appropriate skill checks to snap out of it. Miss a skill check, and it will create a noise notification for the killer to hear/see.
Special Ability: Siren's Cry
- Watching as you are left behind enrages you... You are able to scream out in a drowned fit of rage. Until the power charge depletes, the Siren can scream out until the charge depletes and wherever you are looking will create temporary water puddles to slow down your targets.
PERKS:
- Faulted: As soon as the final generator is active, our killer has tinkered with the gates, leaving a surprise for you to discover. You are now going to be faced with difficult skill checks. Failing the Skill Checks results in an additional 3/4/5% loss of the gate progress.
- Haywire: For ANY missed skill check (Healing, Sabotage, Repair), the Entity will regress any generator within a 32 meter radius by 5/10/15%.
- Penance: If a HEALTHY survivor blinds, or stuns the killer - they will be placed into the wounded state. If a WOUNDED survivor blinds, stuns, or stabs the killer - they will be placed into the mending state. The survivor will also suffer from the EXHAUSTED status effect. Retribution can only be triggered once every 120/100/80 seconds.
Survivor: Northela Bourne
Gender: Female
Age: 24
Backstory: North has always loved history - it was always unique, it is what guided time to it's current path. History was her favorite subject growing up. Her favorite class in grade school, and it was what she majored in upon attending college. It was what she molded her career out to be... The world knew her as Dr. Northela Bourne - world known Archaeologist!
Knowledge was a tool, North kept in her belt. If you had any question, North was normally the first person to talk to... though only one bit of information has always evaded her grasp. She grew up without ever knowing who her parents were nor why they gave her up, but she always sought to find out just that. Talking to the orphanage she grew up in to hiring PI's, but no one knew much - just the information she already knew.
Despite her constant search for her past, North pushes on uncovering the mysteries of the world so that everyone may learn from her discoveries. Though one day she and her most trusted partner Killian visited an island that seemed to house an old village as described from the two fishermen who first discovered it. It was supposed to be a simple duo observation. The island was old and worn down after the many years of abandonment. North and her partner looked all over the island for anything of historic value, but other than the usual bones, burial sites, and structures there wasn't much. North and Killian made multiple reports back to their team back at the office building on the main land, but their line went dead after North's last report of an old jagged dagger she had found on the beach...
Appearance: Caucasian, light tan to her skin, average height, green eyes, long brown hair in a style of a Mohawk braid on the top of her head, and bits of hair pulled back, the remainder of her hair falling down her back and she also has bangs. Red shirt with black leather cuffs. Brown pants, and black combat boots.
Perks:
Persistence- Seeing your friends in trouble you become motivated to do your best. When a survivor is either hooked or in the dying state, you gain a 3/6/9% speed in healing, sabotage, repair, cleansing, and exit gates until they are either rescued or die.
Finders Keepers- Only becomes active upon starting a trial (Not pre game) You use all that is available to you. Allows a survivor to carry, use, switch, and possibly escape with 2 items, and decreases item consumption by 10/12/15%
Senses- Get an audible and visual warning when the killer disturbs crows 50/75/100% of the time. Cooldown is 5 seconds.
Survivor: Killian Strider
Gender: Male
Age: 25
Backstory: Killian had a craving for adventure. He always went traveling with his parents during his youth, and was always the first to sign up for international school trips. He loved to explore, loved to discover what lies beyond the natural life he grew up around. During his early college years he took extra history classes, for he knew history meant traveling. Traveling didn't always mean going to multiple places physically, it could also mean mentally.
Kilian met his best friend and colleague, North on a school trip to Peru to learn about the myth of Lake Titicaca. The two of them quickly gathered a friendship for they both shared the same love for knowledge and travel. Quickly, Killian had made a name for himself as a world famous Archaeologist. He had a nice set up for himself; steady money coming in to support his family and himself, and there was a fair amount of adventure waiting at every pass.
His life will soon take an unexpected turn when he and his trusted partner, North get a report in about an abandoned settlement on an island seemingly in the middle of the ocean. Upon first sight the island seemed like any other abandoned settlement of the past, but the last thing anyone had heard from him and his partner was a report back to their main crew about an old jagged dagger his friend had found by the ocean shoreline.
Appearance: Caucasian, Tan skin, Tall (About as tall as David), Light brown hair the left side was slightly shorter/shaved, and on the right is was longer and swept over (See below for a better representation plz), Dull blue eyes, black long sleeve button up shirt, red plaid vest, tan brown pants, black shoes.
Perks:
Perseverance: You've got a goal set in stone, and won't let anything stop you. While standing within 12/15/20 meters killer and are not in a chase you will heal over the course of 20/15/10 seconds.
Second Chance- A supernatural bond links you to the killer making you the obsession. You stole a vial of strange nectar - a gift meant for the entity upon your arrival in the fog. In order to activate this perk, you must save at least one survivor from a hook "safely". If you do - once you're downed on either your second or final hook only (First hook does not apply) you will be given a command option to use the perk. Upon pressing the required action button - you break the vial upon the ground forcing the entity to whisk you away to a safe location 32/48/64 meters away... Looks like you get a second chance at life. Don't waste it...(Perks deactivates after use).
Prodigy- You've learned enough from others around you and became one of the best. See the aura's of generators that have been worked on within a 20/28/36 meter range. If generators are highlighted as Red they have not been worked on. Yellow is if they have been worked on a fair amount (or halfway). White is if they are close to completion. Use this knowledge to your advantage.
Map:
I introduce to you the Sea Side Isle! A copy of it's former glory, the entity has recreated the settlement that was lost to time. Explore multiple broken down and leaning homes that withered during the harsh winters, and see the remains of the past settlers as you go by too! And lets not forget the shoreline where our famous killer has been born... but don't think of this as a rout to escape, the entity knows your tricks and swimming will do you no good - for he has blocked off the water after you've walked a few feet in. Bathe in the pale moonlight as you fight to escape this cursed island of the dead!
And there you all have it! I have been working on this Chapter idea for so long and I hope every single one of you enjoyed it! I'm not sure about the rest of you but I have always hated it when someone sings in a horror movie or game - it's always creeped me out. Depths Forgotten feels complete in my mind, and I truly do hope you believe so too! And Devs, if you see this and read this far - Thank you! Maybe consider this idea if you ever run out of options - it would be a dream come true to have this come into Dead By Daylight for real! So thank you fellow followers of the Fog, please let me know your opinion on this chapter idea, I'd love to hear y'alls thoughts!.