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Why do I keep coming back?!
Obviously I'm hella biased as I'm a Survivor Main, but why are killers not punished for tunneling/camping?! I just played 3 matches in a row where I was tunneled until dead. Then it's another 10 minute matchmaking wait just to be tunneled again!
So Behaviour doesn't want to punish camping and tunneling? Cool... then why are Survivors punished for not interacting w the killer? Is that not our main objective? Also, we're punished for not unhooking and healing others?! Like, if nobody gets hooked... shouldn't that be an automatic Irridescent for all Survivors under altruistic?!
It'd be such an easy fix (lolol - yeah right) to update (again - lol) so that killers within so many meters of a hook get docked BPs or it slows or ceases the timer countdown while hooked. They could be docked BPs for downing a survivor so many secs after they're hooked. It's SUCH an easy fix (lolol).
Obviously Behaviour favors the killer cause there are less killer mains than survivor mains, but they're already awarded extra bloodpoints for playing killer. If you're not gonna fix the tunneling/camping allowance and survivor punishments, then make it so I don't have to wait 10-15 mins to get into a match just to be tunneled within mins!
Kthxbai!
Rant over... for now!
Comments
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Why aren't survivors punished for finishing generators in 220 seconds and leaving?
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Probably because that is the survivors objective. Where camping and tunneling are not an objective they are a chosen form of game play. A better comparison would be to ask for a penalty for teabagging.
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I took a break from the game after the 5th anniversary event ended, personally, it did me some good, I don't get angry at other games like I do for Dead by Daylight. if Dead by Daylight really makes you this frustrated, I recommend taking a longer break.
It helps as it allows you to get breather from the game, and if it still makes you frustrated when you come back, take another break, you shouldn't force yourself to play a game that makes you angry.
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Thats completely false, a killer's objective is to kill the survivors and no perk, power, or tactic is better at it than camping/tunneling/slugging.
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Killing survivors is killer's objective and they do it well by tunneling / camping. So what is problem here?
If survivors don't play ######### and focus on gens, then killers don't stand chance playing friendly.
It is different for soloq, but as SWF have no right to complain about it, because there are things they can do to prevent it.
-Don't unhook in first 5 seconds, where killer didn't find anyone else yet, so only info he has is 2 survivors under hook. (do gens until killer found different target, they can hang on hook for a while)
-Take protective hits / body block.
-If there is survivor on dead hook, then even let killer down you instead, if it saves him.
-Use BT.
-Use DS.
But I agree that survivors shouldn't be punished for not having unhooks. When killers got 2-3 hooks per game, then you obviously can't get them and you will probably depip in red ranks, which is stupid.
That's same for killers, if survivors ######### up and let you down everyone early, you can depip for 4k.
I don't think game should force you to babysit other side.
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That is false, the killer has 4 objectives to play this game, only 1 of them is sacrifice. So no, a killer is not in there to only kill survivors as fast as possible. You are supposed to hook survivors 3 times each, cause destruction, engage in chases and hit survivors. You are just disregarding Brutality, Deviousness and Hunter when you just camp/tunnel and slug the survivors right out of the game. You also deprive the survivors from playing at all, I know it is hard to wrap your head around but they also came to play a game. If you do not let people get offhooked you are essentially ending the game, shorting everyone including yourself of point and pip gain and not playing as intended in general.
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That is false, the killer has 4 objectives to play this game, only 1 of them is sacrifice. So no, a killer is not in there to only kill survivors as fast as possible. I don;t think one side should have to babysit. I think the developers should implement something into the game that makes camping and tunneling unpalatable to killers. Such as the timer on the hook slowing or stopping of you are within a certain proximity of the hook. I also think you should not be able to slug more than 2 people. I think if you slug a 3rd the oldest one should pop up to injured status. There are very few situations where 3 slugs are warranted in this game.
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The timer on hook progress slowing or stopping would be severely abused by survivors, especially if it stops. Someone could be hooked and, let's say basement, someone loops the basement shack for 30-60 seconds before running off. That's a gen done right there with the other 2 on it. If not 2 gens could be done by the time the killers has moved away and the other 2 still has time to run over and save. There is also a perk to pause hook progress too.
Definitely do not like that idea.
Also, if you go by the emblem system, survivors have 4 objectives too. So why aren't totems being cleansed, people hiding instead of getting points for chases or even times when you do not see one survivor all game, the leave with 10k points. They also did barely anything except maybe their main objective, gens.
I am not in favour of tunnelling but if a game is going badly and I need to get a survivor out of the game I will do all I can to do so. I don't like camping but if that final gen pops I will camp that hook unless I see another survivor close by as soon as the final gen pops.
Survivors working on gens is their main objective and sacrifices are killers main objectives. If survivors can do gens within 5 minutes, why should killers be punished for slowing them down by taking out survivors asap. I try to play fair but once I get to 2 gens, and 4 survivors left, I will get people out of the game.
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Yeah, no. This would nerf killers hard. There are times for tunnel or camp, where it is actually needed.
It's like I would say there shouldn't exist gen which can be repaired by more than 2 survivors.
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Getting camped or tunneled stinks but that's kinda just too bad. Just like all of the survivors smartly concentrating on generators sucks for killers.
The bottom line is that if both sides are focused, it will be a bad match without much earned and at least one side not having a good time.
This game is not good based on it's mechanics, but based on what the players do with them to create a fun match. Usually, this happens through the synergy of 5 people playing however they want to play, but the most damaging thing to having fun is when the killer decides to focus someone down 1-1. It's the same in, say, an MMO environment when an entire team decides to focus down your healer or whatever. No one likes getting nothing done and dying, but the game puts the enjoyment of the game in the hands of your opposite numbers, so you have to live with that.
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Is this a sluzzy alt account?
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