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Fuel for gens / Reward killer for switching target

MisterTIBS
MisterTIBS Member Posts: 75
edited October 2018 in Feedback and Suggestions

TL;DR:
1: Survs have another objective which is to get FUEL/GAS for the gens to be able to power them, ideally (maybe?) from JigSaw boxes which would now spawn regardless of who killer is.

2: Survs sit doing gens if killer is chasing nearby, there's no real 'fear' for them; buff killer who goes for a different surv mid-chase, either by increasing movement speed significantly each time (beyond BL), OR he can hit that new surv and NOT get the usual 'stun' effect from it.

Idea 1: Based on current event, I see a use for making a second objective for survivors needing to get FUEL for the gens before being able to power them up. This would not only give the killer more time to get around the map and maybe find a survivor before gens start popping but could also be worked into where if the killer kicks a gen that has been started then it could 'spill' some of said fuel so survs would again need to top it up with more fuel to be able to complete it. A suggestion for this could be that the fuel comes from JigSaw boxes (just on side of them) which would not only mean this idea being catered for but ALSO no longer give survivors an immediate heads-up that they're facing The Pig at the start of a game, the killer could be any.

Idea 2: One of the frustrating aspects of the game as killer is that if a survivor in a chase runs past OTHER survivors at a gen then those survs do not feel any real sense of fear of the killer (at least at higher ranks) and are more than willing to continue working on a gen in the knowledge that the killer is unlikely to even attempt to go after them as there is no real reward in doing so as chances are they all have Sprint Burst (or similar) and so the killer is more than likely better off just sticking to the chased survivor. My suggestion here is that IF a killer is in a chase for a certain length of time but then switches to another target while still in chase then the killer gets a buff to his SPEED each time he does this BEYOND that of Bloodlust. Alternatively, the killer gets an effect which means attacking/hitting another survivor does not 'stun' the killer, meaning they can far more easily catch that other survivor, easier than if they had just stuck to that first chase. This, in my opinion, would have more reason for those survivors (who the killer is coming towards while in a chase after original survivor) to 'hide' / avoid being seen thereby making them far more likely to not just sit on the gen happily progressing it with the killer mere meters away from them.

Post edited by MisterTIBS on

Comments

  • JimTheOrc
    JimTheOrc Member Posts: 20
    edited October 2018

    no one wants to read 2 huge paragraphs

    my suggestion is make some double breaks

  • Giche
    Giche Member Posts: 753

    @JimTheOrc said:
    no one wants to read 2 huge paragraphs

    my suggestion is make some double breaks

    Agreed.

    Sorry OP, too much flashlight stuns made our eyes quite weak.

  • Jack11803
    Jack11803 Member Posts: 3,918

    Good idea, but THAT guy would just take a gas can to the generator across the map, causing issues

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    The second idea sounds like a nice buff to PWYF honestly 
  • Entità
    Entità Member Posts: 1,583
    I'd prefer a secondary objective than a more complex primary objective, and DbD should remain enough different from Friday 13th.