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Gen Speeds

Goddamn it, could we do something about this? Get in one chase and a gen is done, turn around and another gen is done, down someone and yet another gen is done.

This is absolutely asinine. The winning strategy for killers is slug and tunnel and that's if they can catch someone holding W.

Too. Much. Fun.

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Comments

  • calem
    calem Member Posts: 533

    Yeah, the only games I experience where gens do not fly is when I'm playing Blight with the most meta build ever... Corrupt, Ruin, Tinkerer, Pop. Unfortunately most killers just aren't good enough to keep up the pressure against good survivor teams. I don't like the idea of changing gen speeds though, I would just like some incentive for survivors to not hold M1 on a gen if they aren't in chase, which makes every game 5 minutes long instead of 10.

  • lordfart
    lordfart Member Posts: 538

    What slowdown perks are ya running??

  • justbecause
    justbecause Member Posts: 1,521

    Just use perks

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I've had ruin for awhile no and only 3 killers have it. Not everyone has meta perks on all the killers just saying

  • justbecause
    justbecause Member Posts: 1,521

    I mean there's plenty of gen perks that killers can use not just ruin

  • Jeromy137
    Jeromy137 Member Posts: 348

    Why not just run discordance with a few other gen affecting perks you make people less likely to work on gens together and if they do you can see them working on a gen together

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I got pop on a few killers anything else I don't believe I've unlocked yet. So what do I do now?

    Ps i know the awnser is grind

  • justbecause
    justbecause Member Posts: 1,521

    Yes the answer is grind (kind of because grind is pain) so I really don't know give yourself time and effort you'll get there eventually

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Thats kind of my point its not always as simple as just use perk A or B. I didn't even see ruin on my p1 spirit tell lol 35-40

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Yea it sucks when that happens but Spawns have something to do with it as well

    Slowing gens speeds won't make the problem go away I think that there are in a good spot (not too long and not too short)

    While Ruin is good just chase survivors off of the gen and watch it regress at twice the normal speed... kicking a gen takes too long and regression being what it is doesn't do much of anything (which is why Pop is really good cause of instant regression)

    If the devs increase the base regression that in of itself will help

    And perks like Brutal Strength and Overcharge aren't being used for a reason or another (Overcharge doesn't make anyone scared due to it still being on the screen even when the survivor isn't on the gen and Brutal only speeds up the animation by whatever % and not making it one kick or hit)... while Prove Thyself and Resilience (and not being on a gen that's far away from the killer) and toolboxes are worth the investment

    And while both sides have perks to either make it easier or harder to do gens the base progression VS. regression will continue to be a problem

    Then we have the "Meta" which for me is Sloppy/Corrupt/BBQ/Whispers on most killers and Kindred/Spine Chill on survivor but it's up to the player what they deem good (it comes down to playstyle not what's the strongest)

  • Firellius
    Firellius Member Posts: 4,392

    Yeah, but camping would also be affected, since its only counter is genrushing and leaving ASAP.

  • justbecause
    justbecause Member Posts: 1,521

    I haven't gotten bbq on plague after 110 levels lol so it's same here

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Old ruin was way worse than people think and was an active hinders to the game. It completely destroyed new survivors while being terrible against good ones

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    First don't increase gen speed instead add a mini objective. You can then bring them down to an ok level

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Here's the thing if onside start completing objects quickly then the other side need to do the same.

    Camping is dumb tactic the only survivors can make work by feeding into it

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    This really bugs me people say just run ruin undying. I have to take up 2 perk slots just to slow down the game

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657
  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I play both sides and I feel that they are a bit fast. They feel faster than they did when I first started playing years ago. It's also more common to complete them unchallenged now. Back in the day, a killer would almost always show up when you were on one I felt.

  • Reinami
    Reinami Member Posts: 5,528
    edited August 2021

    I disagree. BHVR actually has it opposite of how things should be. Generators should baseline take longer for a single survivor to do, but not get a penalty when multiple survivors do it (maybe even give a bonus). This would naturally "slow" gens down because the problem you are describing has nothing to do with gen speeds, it is a problem of pressure as it relates to spawns.


    Try running lethal pursuer and see how survivors spawn in these matches when gens fly so fast. This happens in games where all 4 survivors spawn separate from each other on 3-4 different gens. You can't pressure that many gens at once. The fact that there is a penalty associated with survivors doing gens together, this doesn't make sense. They should encourage survivors to stay together through game mechanics so that killers are able to start the pressure much faster.


    The reason why there is this perception of killers being OP against lower skill survivors and survivors being OP in high level MMR is due to the fact that when survivors play efficiently (all 4 on 4 different gens) you can't end a chase fast enough. Literally just holding W (no pallets, windows, vaults, perks, anything) will take a killer 47 seconds to down, then factor in finding a survivor, picking them up, walking to a hook, and then hooking them, the other 3 survivors probably just popped 3 gens. In lower skill games, survivors are often more "scared" of the killer, and tend to stay together in groups so they can hide, or feel safer while doing a gen.


    If the survivors had to stay together in groups to be efficient, this means you could effectively pressure multiple survivors at once and they wouldn't be as encouraged to spread out as much. It also will exemplify and encourage the aspect of survivors playing as a team.

  • Firellius
    Firellius Member Posts: 4,392

    Yes, that's exactly why gen speeds need to be as fast as they are. To prevent camping from guaranteeing 2K+ scores.

    And with some of the perks we've been getting, I'm not so sure anymore. Lethal Pursuer, Deadlock, NOED... I think you could make a facecamp build that'd be very difficult, if not impossible to counter.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    So we're are in agreement that tunneling is a necessary evil if gen need to go that fast survivors need to be able to disappear out of the game just as fast

  • Phasmamain
    Phasmamain Member Posts: 11,531

    You want to get off gens to cleanse it though. It’s only as good as the killer can use it

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I can sorta agree with that. I feel like you can just sit there and knock it out instead of looking for it

  • MeatBycicle
    MeatBycicle Member Posts: 756

    Keeping it as it is already ruins the game for the ENTIRE killer player base. Why is it that everything in this game needs to be balanced for survivors and not the other way around?

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    Were too deep into the problem to fix it now sadly. Nearly every killer is balanced around how they can effectively perform in the time it takes to complete 5 generators. Nearly every survivor perk is balanced around assuming each gen takes the natural amount of time they always have. The powercreep in this game is undeniably a huge issue, as over the years instead of fixing the time flow of the game we've banaid fixed it with incessantly useless perks.

  • Firellius
    Firellius Member Posts: 4,392

    Not really. There's plenty of killer players that can win matches without tunnelling.

    But I am saying that gen speeds are a necessity due to tunnelling and camping.

  • Rey_512
    Rey_512 Member Posts: 1,620
    edited August 2021

    What if each survivor only had 2 hook states instead of 3, but gen speeds are cut in half (as in, only take half as long to complete)?

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657
    edited August 2021

    Look when 3 gens pop in one chase tunneling becomes necessary i don't have time to 3 hook at that point. The only way for a killer to apply pressure is to remove someone out of the game.


    Most the killers like that have 2k+ hours and they are generally playing people that aren't as skilled as them

    There's also 7 different gens on the map how come you guys will keep going back to this partially done and let it regression a little and go and do one of the other 6 gens on the map?

  • miketheratguy
    miketheratguy Member Posts: 2,719

    What I'm saying is that as a killer it seems cheap that a few survivors can quickly rush a gen before I can reach it, popping one or sometimes even two within the first minute of play. Yet as a solo survivor, if others are running around and not helping me on a gen, a straight minute and a half just to do one feels like way too long.

    I didn't say that anyone should be punished for anything. I said that gens feel too fast as killer but too slow as solo survivor, so in my opinion it would be nice to have them a little more evened out.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Par for the course is 2 gens done on the first hook.

    If you're finding more gens are being done on the first hook, you need to work on your loop game

    If you're finding no or one gen done on first hook, someone is doing bones or looking for chests

    If you're not proxy camping or tunneling, you're giving the survivor every opportunity. You don't need to ignore a hook.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    This is not completely true I found a survivor chased for a minute or so hooked them 3 gens pop. I was maybe 2 minutes into the match probably less