Would a UI indicator for SWF help killers in some way?
I know it's small but say, maybe a full four man party can be indicated with a UI element that links their icons to one another. Like chains or lines ot something that let the killer know if the group is a full SWF, or maybe just two people are partied up, or two pairs or three with one random etc etc. Think that might help the killer make decisions better on who to prioritise or might this not change anything?
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Why would this change anything? When I play killer, I automatically assume I'm going against SWF, be that 2+2, a group of 3 or a group of 4. It's much rarer to get a lobby full of solos, so the indicator would be pointless for that.
Additionally, an indicator doesn't fix any of the problems that arise from survivors being able to communicate to an extent the game isn't balanced for.
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I would absolutely love this, but the argument that always comes up, is that too many Killers would lobby dodge.
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So I take it you have a better suggestion oooorr
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Because that would be what happens.
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It would help killers.
Decide to leave that lobby.
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that's a fair point, maybe an automatic depip if they lobby dodge, both killer and survivors since survivors themselves tend to do that when they see console players in ther lobby.... Though I'm not sure how good BHVR system is with determining manual leaves and manual game closes from actual disconnects or crashes that might happen on accident
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...Yes. Which is why I pointed it out.
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Yes, it'd help a lot of killers realise they're not being stomped by top tier SWF players and they're just not as good as they'd like to believe
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Oop-
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Killers already lobby dodge bruh, they’ve been doing it for years so what’s the difference? You mean to tell me that justification for not improving the UI and quality of life features is because people MIGHT do something a little more than they’ve already been doing for a long time?
I think you guys like to exaggerate non-issues while ignoring the blatant ones like broken tiles and poorly designed maps that cause more disconnects/salt than the thought of a team being a SWF ever could. Way more people stop playing the game due to sh*t like that than they would if we know who’s in a SWF or not, considering most of the killers that play will play regardless of items or the team. It improves the gameplay 100% because you could utilize the 60 second lobby timer to swap perks/addons that you normally would never use due to the risks/assumptions required. This creates more creativity and kit diversity that people ironically complain about (wahhhh killers and survivors only use meta builds)
It will also aid in giving the killer foresight into what type of trial it’s going to be, you can then adapt accordingly and change the way you mindgame/pressure from the very beginning by using the SWF against itself. Gears 5 does this by putting a highlighted letter (A/B/C) next to the name of everybody that’s in the same party that way you know in advance you’re facing a duo or 3 stack which gives very useful insight into how to play. People also don’t disconnect often at all in Gears 5, I highly doubt highlighting SWFs would do much harm with dodging considering it already happens daily. I believe it would actually motivate most people to take on the challenge because they have time to prepare
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Yes, balancing the damn game for SWF.
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Ok but like.... What is your suggestion for that though you still haven't suggested anything.
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And perhaps with SWF they can lock in the ready timers for survivors much earlier, like maybe at 40 seconds since they prepare among one another even before they queue up. Their items and characters are locked in, that way the killer who can already see the link on their names knows what they can prepare against.
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