We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Healthy competitive suggestions

SUG 1. STatistics on Match end

After recording many of my matches i just realized how much my perception lies to me, if others' are under the same problem we might just need more data at match end.

Missed hits, time in chases, time repairing, totems done, gens done, gens kicked, overall regression time, health states recovered, unhooks, time without doing obejctives...

This would not only make players focus more on improving themselves but also alleviate some of the frustration that they can end up feeling due to not knowing where they did wrong on match end.

SUG 2. COMPETITIVE MAP POOL FOR HIGH RANKS

A pool of the most balanced maps of the game (kills / escapes ratio based on average size?) and some weekly rotation changes to keep things from getting stale.

Other idea is having more variants of the existing maps with more balanced distances between gens, hooks, totems, structures... for higher ranks but that might be too much work.