We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Interior Maps are not fun fast enough
Thanotos_Omega
Member Posts: 100
Put simply the burden of knowledge on these maps is way to high for a game that is constantly stealing your progress through the bloodweb, and forcing you to play in ways you don't want to with the stupid challenges and rituals, they need to be more open less complex with clear easy lines connecting everything,
Or and follow me on this, give us a proper freaking practice mode so we can learn the paths to gens/hooks ect,
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Comments
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I doubt that they will overhaul indoor maps in massive ways, but I agree with the second suggestion. People have been asking for that for quite a while.
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