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Interior Maps are not fun fast enough

Put simply the burden of knowledge on these maps is way to high for a game that is constantly stealing your progress through the bloodweb, and forcing you to play in ways you don't want to with the stupid challenges and rituals, they need to be more open less complex with clear easy lines connecting everything,

Or and follow me on this, give us a proper freaking practice mode so we can learn the paths to gens/hooks ect,

Comments

  • ad19970
    ad19970 Member Posts: 6,463

    I doubt that they will overhaul indoor maps in massive ways, but I agree with the second suggestion. People have been asking for that for quite a while.